|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
977
|
Posted - 2013.06.12 00:15:00 -
[1] - Quote
Laurent Cazaderon wrote:ferroscale shouldnt have more hp than shield extenders.... They both have no penalty using them.. So the HP buff should be pretty much the same or even lower. Besides, if the HP buff is huge, why would any shield tanker stop himself from using them ? It's free buff added to the shield extenders he already uses.
Reactive plates bring repping combined to buff. For that sole reason, they will be the plates bringing the lower hp buff. As it's been said by CCP already.
Regular plates with penalty have to be the biggest HP buff of all defense plating be it shield or armor for the sole reason they add a penalty when using them.
But to balance shield and armor, ferroscale wont be enough. there need to be a complete overhaul of the armor penalty and regen modules as it's been discusses widely in a feedback section thread.
=> Speed penalty shouldnt apply on base movement as there arent no modules to compensate => Shield should have a penalty as well, just as it is in eve. (radar signature or bigger hitbox) => Some role or race base bonuses need to lower those drawbacks. => Better repping modules for armor => Etc..
Anyway, nice attempt but do check existing feedback.
neither option is more attractive than 2 plates, 2 reps. I find them underwhelming given that shields have a native high regen to balance out the low Extender HP adds.
At no point should anything armor be using similar numbers to shields.
If Armor has to suck up a stupid amount of low regen and also has to eat a movement penalty then CCP needs to crank up the buffer HP to compensate for the fact that fast movers will eat you alive no matter what you do.
as it stands there is no equal benefit for using ferro or reactive over a standard plate/rep set. You will take a hitpoint loss, a repair rate loss AND you will still have a damn movement penalty.
Making armor dependent on logi is fine, but there better be something to make the sacrifice of independence worthwhile.
Nothing here shows that. The modules are poorly set, and at the complex level give less than half the armor and half the regen you would get from putting 2 plates and 2 reps. it needs to be equivalent or a bit better to justify the investment or it's a waste of time.
The current balance beteween armor and shields is ****, and until CCP fixes the overall issue balancing to maintain the status quo does not help at all. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
977
|
Posted - 2013.06.12 01:19:00 -
[2] - Quote
Add this to the OP
Complex Ferroscale
CPU 39 PG 14
Complex Reactive
CPU 24 PG 9
The hell you say CCP.
this joke is not funny. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
981
|
Posted - 2013.06.12 02:48:00 -
[3] - Quote
Master Jaraiya wrote:Funkmaster Whale wrote:
Man this guy is really butthurt about this whole thing. Armor is great paired with a logi. Shield is faster and more prone for a solo-type gameplay. Different tanking accommodates to different play styles. Not every build is meant to wreak havoc like some juggernaut on the battlefield. Ive been utterly destroyed by heavies running with a logi multiple times. I've read through your "threadnaught" that you keep boasting about. The only thing armor needs is a reduced movement speed penalty.
At the same time, one shouldn't have to be symbiotically tethered to a logi by an electronic umbilical cord to be effective on the battlefield.
not unless the shield tankers were similarly gimped
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
982
|
Posted - 2013.06.12 03:17:00 -
[4] - Quote
I want shields nerfed like I want a hole in the head.
But armor needs to be competitive, not given this excuse for a band-aid and "what does it still hurt? Let's make another appointment and re-examine the problem in a month. In the meantime, I don't think there is any need for painkillers." |
|
|
|