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NAV HIV
The Generals EoN.
228
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Posted - 2013.06.12 13:49:00 -
[1] - Quote
English the post was insightful as usual. Lot of good points. I started tanking again. Well the speed for armor isn't so bad, the buff to HP isn't that bad. The old enemies still remain, 180 Swarms, invisible swarms, Handheld FG > Tank Mounted Rails. The problem is the CPU and PG tbh. The skill tree has a lot of areas that only allow us to get to the next level without any bonuses. They could use those slots to introduce slight (not a lot) increase to CPU/PG bonus.
As you've mentioned, SOLO tanking and SOLO Av is not balancing. I see a lot of tankers crying, everyday all day. But i see some of them trying to kill infantry in front of a supply depot. Thats just stupid in my books. Don't see that many blaster tanks. Its almost close to none. All the tankers are on top of the hills with Railguns blowing up installations. What happened to the blaster on blaster tanking? Oh wait, can't see infantry properly, can't see swarms, getting shot by multiple wanna be railgun tankers.
Note: Spkr you are not a tanker. so don't speak on the elders' circle |
NAV HIV
The Generals EoN.
229
|
Posted - 2013.06.12 16:50:00 -
[2] - Quote
EnglishSnake wrote:NAV HIV wrote:English the post was insightful as usual. Lot of good points. I started tanking again. Well the speed for armor isn't so bad, the buff to HP isn't that bad. The old enemies still remain, 180 Swarms, invisible swarms, Handheld FG > Tank Mounted Rails. The problem is the CPU and PG tbh. The skill tree has a lot of areas that only allow us to get to the next level without any bonuses. They could use those slots to introduce slight (not a lot) increase to CPU/PG bonus.
As you've mentioned, SOLO tanking and SOLO Av is not balancing. I see a lot of tankers crying, everyday all day. But i see some of them trying to kill infantry in front of a supply depot. Thats just stupid in my books. Don't see that many blaster tanks. Its almost close to none. All the tankers are on top of the hills with Railguns blowing up installations. What happened to the blaster on blaster tanking? Oh wait, can't see infantry properly, can't see swarms, getting shot by multiple wanna be railgun tankers.
Note: Spkr you are not a tanker. so don't speak on the elders' circle The tree in general has alot of skills which are used for unlocking things but offer nothing for the SP spent Take basic HAVs, the Gunlogi & Madrugar has nothing in bonuses, not even a racial bonus and same with all basic non specalist vehicles Blaster tanking is not obsolete yet, its just that in your basic vehicle you have to get close to infantry who happen to throw AV nades like an NFL quaterback and deal with long range AV such as SL/FG which you have no chance of hitting and if its proto your next to dead
Yup thats what i mentioned in Charlottes post too. We have quite a few skills without any bonuses to them at all.
1. Vehicle command : 1%CPU and 1%PG per level? 2. Race LAVS (Caldari/Gallente) 1% PG for Caldari, 1%CPU for Gallente or 2% Reduction on PG usage for Caldari/ 2% reduction in CPU usage for Gallente 3. HAV skill tree> 2% bonus to PG for Gallente... 2% Bonus to CPU for Caldari per level
it wouldn't be too OP and there would be some middle ground to it.
AV's are just a bit too much. I use them so i know how unfair it could be. Specially Swarms to Armor. Make it Proto AR suit with 2 Complex Damage mods + Swarms |
NAV HIV
The Generals EoN.
229
|
Posted - 2013.06.12 17:02:00 -
[3] - Quote
Spkr4theDead wrote:Obodiah Garro wrote:Spkr4theDead wrote: Which means more shield/armor. Sorry you can't figure that out.
But of course you don't want ADV and PRO tanks. Those would be too difficult to solo.
Am fine with pilots wanting to use cpu/pgrid for more ehp if they can fit the mods, not fine at all buffing ehp arbitrally. HAV is, lets face it, a crutch after all no point in throwing random boosts on them. What the hell crutch are you talking about? Have you ever tried tanking? Do you not realize just how effective swarms and AV grenades are (explosives)? They're the most popular AV in the game right now, wanna know why? Because it doesn't require any intelligence to use them, and they're basically fire and forget. They're the stupid man's anti-vehicle weapons. That's the first reason they're so popular. Wanna know the second reason they're so popular? Because the Madrugar gives you the best all-around options for tanking. Know what the Madrugar is? It's an armor tank. We can sacrifice defenses to make a glass cannon fit, or sacrifice offense for more defensive capabilities. It's only reasonable and logical that ADV and PRO tanks have more HP than STD tanks. After all, that's how dropsuits work, is it not? How would you feel if all CCP did for dropsuits was keep them at basically the same level of health across STD, ADV and PRO levels, and told you that if you want more health, the only way you could get more is by modules?
Oh scrubba dub , if i'm not mistaken most AR suits have the same base HP. The difference is in the number of slots and, CPU and PG |
NAV HIV
The Generals EoN.
229
|
Posted - 2013.06.12 17:04:00 -
[4] - Quote
Spkr4theDead wrote:NAV HIV wrote:English the post was insightful as usual. Lot of good points. I started tanking again. Well the speed for armor isn't so bad, the buff to HP isn't that bad. The old enemies still remain, 180 Swarms, invisible swarms, Handheld FG > Tank Mounted Rails. The problem is the CPU and PG tbh. The skill tree has a lot of areas that only allow us to get to the next level without any bonuses. They could use those slots to introduce slight (not a lot) increase to CPU/PG bonus.
As you've mentioned, SOLO tanking and SOLO Av is not balancing. I see a lot of tankers crying, everyday all day. But i see some of them trying to kill infantry in front of a supply depot. Thats just stupid in my books. Don't see that many blaster tanks. Its almost close to none. All the tankers are on top of the hills with Railguns blowing up installations. What happened to the blaster on blaster tanking? Oh wait, can't see infantry properly, can't see swarms, getting shot by multiple wanna be railgun tankers.
Note: Spkr you are not a tanker. so don't speak on the elders' circle The hell with the rules. **** you
LOL if i'm not mistaken you are one of those LAV scrubs arent you |
NAV HIV
The Generals EoN.
229
|
Posted - 2013.06.12 17:12:00 -
[5] - Quote
Spkr4theDead wrote:NAV HIV wrote:Spkr4theDead wrote:NAV HIV wrote:English the post was insightful as usual. Lot of good points. I started tanking again. Well the speed for armor isn't so bad, the buff to HP isn't that bad. The old enemies still remain, 180 Swarms, invisible swarms, Handheld FG > Tank Mounted Rails. The problem is the CPU and PG tbh. The skill tree has a lot of areas that only allow us to get to the next level without any bonuses. They could use those slots to introduce slight (not a lot) increase to CPU/PG bonus.
As you've mentioned, SOLO tanking and SOLO Av is not balancing. I see a lot of tankers crying, everyday all day. But i see some of them trying to kill infantry in front of a supply depot. Thats just stupid in my books. Don't see that many blaster tanks. Its almost close to none. All the tankers are on top of the hills with Railguns blowing up installations. What happened to the blaster on blaster tanking? Oh wait, can't see infantry properly, can't see swarms, getting shot by multiple wanna be railgun tankers.
Note: Spkr you are not a tanker. so don't speak on the elders' circle The hell with the rules. **** you LOL if i'm not mistaken you are one of those LAV scrubs arent you You mean to tell me you're not spec'd into the Limbus/Charybdis at all? No Saga or Methana?
Nope not even one. Unless the Gallente LAV skill to level 3 counts as anything. Didn't buy any of those. Don't need a LAV to kill someone LOL
But as i've mentioned before. You are polluting a wonderful thread. So try and learn something from English about tanking if you can. or else shut up and listen |
NAV HIV
The Generals EoN.
229
|
Posted - 2013.06.12 17:14:00 -
[6] - Quote
Spkr4theDead wrote:NAV HIV wrote:Spkr4theDead wrote:Obodiah Garro wrote:Spkr4theDead wrote: Which means more shield/armor. Sorry you can't figure that out.
But of course you don't want ADV and PRO tanks. Those would be too difficult to solo.
Am fine with pilots wanting to use cpu/pgrid for more ehp if they can fit the mods, not fine at all buffing ehp arbitrally. HAV is, lets face it, a crutch after all no point in throwing random boosts on them. What the hell crutch are you talking about? Have you ever tried tanking? Do you not realize just how effective swarms and AV grenades are (explosives)? They're the most popular AV in the game right now, wanna know why? Because it doesn't require any intelligence to use them, and they're basically fire and forget. They're the stupid man's anti-vehicle weapons. That's the first reason they're so popular. Wanna know the second reason they're so popular? Because the Madrugar gives you the best all-around options for tanking. Know what the Madrugar is? It's an armor tank. We can sacrifice defenses to make a glass cannon fit, or sacrifice offense for more defensive capabilities. It's only reasonable and logical that ADV and PRO tanks have more HP than STD tanks. After all, that's how dropsuits work, is it not? How would you feel if all CCP did for dropsuits was keep them at basically the same level of health across STD, ADV and PRO levels, and told you that if you want more health, the only way you could get more is by modules? Oh scrubba dub , if i'm not mistaken most AR suits have the same base HP. The difference is in the number of slots and, CPU and PG I don't run assault at all. The only numbers I want to be familiar with at all are the numbers for AV weapons. If you had a brain, maybe you'd realize that.
Well you are the one Comparing Dropsuit and tank mechanisms are you not? Or am I reading your posts wrong?
"It's only reasonable and logical that ADV and PRO tanks have more HP than STD tanks. After all, that's how dropsuits work, is it not? How would you feel if all CCP did for dropsuits was keep them at basically the same level of health across STD, ADV and PRO levels, and told you that if you want more health, the only way you could get more is by modules?"
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NAV HIV
The Generals EoN.
229
|
Posted - 2013.06.12 17:22:00 -
[7] - Quote
Well you didn't learn properly then. Wouldn't be ranting over every topic then. If you can't post insightful items that's fine. Just don't act like a know it all and then. Shut up and follow instructions. You don't consider yourself stupid? LOL The rest of the people do |
NAV HIV
The Generals EoN.
229
|
Posted - 2013.06.13 16:42:00 -
[8] - Quote
EnglishSnake wrote:NAV HIV wrote:EnglishSnake wrote:NAV HIV wrote:English the post was insightful as usual. Lot of good points. I started tanking again. Well the speed for armor isn't so bad, the buff to HP isn't that bad. The old enemies still remain, 180 Swarms, invisible swarms, Handheld FG > Tank Mounted Rails. The problem is the CPU and PG tbh. The skill tree has a lot of areas that only allow us to get to the next level without any bonuses. They could use those slots to introduce slight (not a lot) increase to CPU/PG bonus.
As you've mentioned, SOLO tanking and SOLO Av is not balancing. I see a lot of tankers crying, everyday all day. But i see some of them trying to kill infantry in front of a supply depot. Thats just stupid in my books. Don't see that many blaster tanks. Its almost close to none. All the tankers are on top of the hills with Railguns blowing up installations. What happened to the blaster on blaster tanking? Oh wait, can't see infantry properly, can't see swarms, getting shot by multiple wanna be railgun tankers.
Note: Spkr you are not a tanker. so don't speak on the elders' circle The tree in general has alot of skills which are used for unlocking things but offer nothing for the SP spent Take basic HAVs, the Gunlogi & Madrugar has nothing in bonuses, not even a racial bonus and same with all basic non specalist vehicles Blaster tanking is not obsolete yet, its just that in your basic vehicle you have to get close to infantry who happen to throw AV nades like an NFL quaterback and deal with long range AV such as SL/FG which you have no chance of hitting and if its proto your next to dead Yup thats what i mentioned in Charlottes post too. We have quite a few skills without any bonuses to them at all. 1. Vehicle command : 1%CPU and 1%PG per level? 2. Race LAVS (Caldari/Gallente) 1% PG for Caldari, 1%CPU for Gallente or 2% Reduction on PG usage for Caldari/ 2% reduction in CPU usage for Gallente 3. HAV skill tree> 2% bonus to PG for Gallente... 2% Bonus to CPU for Caldari per level it wouldn't be too OP and there would be some middle ground to it. AV's are just a bit too much. I use them so i know how unfair it could be. Specially Swarms to Armor. Make it Proto AR suit with 2 Complex Damage mods + Swarms Vehicle command maybe skill wise But for vehicles they should have race specific skills for ther tank so caldari shield and gal armor and they get like 5% to rep rate or something which benefits ther tank
Yup agreed. Anything, any kind of bonus with those skillbooks would be great
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NAV HIV
The Generals EoN.
256
|
Posted - 2013.07.05 13:43:00 -
[9] - Quote
English, i've specced into Proto swarms just to see what it's like. It's scary. Specially if you are Armor tanking. I shouldn't be able to stand on one place with two nanohives and take out 4 tanks. The map with the bridge on it, i held back 4 tanks on my own, from objective "D"... The tanks could barely reach objective "E". If they push up to the bridge somehow, they had to retreat or they were put down. The damned Logi Lav did better than Madrugars. lol
the point is, it shouldn't be that way |
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