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Thread Statistics | Show CCP posts - 0 post(s) |
Kane Fyea
DUST University Ivy League
251
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Posted - 2013.06.10 23:15:00 -
[1] - Quote
They just need to make contact grenades have a tight blast radius and lower damage then regular grenades.
Like 2.0 blast radius for std 2.4 for advanced and 2.8 or 3.0 for complex. The damage should be like 350 std, 400 adv, 450 complex. |
Kane Fyea
DUST University Ivy League
254
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Posted - 2013.06.11 00:01:00 -
[2] - Quote
Cass Barr wrote:Kane Fyea wrote:They just need to make contact grenades have a tight blast radius and lower damage then regular grenades.
Like 2.0 blast radius for std 2.4 for advanced and 2.8 or 3.0 for complex. The damage should be like 350 std, 425 adv, 500 complex. That's just dumb. Every dropsuits in the game isn't shield tanked, believe it or not. And even if they changed them to Hybrid damage, they're still OP. When did I say every dropsuit is shield tanked? Also how is that relevant to my post at all? |
Kane Fyea
DUST University Ivy League
254
|
Posted - 2013.06.11 00:02:00 -
[3] - Quote
Cosgar wrote:I still can't believe they nerfed the MD because they thought it was OP but brought in these mother thukkers... The MD will be a lot better once they get the fixes out for it. |
Kane Fyea
DUST University Ivy League
254
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Posted - 2013.06.11 00:13:00 -
[4] - Quote
Cass Barr wrote:Kane Fyea wrote:Cass Barr wrote:Kane Fyea wrote:They just need to make contact grenades have a tight blast radius and lower damage then regular grenades.
Like 2.0 blast radius for std 2.4 for advanced and 2.8 or 3.0 for complex. The damage should be like 350 std, 425 adv, 500 complex. That's just dumb. Every dropsuits in the game isn't shield tanked, believe it or not. And even if they changed them to Hybrid damage, they're still OP. When did I say every dropsuit is shield tanked? Also how is that relevant to my post at all? Cause a 500 damage contact grenade can one shot a lot of armor suits, but only do like 300 damage to a shield one. The only way contact grenades can ever be balanced is if they did low amounts of Hybrid damage. Like 250. And they'd still be a crutch for spray and prayers. Make contact fluxes... Problem = solved. |
Kane Fyea
DUST University Ivy League
254
|
Posted - 2013.06.11 00:46:00 -
[5] - Quote
Poplo Furuya wrote:Kane Fyea wrote:Cass Barr wrote:Kane Fyea wrote:Cass Barr wrote:
That's just dumb. Every dropsuits in the game isn't shield tanked, believe it or not.
And even if they changed them to Hybrid damage, they're still OP.
When did I say every dropsuit is shield tanked? Also how is that relevant to my post at all? Cause a 500 damage contact grenade can one shot a lot of armor suits, but only do like 300 damage to a shield one. The only way contact grenades can ever be balanced is if they did low amounts of Hybrid damage. Like 250. And they'd still be a crutch for spray and prayers. Make contact fluxes... Problem = solved. More like problems multiplied. Putting aside the fact flux can't even be used in the same capacity as a finisher, the proper response to X being OP isn't to make Y join it in being OP. As much as I would bask in radiant glee while unleashing contact fluxes on hapless Caldari PRO-Logis it simply wouldn't help the game to have them exist. Why? Lower blast radius and damage then you have them fixed. The only reason why contacts are OP is because the AUR variant has the same blast radius and damage. Use the ISK contact grenade. It is how contact grenades should be (Except it needs a little bit of reduced damage).Also there are plenty of games that have been able to implement contact grenades just fine. CCP just needs to do it better.
Seriously removing content is just going to give this game less variety which is never good. |
Kane Fyea
DUST University Ivy League
264
|
Posted - 2013.06.11 03:14:00 -
[6] - Quote
True Adamance wrote:Colonel Killar wrote:Kane Fyea, you have a good point DMG and Blast radius need to go down especially the AUR ones they aren't super deadly but they are twice as effective at killing than are regular locuses They do ruin most CQC fight by being the easy opt out method. I can kill someone just as easily in CQC with my M1 grenades. It really isn't bad as long as they decrease dmg and blast radius. I can agree with it being OP ATM but if they take my suggestion then I can guarantee you they wouldn't be that big of a problem. |
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