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iceyburnz
Crux Special Tasks Group Gallente Federation
642
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Posted - 2013.06.11 20:53:00 -
[1] - Quote
If armour reduces speed.
Then shields should reduce damage.
Discuss.
Edit: Im going to regret posting this. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
224
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Posted - 2013.06.11 20:54:00 -
[2] - Quote
Discuss?
Okay: NO. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1348
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Posted - 2013.06.11 20:55:00 -
[3] - Quote
I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay. |
Dust Project 514
Dust Evo 514
9
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Posted - 2013.06.11 20:56:00 -
[4] - Quote
Cosgar wrote:I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay.
Yes lets give Minmatar scouts even less of a chance to survive, than they all ready have.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1348
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Posted - 2013.06.11 20:57:00 -
[5] - Quote
Dust Project 514 wrote:Cosgar wrote:I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay. Yes lets give Minmatar scouts even less of a chance to survive, than they all ready have. Buffer tanking is overrated... |
Abron Garr
Amarr Templars Amarr Empire
429
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Posted - 2013.06.11 20:58:00 -
[6] - Quote
I'd favor larger sig bloom (can see on RADAR from farther away) and more explosives damage (Grenades do bonus damage against shields). I wouldn't touch the hitbox simply because I don't trust CCP Shanghai not to screw up terribly. |
Roldrage
Zumari Force Projection Caldari State
59
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Posted - 2013.06.11 20:58:00 -
[7] - Quote
Cosgar wrote:I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay.
Don't fluxes do that anyway? I swear it takes me far longer than normal to recharge after a flux attack. |
iceyburnz
Crux Special Tasks Group Gallente Federation
645
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Posted - 2013.06.11 21:02:00 -
[8] - Quote
Aesiron Kor-Azor wrote:Discuss?
Okay: NO.
Why not?
The idea that armour reduces speed is based on some common sense assumption that adding high tech armour materials somehow makes you run slower. A cast off from victorian history books that showed medieval knights being lowered onto horse with a winch system. The truth was Medevial knights can do jump stars in thier armour. Yes they get tired faster but its doesn't "slow them down" because if they did they would be dead. Melee combat relies on speed.
And arn't dropsuits meant to be powered armour anyway?
So if thats true. If Armour slows you down.
Why can you extend your shield without penalty? Surely thier must be some kind of energy drain to your weapons from running those shields. Or perhaps the energy packets/projectiles slow down when leaving the energy field.
Both make about as much sense as each other.
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Dust Project 514
Dust Evo 514
9
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Posted - 2013.06.11 21:05:00 -
[9] - Quote
Cosgar wrote:Dust Project 514 wrote:Cosgar wrote:I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay. Yes lets give Minmatar scouts even less of a chance to survive, than they all ready have. Buffer tanking is overrated...
How about we just remove all shield and armor mods?
Then the problem won't exist. Instead, everyone will go down from 1-5 shots no matter the suit.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
133
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Posted - 2013.06.11 21:06:00 -
[10] - Quote
Dust Project 514 wrote:Cosgar wrote:I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay. Yes lets give Minmatar scouts even less of a chance to survive, than they all ready have.
Dude you can't seriously be complaining when Armour tankers are the dogs body of this game, everything kills us. Area effect six shot grenade launchers mow through us, contacts locus grenades destroy/ negate our high EHP, high damage AoE pistols mow through us.
What knocks out shields Flux Grenades yeah, that's our one comeback, a Scrambler Rifle a less effective AR, and a broken beam weapon......
Top that off we are slower than you guys so hopping around isn't possible, nor is running away.....
I am a proud Armour Tanker like all Amarr should be but with shields the way they are its not really viable for new players to enter armour tanking when fast recharging shields are already so good. Shields should affect your scan profile, either that or increase some sort of negative effect.
Perhaps extender mods should increase shield recharge delay, making it necessary to stack rechargers and regulators, or have regulators become high slot mods. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
645
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Posted - 2013.06.11 21:06:00 -
[11] - Quote
Dust Project 514 wrote:Cosgar wrote:Dust Project 514 wrote:Cosgar wrote:I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay. Yes lets give Minmatar scouts even less of a chance to survive, than they all ready have. Buffer tanking is overrated... How about we just remove all shield and armor mods? Then the problem won't exist. Instead, everyone will go down from 1-5 shots no matter the suit.
Ahahahahahaha.
Okay, lets do this. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1352
|
Posted - 2013.06.11 21:13:00 -
[12] - Quote
Dust Project 514 wrote:Cosgar wrote:Dust Project 514 wrote:Cosgar wrote:I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay. Yes lets give Minmatar scouts even less of a chance to survive, than they all ready have. Buffer tanking is overrated... How about we just remove all shield and armor mods? Then the problem won't exist. Instead, everyone will go down from 1-5 shots no matter the suit. If you're a Minmatar scout, people shouldn't be seeing you, let alone have the ability to line up a shot. But I see where you're coming from. I would imagine if this was implemented, certain suits would have bonuses to negate certain penalties or efficiency bonuses. Give both scout suits a better dampening bonus and problem solved. But why should Minmatar scout be worrying about their signature, they should be getting a speed bonus for their suit anyway. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
99
|
Posted - 2013.06.11 21:16:00 -
[13] - Quote
Abron Garr wrote:I'd favor larger sig bloom (can see on RADAR from farther away) and more explosives damage (Grenades do bonus damage against shields). I wouldn't touch the hitbox simply because I don't trust CCP Shanghai not to screw up terribly.
Explosive do bonus damage to Armor... Try Flux nades. |
IamI3rian
OSG Planetary Operations Covert Intervention
161
|
Posted - 2013.06.11 21:22:00 -
[14] - Quote
No, if anything shields should drain ammunition from your weapons as they recharge. The nanites would be cannibalizing the matter and converting it into the energy to power the shields.
Not your extra ammo either, it should come directly from the gun, on a 1-1 ratio. So when you recharge 300 shields, you need to reload a shotgun until you've put 300 rounds back into it in order to fire it again.
#moregreatideas
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hackerzilla
Defenders of the Helghast Dream
0
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Posted - 2013.06.11 21:35:00 -
[15] - Quote
iceyburnz wrote:Aesiron Kor-Azor wrote:Discuss?
Okay: NO. Why not? The idea that armour reduces speed is based on some common sense assumption that adding high tech armour materials somehow makes you run slower. A cast off from victorian history books that showed medieval knights being lowered onto horse with a winch system. The truth was Medevial knights can do jump stars in thier armour. Yes they get tired faster but its doesn't "slow them down" because if they did they would be dead. Melee combat relies on speed. And arn't dropsuits meant to be powered armour anyway? So if thats true. If Armour slows you down. Why can you extend your shield without penalty? Surely thier must be some kind of energy drain to your weapons from running those shields. Or perhaps the energy packets/projectiles slow down when leaving the energy field. Both make about as much sense as each other.
*facepalm the reason why they made armor have a speed reduction is because armor gives more HP while shields give less. For example the complex shield module give you 66 HP while complex armor module gives you 115 HP and 10% speed reduction. Theres is an obvious HP bonus while wearing armor mods. As for reduction to speed it's not a game based on medieval knights if there's any influence at all... it's not too hard to understand... |
Master Jaraiya
Ultramarine Corp
173
|
Posted - 2013.06.11 21:44:00 -
[16] - Quote
hackerzilla wrote:
*facepalm the reason why they made armor have a speed reduction is because armor gives more HP while shields give less. For example the complex shield module give you 66 HP while complex armor module gives you 115 HP and 10% speed reduction. Theres is an obvious HP bonus while wearing armor mods. As for reduction to speed it's not a game based on medieval knights if there's any influence at all... it's not too hard to understand...
/facepalm
Let me direct you and everyone else to this thread:
https://forums.dust514.com/default.aspx?g=posts&t=83983
so that you have a better understanding of armor vs shield and what to do to mend the rift. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
41
|
Posted - 2013.06.11 21:53:00 -
[17] - Quote
No. If you increase your shields with shield mods, then it should raise your "signature radius" thus slightly increasing the damage incoming. Not by a whole lot but slightly. If they want to use EVE mechanics for armor, why not for shields? |
iceyburnz
Crux Special Tasks Group Gallente Federation
650
|
Posted - 2013.06.11 21:53:00 -
[18] - Quote
hackerzilla wrote:
*facepalm the reason why they made armor have a speed reduction is because armor gives more HP while shields give less. For example the complex shield module give you 66 HP while complex armor module gives you 115 HP and 10% speed reduction. Theres is an obvious HP bonus while wearing armor mods. As for reduction to speed it's not a game based on medieval knights if there's any influence at all... it's not too hard to understand...
I hope you feel all superior now that you've put me in my proper place.
In truth I can't compete with your staggering intellect. Exceptional as it clearly is.
Glorious archon I bet your forgiveness but you've not understood the brevity of my orginal post or subsiquent posts.
It is my fault for being a terrible person and poster, I, a mere mortal and you, elevated amoung mortals with thinking too complex and esoteric to understand what us monkey men are talking about.
So Great One allow me to explain for you, using the inadequate gift of language.
The bonuses are entirely arbitrary. There is no reason for any of it, other than what I believe are common held assumptions based off mass and eve online. Surprisingly, as far as I know CCP doesn't have to time travel into the future to ask Caldari Weapon engineers how personal shields function so they can abstract it into a game either. The game designers say it is so and it is so. Theres not point quoting numbers like it is out of some holy book.
So with that the community clearly isn't happy about the armour and shield balance.
Community say there is an imbalance, CCP should listen. That is all. |
Master Jaraiya
Ultramarine Corp
174
|
Posted - 2013.06.11 22:00:00 -
[19] - Quote
iceyburnz wrote: Surprisingly, as far as I know CCP doesn't have to time travel into the future to ask Caldari Weapon engineers how personal shields function so they can abstract it into a game either.
ROTFLMAO! |
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