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Spkr4theDead
Namtar Elite Gallente Federation
182
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Posted - 2013.06.11 17:06:00 -
[1] - Quote
Charlotte O'Dell wrote:
Can I please get some input from the AV guys on this? Is there a reason we should have to use standard gear to defend against proto gear?
That's what the people on the ground consider balance.
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Spkr4theDead
Namtar Elite Gallente Federation
182
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Posted - 2013.06.11 17:09:00 -
[2] - Quote
Delta 749 wrote:Inb4 other vehicle drivers call for nerfs anyway, unless you absolutely suck as a driver its a pain in the ass to deal with vehicles Why use such a crutch as a homing missile launcher? We don't have any turrets that are homing. I used forge guns last build because I refused to use something as easy as the swarm launcher. Wiyrkomi launchers can destroy a mediocre STD tank fit in a volley. Why do you want more? |
Spkr4theDead
Namtar Elite Gallente Federation
182
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Posted - 2013.06.11 17:10:00 -
[3] - Quote
ChromeBreaker wrote:Ok just correct me here... but the only proto vehicle you have right now is the logi LAV right?
My prototype FG can 2/3 shot a militia/poor standard tank sure... as i think it should. But trying to take out adv vehicles is difficult even with proto weapons. The Logi LAV can already take multiple FG shots, not taking into account theyre damn impossible to hit lol.
I think things arent perfect at the moment... dropships for one need a good going over, higher tiers need to be added and THEN we can properly look at the balancing. The Charybdis/Limbus are not PRO. |
Spkr4theDead
Namtar Elite Gallente Federation
182
|
Posted - 2013.06.11 17:14:00 -
[4] - Quote
Bones McGavins wrote:The way CCP has chosen to make Vehicles, AV, Infantry rock paper scissors makes it very difficult to balance properly. Right now its all or nothing. Vehicles can murder infantry without risk, but as soon as two (solid)+ AV units are on the field, working together, That "solid AV" you're talking about is AV grenade spam. That's all it takes to put a good Madrugar at less than half armor. |
Spkr4theDead
Namtar Elite Gallente Federation
182
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Posted - 2013.06.11 17:24:00 -
[5] - Quote
Bones McGavins wrote:Spkr4theDead wrote:Bones McGavins wrote:The way CCP has chosen to make Vehicles, AV, Infantry rock paper scissors makes it very difficult to balance properly. Right now its all or nothing. Vehicles can murder infantry without risk, but as soon as two (solid)+ AV units are on the field, working together, That "solid AV" you're talking about is AV grenade spam. That's all it takes to put a good Madrugar at less than half armor. Ill agree to a lot of HAV complaints, but not with AV nade spam. AV nade spam works against overly aggressive or bad tankers (not the same thing). But tankers with ANY infantry support or good map awareness, its useless. Me and my buddy used to try and run our AV through nades and we would just spend all match chasing tanks and dying to snipers and other infantry (or tanks if they tracked us well). Then we switched to a forge / swarm combo and we destroy tanks left and right. AV nades work as a good supplement to regular AV, and maybe to help finish off tanks who have fled from other AV. But as a primary AV, nah, its bad against decent tankers. It's aggressive covering someone hacking a NULL cannon, got it.
AV grenades are a force unto themselves when a vehicle is close in. Have you been on the vehicle side of things? |
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