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Thread Statistics | Show CCP posts - 0 post(s) |
Kane Fyea
DUST University Ivy League
262
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Posted - 2013.06.11 02:41:00 -
[1] - Quote
WyrmHero1945 wrote:This mode looks awesome. It's just sad to see how these guys can implement so many great gameplay mechanics in such a low amount of time while CCP will takes decades to implement such things. I guess many of us will migrate to BF4 till CCP releases the next build in a year. Here's the video: https://www.youtube.com/watch?v=dgZTeVnM5Sw&feature=youtube_gdata_player They can add stuff faster because: 1. They're using their own engine 2. More people are working on it 3. It's pretty much the same as BF3 only with updated graphics, different maps, and some different weapons. |
Kane Fyea
DUST University Ivy League
262
|
Posted - 2013.06.11 02:53:00 -
[2] - Quote
WyrmHero1945 wrote:Kane Fyea wrote:WyrmHero1945 wrote:This mode looks awesome. It's just sad to see how these guys can implement so many great gameplay mechanics in such a low amount of time while CCP will takes decades to implement such things. I guess many of us will migrate to BF4 till CCP releases the next build in a year. Here's the video: https://www.youtube.com/watch?v=dgZTeVnM5Sw&feature=youtube_gdata_player They can add stuff faster because: 1. They're using their own engine 2. More people are working on it 3. It's pretty much the same as BF3 only with updated graphics, different maps, and some different weapons. I'll give you #3, 100% agreed. #2 Is CCP really that small? DICE isn't that big you know... #1 Frostbite seems like a very complicated engine, while CCP had to use Unreal which many games use it because it's easier to develop... 2. Yes they really are
3. They have been using the frostbite engine since the first bf. If they can't utilize their own engine which they've been using for years then they are horrible game devs. |
Kane Fyea
DUST University Ivy League
267
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Posted - 2013.06.11 03:27:00 -
[3] - Quote
J'Jor Da'Wg wrote:Kane Fyea wrote:WyrmHero1945 wrote:This mode looks awesome. It's just sad to see how these guys can implement so many great gameplay mechanics in such a low amount of time while CCP will takes decades to implement such things. I guess many of us will migrate to BF4 till CCP releases the next build in a year. Here's the video: https://www.youtube.com/watch?v=dgZTeVnM5Sw&feature=youtube_gdata_player They can add stuff faster because: 1. They're using their own engine 2. More people are working on it 3. It's pretty much the same as BF3 only with updated graphics, different maps, and some different weapons. 1. I thought Unreal Engine 3 was supposed to be SOOOOO easy to develop on? Apparently not for CCP. 2. They have been working on it for half as long as CCP has worked on DUST, if not more. 3. Ummmm.... updated engine, commander mode, and other features... yet CCP can't seem to release that many maps and updated iterations for as long as they have been working on it. Moar excuses plz These aren't excuses but I will continue
1. It's easier. Way easy does not equal easier. It's still hard especially when your doing the physics of the gameplay. Also it's not the most optimized engine either which hurts performance 2. They've been working on the same engine (Also CREATED the engine) for 4 years. If they can't work very good on their own engine then they are the biggest morons on the face of the Earth 3. Updated engine means they improved upon the physics, graphics, and fixed bugs. CCP does this every few months with a lot less staff. Commander mode: Your point is? I believe they've actually had something like this in one of their other games. I read somewhere they were making a map a month but something happened. I will try to find the post if you want. |
Kane Fyea
DUST University Ivy League
269
|
Posted - 2013.06.11 03:41:00 -
[4] - Quote
WyrmHero1945 wrote:LOL at the 1 2 3 lists guys. I like it |
Kane Fyea
DUST University Ivy League
274
|
Posted - 2013.06.11 05:44:00 -
[5] - Quote
TheMarkOf22 wrote:Kane Fyea wrote:WyrmHero1945 wrote:This mode looks awesome. It's just sad to see how these guys can implement so many great gameplay mechanics in such a low amount of time while CCP will takes decades to implement such things. I guess many of us will migrate to BF4 till CCP releases the next build in a year. Here's the video: https://www.youtube.com/watch?v=dgZTeVnM5Sw&feature=youtube_gdata_player They can add stuff faster because: 1. They're using their own engine 2. More people are working on it 3. It's pretty much the same as BF3 only with updated graphics, different maps, and some different weapons. actually in house engines are known for being difficult, as there are less knowledgeable people. Where a public engine like unreal is used by many... Yes but when you have more staff then you can have more people in teams trying to overcome certain obstacles instead of having a few designers that do a lot of the work themselves. |
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