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Charlotte O'Dell
Molon Labe. League of Infamy
428
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Posted - 2013.06.11 07:43:00 -
[1] - Quote
1) We need adv and proto tanks to defend against adv, proto, and officer AV
2) Reduce mlt LAV HP by 50%
3) Buff DS PG by 50%
4) Buff tank PG 25%
5) Increase lethal LAV ram speed to one half of top speed
6) Decrease lethal tank ram speed to one half top speed |
Charlotte O'Dell
Molon Labe. League of Infamy
430
|
Posted - 2013.06.11 17:26:00 -
[2] - Quote
Halador Osiris wrote:Buffing my PG isn't going to do a thing to my DS. I'm a Python pilot, and I don't need more.. I just need more health. An extra high slot would be sweet, that or just more base HP.
Buffing your PG would allow you to fit heavy extenders/plates, therefore increasing your HP. |
Charlotte O'Dell
Molon Labe. League of Infamy
430
|
Posted - 2013.06.11 17:27:00 -
[3] - Quote
NAV HIV wrote:Charlotte O'Dell wrote:1) We need adv and proto tanks to defend against adv, proto, and officer AV
2) Reduce mlt LAV HP by 50%
3) Buff DS PG by 50%
4) Buff tank PG 25%
5) Increase lethal LAV ram speed to one half of top speed
6) Decrease lethal tank ram speed to one half top speed 1. Agreed. We need stronger tanks to fight off 3000+ per shot Forge guns. The reason we don't see too many blaster tanks now is because of unbalanced AV gear. 2. mlt LAV are making this game very annoying tbh. to some players it may be a fun thing to do, not the same story for the rest 3. PG buffs to 50%? may be not 4. PG buffs to 25% may be not. 2% PG increase per level for upgrading the HAV skills may be? and (1% CPU, 1% PG) increase for upgrading LAV skills? 5. Agreed 6. Tanks are slow as hell so it wouldn't matter
You're kidding about 4, right? Dropsuits get the 5% PG skill and we need that too. We should get everything they get for our vehicles out of fairness because every build is just one big tank/dropship nerf. |
Charlotte O'Dell
Molon Labe. League of Infamy
456
|
Posted - 2013.06.12 17:40:00 -
[4] - Quote
NAV HIV wrote:Joseph Ridgeson wrote:NAV HIV wrote: No i'm not kidding about #4. 2% per level. That's 10% overall + 5% (CPU + PG) from LAV skills. Dropsuit has a max PG of what 50?70? so 25% of that isnt that much. But 25% of an armor tanks PG is just a bit too much. It's gonna create more Nerf The Tank threads. The tanks aren't that bad now. They are definitely stronger than the previous build. Just needs a bit more PG and CPU
You think Chromosome Tanks were weaker than Tanks in Uprising? That is not true at all. I speak as a player who was both a Gunnlogi and Madrugar pilot pre-Uprising and am now just as a Madrugar pilot. Now about your 2% comment: Look at the PG of a Gunnlogi/Madrugar. Now look at the PG requirement for turrets, a Heavy Plate/Shield, and a Heavy Repairer/Booster. If you don't want to do it, just know that you cannot without putting in PG modules. In order to run Standard Blasters, Standard Heavy Plate, and a Heavy Supplemental Armor Repairer (that's an armor repairer that requires less PG/CPU but heals far less than the Standard), I needed to throw in the second best PG module in the game (which is like 11 or 12%). That is with already having Vehicle Upgrades 5. The CPU skill for Vehicles still exists, so it makes me curious why they decided to hit PG. It is even worse for Assault Dropships. 3 Turrets uses like 2/3 of their PG. Be well. Tanks in uprising have more health. Movement speed is not too bad. PG and CPU has always been a struggle. The option between gank vs tank always existed. I don't have all the skills into tanking yet. I drive a madrugar as usual. I can easily fit most of what i need. Yes i have problem with PG. a little buff to PG would be nice. But not a 25%. Thats like saying "I die too much tanking, so let me put everything in there" CCP needs to find a good balance for it, but don't think that'd happen. They nerfed the CPU in AR suits. Proto AR has less CPU then it used to have. but thats a different topic. Needed PG modules in the past. thats the reason they are there tbh
Are you serious? We had that 25% PG in Chromosome and it was great. Without it, there's no way to run tanks without PG modules. The infantry never equip those on their suits and they run full proto all day long. 25% is less than what we should have. A gunlogi should be able to fit a heavy supplementary shield extender, heavy converse booster, railgun, and 2 surges WITHOUT putting on 2 PG upgrades. It's all STD gear so we SHOULD be able to but we can't because we got nerfed. We need the old engineering skill back. Chromosome was pretty close to tank balance, other than the 5000 DPS saggy's. I'd pay $50 to go back to that. |
Charlotte O'Dell
Molon Labe. League of Infamy
456
|
Posted - 2013.06.12 17:43:00 -
[5] - Quote
NAV HIV wrote:Charlotte O'Dell wrote:NAV HIV wrote:Charlotte O'Dell wrote:1) We need adv and proto tanks to defend against adv, proto, and officer AV
2) Reduce mlt LAV HP by 50%
3) Buff DS PG by 50%
4) Buff tank PG 25%
5) Increase lethal LAV ram speed to one half of top speed
6) Decrease lethal tank ram speed to one half top speed 1. Agreed. We need stronger tanks to fight off 3000+ per shot Forge guns. The reason we don't see too many blaster tanks now is because of unbalanced AV gear. 2. mlt LAV are making this game very annoying tbh. to some players it may be a fun thing to do, not the same story for the rest 3. PG buffs to 50%? may be not 4. PG buffs to 25% may be not. 2% PG increase per level for upgrading the HAV skills may be? and (1% CPU, 1% PG) increase for upgrading LAV skills? 5. Agreed 6. Tanks are slow as hell so it wouldn't matter You're kidding about 4, right? Dropsuits get the 5% PG skill and we need that too. We should get everything they get for our vehicles out of fairness because every build is just one big tank/dropship nerf. No i'm not kidding about #4. 2% per level. That's 10% overall + 5% (CPU + PG) from LAV skills. Dropsuit has a max PG of what 50?70? so 25% of that isnt that much. But 25% of an armor tanks PG is just a bit too much. It's gonna create more Nerf The Tank threads. The tanks aren't that bad now. They are definitely stronger than the previous build. Just needs a bit more PG and CPU
No, we need the old engineering skill back. Actually, we need the Chromosome skills back, but without the broken damage mods. The DPS on tanks is pretty good right now, but our defenses are nerfed because of the lack of PG. 25% PG buff, through SP or not, would make tanks much more survivable. |
Charlotte O'Dell
Molon Labe. League of Infamy
456
|
Posted - 2013.06.12 17:46:00 -
[6] - Quote
It'd be great if CCP would stop balancing tanks around pubs, and do it in PC where gunlogis go up against officer forges. It's the stupidest thing ever, balancing around the weakest players. Just give them their own little place where they get 50% ISK, SP, and the KDR doesnt go up so experienced players dont go there. I know no tankers would go somewhere with less money. |
Charlotte O'Dell
Molon Labe. League of Infamy
459
|
Posted - 2013.06.12 21:05:00 -
[7] - Quote
So make swarms visible and only adv and proto hav lock ons or nerf the mlt variants.
Also, GIVING US ADV AND PRO HAVS WOULD HELP MORE THAN ANYTHING. Why bother buffing STD tanks or NERFING PRO AV when we don't even have proto havs to balance it against. |
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