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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Abron Garr
Amarr Templars Amarr Empire
426
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Posted - 2013.06.11 19:50:00 -
[1] - Quote
The speed penalty means I'll never use them until they add stasis grenades or webs. I wonder if CCP intends to make armor tanking the high damage but low speed brawlers (like armor tanked blaster boats in EVE) while shield tankers are the faster, but lower damage suits. I also wonder if they intend to add a low power module that increases weapon optimal range the way TEs do in EVE. Caldari and Minmatar would basically play the same roll they do in EVE --Kitey, low damage faggotry with the ability to GTFO if they start to get overwhelmed.
On paper it looks good, but in practice, not so much. Honestly, I believe they need to rethink the whole concept. EVE mechanics don't translate well in an FPS environment. |
Abron Garr
Amarr Templars Amarr Empire
426
|
Posted - 2013.06.11 20:01:00 -
[2] - Quote
If the ferroscale plates have no speed penalty, I might actually use those - especially in a Gallente gk.0. Depending on how you can shoehorn a fit, you'd basically put all damage mods or 2 damage mods and a shield extender in the highs and plates in the lows. Still sucks to be Amarr though. |
Abron Garr
Amarr Templars Amarr Empire
426
|
Posted - 2013.06.11 20:04:00 -
[3] - Quote
Aero Yassavi wrote: Current armor is fine. I know a ton of people who prefer armor tanking. Just because you can't handle a small movement decrease or have the will to stay with your team for armor repairing instead of running around solo doesn't mean it's bad.
Speed is life. |
Abron Garr
Amarr Templars Amarr Empire
428
|
Posted - 2013.06.11 20:13:00 -
[4] - Quote
Armor tanking has advantages in EVE that do not exist in Dust. Shield tanking in EVE has drawbacks that do not exist in Dust.
Personally I think CCP needs to go back to the drawing board with their tanking concept, because EVE mechanics do not easily fit in an FPS, certainly not in present-day Dust. |
Abron Garr
Amarr Templars Amarr Empire
429
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Posted - 2013.06.11 20:34:00 -
[5] - Quote
Bones McGavins wrote:Kitten, pointing to a massive thread that nobody is going to read and then claiming it invalidated everyones point is dumb. If you yourself have the brain power and reasoning to know why we are wrong, you have the ability to sum it up. But so far you keep focusing just on the weaknesses of armor and not its strengths.
Plus why do you care if shield versus armor tanking is better? Why cant one be better than the other? Every player has option to do either or both. They are in different slots so they arent "competiting" with eachother. It would be like arguing that damage mods are better than kin cat mods. Who cares? They dont compete.
Because they do compete. As you know, certain suits were designed to be either primarily shield or armor tanking. Granted we are not tied to one racial philosophy but the slot arrangement makes it easier to be one or the other. Now, the difference isn't Earth-shattering, but it is enough to make Caldari the race to be right now. Currently, the only drawback to shield tanking is that you sacrifice damage mods in the highs. This sounds like a good reason to armor tank until you consider the speed penalty on the plates. Not only are you slow to chase down enemies, but you also cannot strafe and avoid damage the way shields currently can. In EVE we have webs, MWDs, cloaks and warp disruptors and scramblers to make getting on top of someone easier. We have none of that in Dust...yet. |
Abron Garr
Amarr Templars Amarr Empire
429
|
Posted - 2013.06.11 20:41:00 -
[6] - Quote
ZDub 303 wrote:I do agree that it appears that armor plates are balanced with eachother, that does seem legit to me.
So they need to find a good ratio of EHP that armor should have vs. shields then, and add in a penalty to shields or reduce the penalty to armor.
Seems like EHP on armor should be ~1.5 that of shields, but at this point it really isn't, not without a severe movement speed penalty.
I don't know anyone who likes armor tanking, ive never met a single person who even thought it was viable. Then again, I don't know many people who like dying over and over either.. so... yeah
Maybe we need to remove and rework remote rep tools if that's what holding back armor tanking, cause its not really an excuse, and I don't know anyone who is willing to do it outside of the newberry with no gun game in pub matches.
No one has the time to use a rep tool in PC, its constant action. You can't rely on another person to repair your armor in competitive play.
Shield tanking vs. armor tanking needs to be balanced purely by repair rate and effective hp. Then, penalties between shield extenders and armor plates need to be balanced against each other, separately from EHP. (I would prefer removing penalties altogether but I know some of you seem to adore module penalties).
I'd favor no penalties as well since weapon damage seems to fall on one tanking philosophy harsher than another giving people a reason to use something besides ARs. If I had to add a penalty to shields, it would be sig bloom. Anyone with 4 shield extenders should be seen on radar from halfway across the map. If that wasn't enough, then also increase the amount of damage they take from explosives. |
Abron Garr
Amarr Templars Amarr Empire
436
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Posted - 2013.06.11 22:55:00 -
[7] - Quote
The other shoe I'm waiting to drop is the Caldari heavy. If it is miles ahead of the Amarr heavy you're going to see the mother of all threadnaughts. |
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