|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Acezero 44
Ikomari-Onu Enforcement Caldari State
34
|
Posted - 2013.07.01 23:04:00 -
[1] - Quote
I like the new mods, everything seems balanced.
People forget the "Armor tanker" gets to have 250+ shields as a buffer, or more with a extender..
People forget its low skill investment to Armor tank,
People forget armor tankers can have much higher DPS
People forget Armor is less cpu/pg to fit
people forget how effective flux vs shields is.
/end people forget rant |
Acezero 44
Ikomari-Onu Enforcement Caldari State
34
|
Posted - 2013.07.01 23:15:00 -
[2] - Quote
KOBLAKA1 wrote:Acezero 44 wrote:I like the new mods, everything seems balanced.
People forget the "Armor tanker" gets to have 250+ shields as a buffer, or more with a extender..
People forget its low skill investment to Armor tank,
People forget armor tankers can have much higher DPS
People forget Armor is less cpu/pg to fit
people forget how effective flux vs shields is.
/end people forget rant "People forget its low skill investment to Armor tank", are multipliers different or something? People forget armor tankers can have much higher DPS and People forget the "Armor tanker" gets to have 250+ shields as a buffer, or more with a extender.. cancel eachother out
shields kinda need 2 skils @ lvl5 to be usefull, armor kinda only needs 1 skill @ 5
so a new player can reach 5-6 ehp much sooner with armor. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
34
|
Posted - 2013.07.01 23:28:00 -
[3] - Quote
Medic 1879 wrote:Acezero 44 wrote:I like the new mods, everything seems balanced.
People forget the "Armor tanker" gets to have 250+ shields as a buffer, or more with a extender..
People forget its low skill investment to Armor tank,
People forget armor tankers can have much higher DPS
People forget Armor is less cpu/pg to fit
people forget how effective flux vs shields is.
/end people forget rant People forget that the "Shield tanker" gets to have an armour buffer once their main form of tank is down. So both have buffers. Armour tanking requires on less skill I believe so you have a point there. To have a higher DPS would require fitting Damage mods which are quite fitting intensive and therefore may need PG/CPU enhancers which go in lowslots lowering tanking abilities. Agreed it is but we also have speed penalties shields dont, the speed penaltyless plates however cost more PG/CPU and have lower health then shield extenders. People forget how effective locus grenades are against armour. Shield tanker gets hit by flux and their shields are gone but they have a chance to run away to regenerate. Armour tanker gets hit by locus grenade and they dont get their chance as they are usually now scattered about the battlefield in tiny pieces.
guess i do this one to, put you guys to bed.
Armor is not a buffer, it dont recharge on its own, and shields are first thing to go down when poking ur head out..
locus kils everyone, low range, and takes more skill/isk, any noob can fit the fux for 18000 sp an 600isk
10 seconds is a long time to wait, Armor is ALWAYS repping with a shield buffer recharging in 10 seconds.
Adding dps wil not hurt your armor tank fitting, Shields dont get a choice..
|
Acezero 44
Ikomari-Onu Enforcement Caldari State
34
|
Posted - 2013.07.01 23:43:00 -
[4] - Quote
BL4CKST4R wrote:
Im sorry but what is this second shield skill your talking about? Not many people use shield rechargers or regulators,
Shields need upgrade 5 , extender 5 to reach competitive ehp.
Armour needs upgrade 5 , plates 1 to have competitive ehp
After the fight is over shields do recharge faster, but balanced to me is all about the trade in a dog fight or duel.
|
Acezero 44
Ikomari-Onu Enforcement Caldari State
34
|
Posted - 2013.07.02 00:00:00 -
[5] - Quote
I wil say they should nock down the -% speed stat a bit, 10% is to high. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
34
|
Posted - 2013.07.02 00:26:00 -
[6] - Quote
BL4CKST4R wrote:But using damage mods comes at a great sacrifice to a armor suit, you might think that because we rely on armor we have the "option" to use damage mods but we don't we need shields to protect us from getting one shotted by explosive weapons, specially with more and more people using the flaylock pistol.
A assault ck.0 with all complex shields and 2 basic plates vs a GEK-38 with 3 complex damage modifiers dies in 16.38 seconds if all shots land 100%, a assault gk.0 with 4 complex armor extenders vs a GEK-38 with no damage modifiers time to die is 22.38 seconds. But here is the problem, this only works if all shots land and the suit that has a higher chance to hit is the assault ck.0, while the assault gk.0 has a higher chance to get hit and a lower chance to hit, thus the time to kill comes out to be the same or lower unless both are standing still shooting at each other.
last one for this thread,
The scenario you crafted here is fine, but its just a scenario.
Lets not talk about double tanking, lets just clear up the "armor needs a buff" notion..
I will craft a much shorter scenario, ---->
Gal- Assualt - > Armor tanker, dmg mods, scrambler rifle. ( comes with a pre fitted shield buffer, good vs Devolle)
Cal- Assualt - > shield tank, kincat/cardio Devolle rifle, ( comes with paper bag no regen armor, good vs nothing)
Ok, Gal pops out, BAM charged shot ---> tripple shot, ----> Cal fails to drop Gal shields, runs, Gal smg Cal in the back. |
|
|
|