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demonkiller 12
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Posted - 2013.06.12 03:45:00 -
[1] - Quote
Godin Thekiller wrote:pegasis prime wrote:Eris Ernaga wrote:Yotta Guns wrote: Just wondering since shield tanks definitely need a buff and armor reps/resisters need a little bit of a Nerf ALONG WITH the shield buff.
armor tanks are clearly better than shield. >:( I have used both tanks people fail to recognize the pros and cons of each one has passive and more speed the other is slower but can stack on more armor however this comes at the cost of more pg and cpu requirements. There's always some trade off I find shield tanks easier to fit because they cost less cpu and pg and are more well adapt to fit on pg modules without sacrificing shields. Shield are obviously faster but can't really equip nitrous because they would have to sacrifice shield. This is called balance obviously don't run up to a Gallente tank and try and beat it with a blaster catch it at a distance with a railgun. Cough cough I call bs . Look at the base stats regarding speed. You must forget the fact that plates slow down our HAV's.... Peace, Godin
You must forget the fact that even with a -25% speed penalty my tank is still 2-3x faster than shield tanks, and further more so because i'm using a keyboard |
demonkiller 12
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Posted - 2013.06.12 03:52:00 -
[2] - Quote
Eurydice Itzhak wrote:Tankin Tarkus wrote:if a armor tank has anything more than a single 60mm plate its slower than shield.... now a properly fit armor tank might outrun a shield tank with nitros but thats our advantage for not needing high slots.... shield tanks benefit from having resistance to most forms of AV and the ones that do extra damage to them are only 10% bonus (besides flux) and shield tanks also dont have to give up their main slots to get the extra pg they need armor tanks do....
neither tank needs a nerf they are both UP compared to how many ppl carry some form of AV but i will agree shield tanks need a significant buff Shield tanks are weaker to: Plasma cannon (sucks), Forge guns, Rail turrets, Blaster turrets, flux grenades, Orbitals (pending confirmation). Armor tanks are weaker to Swarms, Missiles turrets, AV grenades, Proximity mines. Thats 6 to 4 if we're counting. And I don't know if you've driven both since uprising but its not the same as it used to be. Shield tanks are now slower than armor tanks by a considerable margin. Acceleration tips towards shields BARELY. Armor tanks need a minor buf/change to be viable in PC. Shield tanks need a ton of love.
The Anti-armor weapons also home onto targets, so theyre even there |
demonkiller 12
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Posted - 2013.06.12 03:54:00 -
[3] - Quote
Eris Ernaga wrote:Harpyja wrote:Eris Ernaga wrote:Yotta Guns wrote: Just wondering since shield tanks definitely need a buff and armor reps/resisters need a little bit of a Nerf ALONG WITH the shield buff.
armor tanks are clearly better than shield. >:( I have used both tanks people fail to recognize the pros and cons of each one has passive and more speed the other is slower but can stack on more armor however this comes at the cost of more pg and cpu requirements. There's always some trade off I find shield tanks easier to fit because they cost less cpu and pg and are more well adapt to fit on pg modules without sacrificing shields. Shield are obviously faster but can't really equip nitrous because they would have to sacrifice shield. This is called balance obviously don't run up to a Gallente tank and try and beat it with a blaster catch it at a distance with a railgun. Your mind is clouded. I do not approve of this one. How I've had a full proto sagaris and a full proto madrugar each has its own pros and cons I am an experienced tankers.
You cant compare a marauder and a standard tank, on top of that tanks are nothing like they were in chromosone |
demonkiller 12
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Posted - 2013.06.12 03:57:00 -
[4] - Quote
Tankin Tarkus wrote:Eurydice Itzhak wrote:Tankin Tarkus wrote:if a armor tank has anything more than a single 60mm plate its slower than shield.... now a properly fit armor tank might outrun a shield tank with nitros but thats our advantage for not needing high slots.... shield tanks benefit from having resistance to most forms of AV and the ones that do extra damage to them are only 10% bonus (besides flux) and shield tanks also dont have to give up their main slots to get the extra pg they need armor tanks do....
neither tank needs a nerf they are both UP compared to how many ppl carry some form of AV but i will agree shield tanks need a significant buff Shield tanks are weaker to: Plasma cannon (sucks), Forge guns, Rail turrets, Blaster turrets, flux grenades, Orbitals (pending confirmation). Armor tanks are weaker to Swarms, Missiles turrets, AV grenades, Proximity mines. Thats 6 to 4 if we're counting. And I don't know if you've driven both since uprising but its not the same as it used to be. Shield tanks are now slower than armor tanks by a considerable margin. Acceleration tips towards shields BARELY. Armor tanks need a minor buf/change to be viable in PC. Shield tanks need a ton of love. did u even read the first line of my message? if an armor tank has more than a single 60mm plate(and what armor tank doesnt?) its slower than shield and all those things that do extra damage to shields(flux and orbitals asside) only do 20% more to shields than armor... on the other hand all the stuffs strong against armor do i believe its 60% more to armor than shields as far as the grenades go(which i believe are the best form of AV atm) AV grenade pros:bonus damage against armor, homes in, dirt cheap(proto grenades asside i believe never looked at their prices) cons:weaker against shields flux grenade pros:extra damage to shields, works on infantry, dirt cheap(proto asside) cons:no damage to armor, doesnt home in as for using both tanks when uprising first released i tried out both a poorly fitted soma and a poorly fitted sica they both felt pretty close to eachother in terms of mobility on the other hand a properly fit madrugar will have packed on stronger plates and a properly fit gunnlogi wouldnt have lost any speed at all
If you're basing speed on shown stats I wouldnt trust them to be exact, or anywhere close, i've yet to meet a shield tank my 180mm madrugar cannot outrun
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demonkiller 12
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27
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Posted - 2013.06.12 04:25:00 -
[5] - Quote
Tankin Tarkus wrote:you said your a KB/M player well i am too... me and my corpmates were shield tankers last build and to help them i created a spider tank soma to rep their tanks due to me being KB/M and them being controller users i was able to outrun their tanks last build and i was using a 180mm plate on it as well
Even before using KB/M i felt that my 180mm tank was faster than shield tanks |
demonkiller 12
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27
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Posted - 2013.06.12 05:10:00 -
[6] - Quote
Farsund Solheim wrote:Eurydice Itzhak wrote:Tankin Tarkus wrote:if a armor tank has anything more than a single 60mm plate its slower than shield.... now a properly fit armor tank might outrun a shield tank with nitros but thats our advantage for not needing high slots.... shield tanks benefit from having resistance to most forms of AV and the ones that do extra damage to them are only 10% bonus (besides flux) and shield tanks also dont have to give up their main slots to get the extra pg they need armor tanks do....
neither tank needs a nerf they are both UP compared to how many ppl carry some form of AV but i will agree shield tanks need a significant buff Shield tanks are weaker to: Plasma cannon (sucks), Forge guns, Rail turrets, Blaster turrets, flux grenades, Orbitals (pending confirmation). Armor tanks are weaker to Swarms, Missiles turrets, AV grenades, Proximity mines. Thats 6 to 4 if we're counting. And I don't know if you've driven both since uprising but its not the same as it used to be. Shield tanks are now slower than armor tanks by a considerable margin. Acceleration tips towards shields BARELY. Armor tanks need a minor buf/change to be viable in PC. Shield tanks need a ton of love. From my own experience as a tank driver, and as someone who has a secondary character who is a proto AV character, i will submit before the jury my research on damage vs shields and armor. Hybrid Weapons: Shield Damage 109%/Armor Damage 89% Consists of: Plasma Cannons, Forge Guns, Rail Turrets, Blaster Turrets Explosive Weapons: Shield Damage 55%/Armor Damage 120% Consists of: Swarm Launchers, Missile Turrets, AV grenades, Proximity mines, Remote Explosives Hybrid weapons do a total of 20% more damage to shield than armor. Let's assume an armor tank and a shield tank are firing a 80GJ Particle Accelerator at each other, no damage mods equipped on either side. Base damage is 1272.9. Against armor damage would be 1132.9, and against shield it would be 1387.5. Explosive weapons do a total of 65% more damage to armor than to shields. Let's assume an armor tank and a shield tank are firing a AT-201 Accelerated Missile Launcher at each other, no damage mods equipped on either side. Base damage (per volley) is 1872. Against armor damage would be 2246.4, and against shield it would be 1029.6 Also, Shield tanks have greater acceleration and MUCH faster turning speed. In my experience, i have honestly not seen that much difference in top speed, and that would speak to the armor penalty not working properly, and that should most certainly be fixed
Armor now has faster acceleration and top speed, even with the 25% movespeed penalty |
demonkiller 12
BetaMax. CRONOS.
27
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Posted - 2013.06.12 05:15:00 -
[7] - Quote
Tankin Tarkus wrote:Farsund Solheim wrote:Eurydice Itzhak wrote:Tankin Tarkus wrote:if a armor tank has anything more than a single 60mm plate its slower than shield.... now a properly fit armor tank might outrun a shield tank with nitros but thats our advantage for not needing high slots.... shield tanks benefit from having resistance to most forms of AV and the ones that do extra damage to them are only 10% bonus (besides flux) and shield tanks also dont have to give up their main slots to get the extra pg they need armor tanks do....
neither tank needs a nerf they are both UP compared to how many ppl carry some form of AV but i will agree shield tanks need a significant buff Shield tanks are weaker to: Plasma cannon (sucks), Forge guns, Rail turrets, Blaster turrets, flux grenades, Orbitals (pending confirmation). Armor tanks are weaker to Swarms, Missiles turrets, AV grenades, Proximity mines. Thats 6 to 4 if we're counting. And I don't know if you've driven both since uprising but its not the same as it used to be. Shield tanks are now slower than armor tanks by a considerable margin. Acceleration tips towards shields BARELY. Armor tanks need a minor buf/change to be viable in PC. Shield tanks need a ton of love. From my own experience as a tank driver, and as someone who has a secondary character who is a proto AV character, i will submit before the jury my research on damage vs shields and armor. Hybrid Weapons: Shield Damage 109%/Armor Damage 89% Consists of: Plasma Cannons, Forge Guns, Rail Turrets, Blaster Turrets Explosive Weapons: Shield Damage 55%/Armor Damage 120% Consists of: Swarm Launchers, Missile Turrets, AV grenades, Proximity mines, Remote Explosives Hybrid weapons do a total of 20% more damage to shield than armor. Let's assume an armor tank and a shield tank are firing a 80GJ Particle Accelerator at each other, no damage mods equipped on either side. Base damage is 1272.9. Against armor damage would be 1132.9, and against shield it would be 1387.5. Explosive weapons do a total of 65% more damage to armor than to shields. Let's assume an armor tank and a shield tank are firing a AT-201 Accelerated Missile Launcher at each other, no damage mods equipped on either side. Base damage (per volley) is 1872. Against armor damage would be 2246.4, and against shield it would be 1029.6 Also, Shield tanks have greater acceleration and MUCH faster turning speed. In my experience, i have honestly not seen that much difference in top speed, and that would speak to the armor penalty not working properly, and that should most certainly be fixed as far as the armor speed penalty goes the average blaster tank can only fit a 120mm plate(without giving up too many low slots to pg expansions) the base speed of a shield tank is around 78 m/s for armor tanks its 93.75 now with 18% penalty from a 120mm plate the speed drops to 76.875 an armor tank that manages to fit a 180mm plate drops down even further to 70.3125
These stats are definitely not right, theres no way a shield tank can move anywhere near my speed, im at least 30% fast with a 180mm plate on |
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