Rei Meix
Bojo's School of the Trades
1
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Posted - 2013.06.14 12:28:00 -
[1] - Quote
BL4CKST4R wrote:Kitten Empress wrote:Wombat in combat wrote: -snip- -snip- Reducing the penalty would just make it easier for all suits to stack plates, the best way to fix it is to penalize Armor tanks less by giving them specific racial bonuses to the usage of armor modules.
Elaborate please. What are you asking for when you say "by penalizing armor tanks less through racial bonuses"? Are you suggesting [1] a reduction to the penalty imposed when using armor plates or are you suggesting, [2] a direct increase in some or all of the factors influenced by the penalty (movement, sprint, turn) so that armor tankers in essence feel less of an effect when utilizing armor?
The reason I ask is because, although I use Gallente suits, I do not run plates as I don't feel a sacrifice in speed is worth the increase in health. I instead try for a weak attempt towards regen tanking with reppers. (Hopefully the stats on the new armor modules will be better upon release and I'd be more willing to run them, the non-penalty ferros at least.)
Therefore, if it's the first option, it wouldn't affect me at all, and thus, I'd be be in a way losing out, since this method of balancing would not make me better off although plate users overall would benefit.
The second option however would improve my capabilities, and of the two is of course more beneficial in my case. |
Rei Meix
Bojo's School of the Trades
2
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Posted - 2013.06.14 20:20:00 -
[2] - Quote
BL4CKST4R wrote:
Well I believe that in order for us to run competitively with the shield tanking suits we have to sacrifice upwards of 16%-25% speed, and also our armor regeneration, in EVE speed is taken into account numerically, in Dust 514 speed is only a number in the hands of our intelligence and our skill. Because of that penalizing speed for armor tanks does a lot more bad than it does in EVE, if it didn't we wouldn't have this problem right now. So, what I meant with my post was a reduction in the penalty for armor tank suits that would give us the ability to stack higher plates than a Shield tank can, and bring us up to their total EHP with the same or lower speed penalty. The reduction in penalty would have to be 10% per level on speed, and 5% per level on CPU/PG, now it wouldn't affect you because you do not wish to impose a speed penalty on your self but if you had a 5% reduction CPU/PG using ferroscale plates, which have no penalty, you will notice that when it comes to stacking plates you would have an edge.
If a 50% speed penalty for Gallente and Amarr was to be imposed, a Gallente would be able to use a complex armor plate the same way a Caldari would be able to use a Enhanced armor plate, meaning we would get about 28 more HP for the same penalty. This is equally true for other plates that have a speed penalty. If we compared a Assault gk.0 with 3 shield extenders and 1 complex armor plate, his EHP would be 643 and speed 4.75, a Assault ck.0 with 4 shield extenders and 1 enhanced armor plate has 681 EHP and speed of 4.75. Even though the Caldari suit is still at an advantage in repping and overall EHP, and also the ability to forgo the speed penalty and still have decent HP, this can be one of the few needed fixes really help bridge the cap and give armor tanks a chance to really compete on equal footing.
No, I am not asking for all suits to be the same. I have other posts explaining why.
Yes, the reduction to cpu/pg usage would certainly benefit. I didn't see you mention that before so I thought you were only supporting the reduction of the penalty itself for the racial aspect, my apologies. Would this fitting requirement reduction only affect plates or also reppers?
I have indeed read most if not all your other posts on this topic, as well as each page in the current threads discussing armor. So yes, I understand your point on the use of plates given no racial bonuses and did not assume that you were asking for all suits to be the same.
Thank you for the clarification. |