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Thread Statistics | Show CCP posts - 2 post(s) |
Medic 1879
Tritan's Onslaught RISE of LEGION
499
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Posted - 2013.07.01 23:15:00 -
[1] - Quote
Acezero 44 wrote:I like the new mods, everything seems balanced.
People forget the "Armor tanker" gets to have 250+ shields as a buffer, or more with a extender..
People forget its low skill investment to Armor tank,
People forget armor tankers can have much higher DPS
People forget Armor is less cpu/pg to fit
people forget how effective flux vs shields is.
/end people forget rant
People forget that the "Shield tanker" gets to have an armour buffer once their main form of tank is down. So both have buffers.
Armour tanking requires on less skill I believe so you have a point there.
To have a higher DPS would require fitting Damage mods which are quite fitting intensive and therefore may need PG/CPU enhancers which go in lowslots lowering tanking abilities.
Agreed it is but we also have speed penalties shields dont, the speed penaltyless plates however cost more PG/CPU and have lower health then shield extenders.
People forget how effective locus grenades are against armour. Shield tanker gets hit by flux and their shields are gone but they have a chance to run away to regenerate. Armour tanker gets hit by locus grenade and they dont get their chance as they are usually now scattered about the battlefield in tiny pieces.
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Medic 1879
Tritan's Onslaught RISE of LEGION
500
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Posted - 2013.07.01 23:20:00 -
[2] - Quote
Acezero 44 wrote:KOBLAKA1 wrote:Acezero 44 wrote:I like the new mods, everything seems balanced.
People forget the "Armor tanker" gets to have 250+ shields as a buffer, or more with a extender..
People forget its low skill investment to Armor tank,
People forget armor tankers can have much higher DPS
People forget Armor is less cpu/pg to fit
people forget how effective flux vs shields is.
/end people forget rant "People forget its low skill investment to Armor tank", are multipliers different or something? People forget armor tankers can have much higher DPS and People forget the "Armor tanker" gets to have 250+ shields as a buffer, or more with a extender.. cancel eachother out shields kinda need 2 skils @ lvl5 to be usefull, armor kinda only needs 1 skill @ 5 so a new player can reach 5-6 ehp much sooner with armor.
Armour tanking requires 2 skills to be useful as well having a high ehp but no way to repair it beyond MLT reps is not a good idea unless you plan on sitting on a triage hive all match or you have a fantastic logi waddling along behind you.
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Medic 1879
Tritan's Onslaught RISE of LEGION
500
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Posted - 2013.07.01 23:43:00 -
[3] - Quote
Acezero 44 wrote:
guess i do this one to, put you guys to bed.
Armor is not a buffer, it dont recharge on its own, and shields are first thing to go down when poking ur head out..
locus kils everyone, low range, and takes more skill/isk, any noob can fit the fux for 18000 sp an 600isk
10 seconds is a long time to wait, Armor is ALWAYS repping with a shield buffer recharging in 10 seconds.
Adding dps wil not hurt your armor tank fitting, Shields dont get a choice..
Armour is a buffer for when your shield goes down you have that value before death occurs.
Locus does extra damage against armour and less against shields so a shield tanker has a chance of survival armour tankers dont unless they run say 5 complex plates or something silly which just makes them an easier target for said grenades. Any noob can fit MLT grenades for no SP Fluxes take SP requirements.
Armour is always repping your right but reps are slow unless you stack multiple complex reppers which would decrease your tank ability. The 10 second delay can be lowered with modules and once it starts it is faster than armour regen. Also shield regen is currently bugged so countdown starts from first bullet to hit not last.
Adding DPS wont hurt our tank but its hard to fit with the PG requirements involved and PG upgrades do hurt our ability to tank. Armour tanking has no high slot mods that help with tanking shields do have low slot mods and can fit PG/CPU enhancers without damaging their tanking ability. |
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