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Thread Statistics | Show CCP posts - 2 post(s) |
Eskel Bondfree
DUST University Ivy League
103
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Posted - 2013.06.11 19:52:00 -
[1] - Quote
This is something that has annoyed me right from the beginning when I started playing Dust in June last year. There are almost zero indoor places on all the maps in Dust. The only ones I can think of are two small rooms in the communications outpost, and the little bunker that is part of some of the small socket infrastructure, usually only found inside the red zone.
I'm posting this in the 'Outposts' section, but I'm talking about all the level geometry in general here. There are so many buildings, towers, warehouses and what not on the maps, and almost all of them are just solid blocks. I can walk around them and at best climb on top of them. But why is there never a door in them? Why can't I go inside them, shoot on someone outside through the window. Why can't I enter a building at the front and leave it through the back door, instead of just going around it without any cover from snipers and tanks? Why are there no stairs leading to the roof from inside? Why are no stairs leading to elevated platforms on all of those towers?
The lack of interior space can make the maps quite dull to play for me. Especially on the large maps with many sockets, all I do is running over plain, open terrain and around the corners of large, solid objects. Dear level designers, maybe you could address this in future iterations of the level geometry? It would be much appreciated |
Eskel Bondfree
DUST University Ivy League
105
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Posted - 2013.06.16 14:16:00 -
[2] - Quote
kevlar waffles wrote:and besides if you little infantry men went inside buildings us tankers wouldnt be able to gun you down Yes, exactly
Thanks for the info Logic Loop. I already suspected it would be technical limitations that are holding you back. I guess the memory limit is also the reason for the lack of little details on the maps that would make everything feel more alive? It's a bit sad that when I look at some of the awesome art work and then compare it to my impressions running through the actual levels, everything feels 'dead' somehow.
Nevertheless, you guys are doing a great job, I can only imagine how hard it is to pull of the large levels of Dust within the constraints of the PS3. Looking forward to new maps and outposts! |
Eskel Bondfree
DUST University Ivy League
107
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Posted - 2013.06.17 17:06:00 -
[3] - Quote
crazy space 1 wrote:kevlar waffles wrote: and besides if you little infantry men went inside buildings us tankers wouldnt be able to gun you down
RIGHT! that would be the balance for tanks. You can't use them to take points if they are indoors. Yes, I'm sure the 'tanks are OP' cries during closed beta wouldn't have been as loud if the maps had had more places that are inaccessible for tanks.
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