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iceyburnz
Crux Special Tasks Group Gallente Federation
642
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Posted - 2013.06.11 20:53:00 -
[1] - Quote
If armour reduces speed.
Then shields should reduce damage.
Discuss.
Edit: Im going to regret posting this. |
iceyburnz
Crux Special Tasks Group Gallente Federation
645
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Posted - 2013.06.11 21:02:00 -
[2] - Quote
Aesiron Kor-Azor wrote:Discuss?
Okay: NO.
Why not?
The idea that armour reduces speed is based on some common sense assumption that adding high tech armour materials somehow makes you run slower. A cast off from victorian history books that showed medieval knights being lowered onto horse with a winch system. The truth was Medevial knights can do jump stars in thier armour. Yes they get tired faster but its doesn't "slow them down" because if they did they would be dead. Melee combat relies on speed.
And arn't dropsuits meant to be powered armour anyway?
So if thats true. If Armour slows you down.
Why can you extend your shield without penalty? Surely thier must be some kind of energy drain to your weapons from running those shields. Or perhaps the energy packets/projectiles slow down when leaving the energy field.
Both make about as much sense as each other.
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iceyburnz
Crux Special Tasks Group Gallente Federation
645
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Posted - 2013.06.11 21:06:00 -
[3] - Quote
Dust Project 514 wrote:Cosgar wrote:Dust Project 514 wrote:Cosgar wrote:I've been saying larger hitbox and scan signature. Also, flux grenades and scrambler rifles should affect recharge delay. Yes lets give Minmatar scouts even less of a chance to survive, than they all ready have. Buffer tanking is overrated... How about we just remove all shield and armor mods? Then the problem won't exist. Instead, everyone will go down from 1-5 shots no matter the suit.
Ahahahahahaha.
Okay, lets do this. |
iceyburnz
Crux Special Tasks Group Gallente Federation
650
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Posted - 2013.06.11 21:53:00 -
[4] - Quote
hackerzilla wrote:
*facepalm the reason why they made armor have a speed reduction is because armor gives more HP while shields give less. For example the complex shield module give you 66 HP while complex armor module gives you 115 HP and 10% speed reduction. Theres is an obvious HP bonus while wearing armor mods. As for reduction to speed it's not a game based on medieval knights if there's any influence at all... it's not too hard to understand...
I hope you feel all superior now that you've put me in my proper place.
In truth I can't compete with your staggering intellect. Exceptional as it clearly is.
Glorious archon I bet your forgiveness but you've not understood the brevity of my orginal post or subsiquent posts.
It is my fault for being a terrible person and poster, I, a mere mortal and you, elevated amoung mortals with thinking too complex and esoteric to understand what us monkey men are talking about.
So Great One allow me to explain for you, using the inadequate gift of language.
The bonuses are entirely arbitrary. There is no reason for any of it, other than what I believe are common held assumptions based off mass and eve online. Surprisingly, as far as I know CCP doesn't have to time travel into the future to ask Caldari Weapon engineers how personal shields function so they can abstract it into a game either. The game designers say it is so and it is so. Theres not point quoting numbers like it is out of some holy book.
So with that the community clearly isn't happy about the armour and shield balance.
Community say there is an imbalance, CCP should listen. That is all. |
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