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Sephiroth Cetra
Amarr Assassins
0
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Posted - 2013.06.11 15:56:00 -
[1] - Quote
I've only been playing this game for a little over a month and I like it because it's something different than call of duty, but I am seriously annoyed with how hard it is to get better quality weapons, suits, vehicles, and upgrades. I hate playing in matches when everone else can kill me almost instantly because everything they have is superior to everything I have. How do you expect to keep players interested and coming back to play this game, when new players are always getting slaughtered by the experienced players who have months of game time on their profile? Why should I have to wait a year or two just so I can have enough skill points to unlock everything which will then give me a fighting chance in this game? I think you guys need to give out skill points like you do ISK, which is by the thousands; or dramatically lower the cost to raise skill! If those ideas don't appeal to you then here is an idea for the developers who are greedy; how about you sell skill points on the playstation store, just like you sell AUR there. I hope you guys can come up with some solution to make this game better and more enjoyable. If not, then I guess I'll either stop playing or only play once a month becasue I'm not gonna be wasting my free time getting slaughtered in a game that is tailored to players who have the best of everything this game has to offer only because they have been playing this game the longest. I understand for every first person shooter game that you have to invest game time to get better quality items but the requirements for this game are ridiculous. |
Maken Tosch
DUST University Ivy League
2650
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Posted - 2013.06.11 16:58:00 -
[2] - Quote
Just so you know, CCP designed the skill tree in a way that it is suppose to take 7-10 years to fully train. If you are not willing to put forth the dedication or time into it, then you are playing the wrong game. After all, DUST is operating under the same rules of New Eden which Eve players have established and nurtured for ten years. |
Baldr Grimm
OSG Planetary Operations Covert Intervention
41
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Posted - 2013.06.11 17:02:00 -
[3] - Quote
The idea is that you buy boosters to help you gain skills quicker. Hence why xp comes so slow. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
771
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Posted - 2013.06.11 17:07:00 -
[4] - Quote
Specialize into one role, then branch out. Allows you to advance much faster than the "jack of all trades" guy.
You could be a proto assault AR bro, or you can have a mixed bag of standard (and a small amount of advanced) equipment. |
KOBLAKA1
Opus Arcana Orion Empire
62
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Posted - 2013.06.11 17:11:00 -
[5] - Quote
On a similar note vehicle command and dropsuit (I think there are more) do nothing, even eve spaceship command gives a 1%I increase to agility per level. As they are now they are just let's make them waste sp. Seems dumb as there is no reason to get them to 5, so give them a bonus or get rid of them. |
VEXation Gunn
Imperfects Negative-Feedback
237
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Posted - 2013.06.11 17:12:00 -
[6] - Quote
CCP has already put in 12 years worth of skills into the game and they have 5 year plan already. They are selling you on the meta game and that it only takes 5 months to be competitive. Surely you can be patient enough for that.
Lets me honest here to save heart ache. CCP assumes they are making a game their way and it will be loved by all. Trust me after 14 months ccp doesn't play the game and doesn't have a clue what or who its target audience actually is.
As an fps this game is just bad As an rts this game is just..... well there is none As an rpg this game is just ... 12 years worth of skills and only a few matter As an MMO this game is just a lobby shooter with cool star map
CCP really thought they could just show up and make this game and everyone would love it and play it. In hindsight ccp should have made it for the computer only. That's because the only people that seem to like dust is the Eve Fanbois. |
Noc Tempre
Imperfects Negative-Feedback
1912
|
Posted - 2013.06.11 17:13:00 -
[7] - Quote
Maken Tosch wrote:Just so you know, CCP designed the skill tree in a way that it is suppose to take 7-10 years to fully train. If you are not willing to put forth the dedication or time into it, then you are playing the wrong game. After all, DUST is operating under the same rules of New Eden which Eve players have established and nurtured for ten years.
It's 13 now with double boosters capping every week. And at only 20% of the content promised when that 7 years number was quoted. Back when there was no cap to SP gains. It has gone beyond requiring dedication to pure tedium. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
146
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Posted - 2013.06.11 17:28:00 -
[8] - Quote
I would have preferred if CCP had kept the Chromosone skill tree and just added additional skills, downstream, of the then current skills. The SP sink, I.e. making core skills x2 to x5, hurt new players far more than it hurt us.
Chromosone would have let new players become viable in 1-2 months depending on boosters and time invested.
Also all the skills should have some form of passive benefit to them rather than some of them giving you access to other skills. |
Spkr4theDead
Namtar Elite Gallente Federation
182
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Posted - 2013.06.11 17:29:00 -
[9] - Quote
You could go back to Call of Duty since you want the best stuff now. |
Galvan Nized
Deep Space Republic
25
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Posted - 2013.06.11 18:06:00 -
[10] - Quote
Your concerns over being competitive is a legitimate one. It's more of an issue of matchmaking since nothing stops the 12mil vets from hopping in the pool with the 2mil or less players. This needs to stop.
However your concerns that you must unlock a new more powerful weapon every few weapons is not how the game works. You need a little dedication...specialize (if you need advice just ask) and you'll be very competitive with little sp investment.
Focus not only on the weapons but the other skills and see each one as an achievement and you'll do great. |
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Maken Tosch
DUST University Ivy League
2650
|
Posted - 2013.06.11 18:25:00 -
[11] - Quote
KOBLAKA1 wrote:On a similar note vehicle command and dropsuit (I think there are more) do nothing, even eve spaceship command gives a 1%I increase to agility per level. As they are now they are just let's make them waste sp. Seems dumb as there is no reason to get them to 5, so give them a bonus or get rid of them.
There are a ton of skill books within Eve Online that are often required before everything else and they don't have any passive bonuses whatsoever. Just take a look at the Eve market for plenty of examples. Dust is no different if you want to talk about SP sinks. |
Maken Tosch
DUST University Ivy League
2650
|
Posted - 2013.06.11 18:40:00 -
[12] - Quote
To reiterate what I said earlier, CCP designed the skill tree so that players take 10 years to fully train. Even after ten years, you are still not done because CCP will put in more skill books, more weapons, more everything over the course of 10 years just like how they did with Eve.
CCP will not allow you to train everything within a single year because doing so will just make the game even more boring than it already is because then everyone will have everything and thus the feeling of accomplishment of reaching a certain level is severely diminished.
Yes, I know Eve Online is an entirely different game on a PC, but keep in mind that we are operating in a universe whose economy, politics, community, and philosophy were all built and established by the players themselves which is why you see stories of epic proportions coming out of Eve. Without the Eve players, Dust would not have existed. That said, we owe it them to stick the core principles of New Eden which are as follows:
Adapt or Die Dont use what you can't afford to lose. Accept the permanent consequences of your choices.
These principles are immutable and non-negotiable and they don't recognize boundaries. The console industry is another boundary that New Eden is crossing into. New Eden is not obligated to follow the mainstream rules of the console industry. |
Onesimus Tarsus
Kameira Lodge Amarr Empire
317
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Posted - 2013.06.11 18:43:00 -
[13] - Quote
Noc Tempre wrote:Maken Tosch wrote:Just so you know, CCP designed the skill tree in a way that it is suppose to take 7-10 years to fully train. If you are not willing to put forth the dedication or time into it, then you are playing the wrong game. After all, DUST is operating under the same rules of New Eden which Eve players have established and nurtured for ten years. It's 13 now with double boosters capping every week. And at only 20% of the content promised when that 7 years number was quoted. Back when there was no cap to SP gains. It has gone beyond requiring dedication to pure tedium.
True. I have never seen people so delighted to be offered something they are so unlikely to ever stick around to get. I have been told when I spoke of the endless grind for pitiful gain, "You should see EvE! They have been playing forever and they haven't gotten anything yet!", as if that was a positive. |
ReGnYuM
Imperfects Negative-Feedback
153
|
Posted - 2013.06.11 18:48:00 -
[14] - Quote
Maken Tosch wrote:Just so you know, CCP designed the skill tree in a way that it is suppose to take 7-10 years to fully train. If you are not willing to put forth the dedication or time into it, then you are playing the wrong game. After all, DUST is operating under the same rules of New Eden which Eve players have established and nurtured for ten years.
Post like this our the reason why this game is in such horrible state.
FPS B4 the MMO |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
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Posted - 2013.06.11 18:54:00 -
[15] - Quote
got couple mil sp. still playing with bpo fits spending 2k for av nades. still competitive against most enemies...
really do not see your prob with "i wants moar gunzz" |
Iron Wolf Saber
Den of Swords
5066
|
Posted - 2013.06.11 18:56:00 -
[16] - Quote
The other idea is to make it so that you are not equal to anyone else.
Sure Soldier X may be the best AR gunner in the world but Soldier Y is specialized in Anti-vehicle, maybe Solider Z isnt as good as soldier Y or soldier X but he can do both fairly well. Also in itself is a way of keeping veterans from absolutely stomping out noobs as well as a noob can train and focus up on something the vet cannot.
Whatever it takes one guy to maxi-skill something out it takes everyone the same amount of effort/time. |
Scheneighnay McBob
Bojo's School of the Trades
1529
|
Posted - 2013.06.11 19:05:00 -
[17] - Quote
patience you must have, my young padawan. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1338
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Posted - 2013.06.11 19:06:00 -
[18] - Quote
KOBLAKA1 wrote:On a similar note vehicle command and dropsuit (I think there are more) do nothing, even eve spaceship command gives a 1%I increase to agility per level. As they are now they are just let's make them waste sp. Seems dumb as there is no reason to get them to 5, so give them a bonus or get rid of them. There's still a ton of blank skills. Nanocircuitry should give you bonuses to nanite clusters when using nanohives and/or bonuses to armor recovered when using an injector and as someone I just played with suggested, explosives should give you +1 active/carried RE and Proximity mine per level. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
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Posted - 2013.06.11 22:41:00 -
[19] - Quote
Cosgar wrote:KOBLAKA1 wrote:On a similar note vehicle command and dropsuit (I think there are more) do nothing, even eve spaceship command gives a 1%I increase to agility per level. As they are now they are just let's make them waste sp. Seems dumb as there is no reason to get them to 5, so give them a bonus or get rid of them. There's still a ton of blank skills. Nanocircuitry should give you bonuses to nanite clusters when using nanohives and/or bonuses to armor recovered when using an injector and as someone I just played with suggested, explosives should give you +1 active/carried RE and Proximity mine per level.
i see Nade/proxy 514 flame incomming |
iceyburnz
Crux Special Tasks Group Gallente Federation
651
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Posted - 2013.06.11 22:46:00 -
[20] - Quote
Iron Wolf Saber wrote:The other idea is to make it so that you are not equal to anyone else.
Sure Soldier X may be the best AR gunner in the world but Soldier Y is specialized in Anti-vehicle, maybe Solider Z isnt as good as soldier Y or soldier X but he can do both fairly well. Also in itself is a way of keeping veterans from absolutely stomping out noobs as well as a noob can train and focus up on something the vet cannot.
Whatever it takes one guy to maxi-skill something out it takes everyone the same amount of effort/time.
This.
Total skill points are irrelivant.
All things being equal , (supposedly( a player with 4 million SP focused in Assault, will not play the same as 4 million focused on logistics or 4 million in Heavy suits or 4 dedicated towards sniping or AV.
I mean, how they are meant to be played, not the logistics as "clone soldier of death" as they now stand. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
15
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Posted - 2013.06.11 23:36:00 -
[21] - Quote
I just created an alt character a little under a month ago. That character now has 2.4 million SP and is starting to feel quite competitive to me.
The character I am writing this post with is also an alt. it has about 6.5 million SP in it, and with it, I have very good core skills, proto Amarr assault suits, proto scrambler rifle with proficiency 3, proto flaylock with proficiency 1. I run proto type shield extenders and basic armor plates with a basic repairer. Now, with this character I absolutely destroy people.
With my main character I have over 14 million SP.
In another month or so, that first alt I told you about will be very competitive. Now that is two months time. Are you seriously complaining about two months?
I am going to list some things you are probably doing wrong:
1. Get into a well organized corp that is willing to help you out with setting up good fittings and will help you out with advice on how to skill your character.
2. Spend some money on the game and buy the monthly skill booster augmentations. The best way to do this is to purchase a merc pack from the in game market. It comes with a 30 day active booster and 40,000 Aur. Use the Aur to purchase a 30 day passive booster (28,000 Aur). Do this every month.
3. Stop trying to be the best player on the battlefield with your under skilled character. Get in with a well organized corp and offer as much support as you can provide at this time. Stay close to your squad members in battle. Don't go off trying to lone wolf it.
If you are not doing the stuff listed above you are not doing it right. |
Onesimus Tarsus
Kameira Lodge Amarr Empire
333
|
Posted - 2013.06.11 23:39:00 -
[22] - Quote
Son-Of A-Gun wrote:I just created an alt character a little under a month ago. That character now has 2.4 million SP and is starting to feel quite competitive to me.
The character I am writing this post with is also an alt. it has about 6.5 million SP in it, and with it, I have very good core skills, proto Amarr assault suits, proto scrambler rifle with proficiency 3, proto flaylock with proficiency 1. I run proto type shield extenders and basic armor plates with a basic repairer. Now, with this character I absolutely destroy people.
With my main character I have over 14 million SP.
In another month or so, that first alt I told you about will be very competitive. Now that is two months time. Are you seriously complaining about two months?
I am going to list some things you are probably doing wrong:
1. Get into a well organized corp that is willing to help you out with setting up good fittings and will help you out with advice on how to skill your character.
2. Spend some money on the game and buy the monthly skill booster augmentations. The best may to do this is to purchase a merc pack from the in game market. It comes with a 30 day active booster and 40,000 Aur. Use the Aur to purchase a 30 day passive booster (28,000 Aur). Do this every month.
3. Stop trying to be the best player on the battlefield with your under skilled character. Get in with a well organized corp and offer as much support as you can provide at this time. Stay close to clout squad members in battle. Don't go off trying to lone wolf it.
If you are not doing the stuff listed above you are not doing it right.
I thought I was fighting "my war". Well my war is lone-wolfing in an imbalanced suit, cloning my own team out as fast as possible. Woo!
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KOBLAKA1
Opus Arcana Orion Empire
66
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Posted - 2013.06.11 23:52:00 -
[23] - Quote
Maken Tosch wrote:KOBLAKA1 wrote:On a similar note vehicle command and dropsuit (I think there are more) do nothing, even eve spaceship command gives a 1%I increase to agility per level. As they are now they are just let's make them waste sp. Seems dumb as there is no reason to get them to 5, so give them a bonus or get rid of them. There are a ton of skill books within Eve Online that are often required before everything else and they don't have any passive bonuses whatsoever. Just take a look at the Eve market for plenty of examples. Dust is no different if you want to talk about SP sinks.
Please post one, also if there's a ship that benefits from it (ie 3% faster hybrid turret tracking per level) it also doesn't count as our basic (t1) suits get no bonuses. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
100
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Posted - 2013.06.12 00:01:00 -
[24] - Quote
Maken Tosch wrote:KOBLAKA1 wrote:On a similar note vehicle command and dropsuit (I think there are more) do nothing, even eve spaceship command gives a 1%I increase to agility per level. As they are now they are just let's make them waste sp. Seems dumb as there is no reason to get them to 5, so give them a bonus or get rid of them. There are a ton of skill books within Eve Online that are often required before everything else and they don't have any passive bonuses whatsoever. Just take a look at the Eve market for plenty of examples. Dust is no different if you want to talk about SP sinks.
But EvE requires no effort in skilling. You just need isk to buy whatever book it is you need. Its just AFK'ing the game and logging in when the skills finish to que up some more.
I quit playing EvE. had a 3 month sub because they were doing a special. Played for a month and quit, didnt even bother relogging to check my skills. I dont like EvE for very specific reasons which i wont list because im sure i would catch a ban for a 'rant'. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
265
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Posted - 2013.06.12 00:15:00 -
[25] - Quote
Join a squad. Listen to advice. Get a mic. Look into some corps. The best people in the game aren't people. They are a team. Concentrated fire kills people almost instantly, regardless of ammo.
Get some damage mods, tank up, get some homies, and fight back soldier. When things change around here its usually for the worst. Your corp will be your lifeline. They will keep you focused and help you out. The great thing about having a community is everyone makes mistakes you can learn from. If you want to compete solo you are playing the wrong game.
I tell you what. Make an alt. DO NOT SPEND ANY SP. Apply to the Feral Children. I will Help you create something serviceable for combat. I will even fund your skill books. You dont have to stick around. I am not recruiting you, I am simply doing you a favor.
My philosophy is **** new eden. |
hackerzilla
Defenders of the Helghast Dream
0
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Posted - 2013.06.12 00:25:00 -
[26] - Quote
Sephiroth Cetra wrote:I've only been playing this game for a little over a month and I like it because it's something different than call of duty, but I am seriously annoyed with how hard it is to get better quality weapons, suits, vehicles, and upgrades. I hate playing in matches when everone else can kill me almost instantly because everything they have is superior to everything I have. How do you expect to keep players interested and coming back to play this game, when new players are always getting slaughtered by the experienced players who have months of game time on their profile? Why should I have to wait a year or two just so I can have enough skill points to unlock everything which will then give me a fighting chance in this game? I think you guys need to give out skill points like you do ISK, which is by the thousands; or dramatically lower the cost to raise skill! If those ideas don't appeal to you then here is an idea for the developers who are greedy; how about you sell skill points on the playstation store, just like you sell AUR there. I hope you guys can come up with some solution to make this game better and more enjoyable. If not, then I guess I'll either stop playing or only play once a month becasue I'm not gonna be wasting my free time getting slaughtered in a game that is tailored to players who have the best of everything this game has to offer only because they have been playing this game the longest. I understand for every first person shooter game that you have to invest game time to get better quality items but the requirements for this game are ridiculous.
Your argument is understandable but listen to my situation; I played DUST during beta, didn't like it because of the learning curve/hard to get into. I saw the game was official so I went to check it out. I have been hooked on DUST since and I love it. I see people with prototype suits/weapons yet I still manage to kill them. You are too used to Call of Duty. It takes time to understand how the game mechanics work and how to use them. I agree that to have a reward for spending SP you have to spend A LOT. I think that high level gear is great but not necessary all the time. I hope that you understand now that you just need more skill/getting used to the game. |
Maken Tosch
DUST University Ivy League
2671
|
Posted - 2013.06.12 15:28:00 -
[27] - Quote
Anita Hardone wrote:Maken Tosch wrote:KOBLAKA1 wrote:On a similar note vehicle command and dropsuit (I think there are more) do nothing, even eve spaceship command gives a 1%I increase to agility per level. As they are now they are just let's make them waste sp. Seems dumb as there is no reason to get them to 5, so give them a bonus or get rid of them. There are a ton of skill books within Eve Online that are often required before everything else and they don't have any passive bonuses whatsoever. Just take a look at the Eve market for plenty of examples. Dust is no different if you want to talk about SP sinks. But EvE requires no effort in skilling. You just need isk to buy whatever book it is you need. Its just AFK'ing the game and logging in when the skills finish to que up some more. I quit playing EvE. had a 3 month sub because they were doing a special. Played for a month and quit, didnt even bother relogging to check my skills. I dont like EvE for very specific reasons which i wont list because im sure i would catch a ban for a 'rant'.
How long ago did you last play? |
Maken Tosch
DUST University Ivy League
2671
|
Posted - 2013.06.12 15:32:00 -
[28] - Quote
KOBLAKA1 wrote:Maken Tosch wrote:KOBLAKA1 wrote:On a similar note vehicle command and dropsuit (I think there are more) do nothing, even eve spaceship command gives a 1%I increase to agility per level. As they are now they are just let's make them waste sp. Seems dumb as there is no reason to get them to 5, so give them a bonus or get rid of them. There are a ton of skill books within Eve Online that are often required before everything else and they don't have any passive bonuses whatsoever. Just take a look at the Eve market for plenty of examples. Dust is no different if you want to talk about SP sinks. Please post one, also if there's a ship that benefits from it (ie 3% faster hybrid turret tracking per level) it also doesn't count as our basic (t1) suits get no bonuses.
Since you put it that way, I have no idea. |
Noc Tempre
Imperfects Negative-Feedback
1922
|
Posted - 2013.06.12 16:56:00 -
[29] - Quote
Also note that "dead" skills in EVE are almost always 1x. And a 1x skill in DUST is around a 4-6x depending on boosters and post-cap play. |
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