Sontie
Ill Omens EoN.
648
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Posted - 2013.06.10 12:02:00 -
[1] - Quote
This is my opinion but I think this is what our community wants/needs, even if we don't know it ourselves.
Depth
As it stands, there is no real reason to participate in any of the game modes in Dust. Instant battles mean nothing and are there simply for grinding. FW is kinda connected to the Eve universe in that what we do DOES matter, but we really don't see any of that Dust side and trying to communicate with Eve players like this is one universe is damn near impossible. A lot of the older players pinned their hopes for Dust on PC, thinking is would be a highly competitive playground for corporate and alliance scale warfare and awesome metagame. But the issues with PC make it not fun at all. All in all, this lack of depth has many players asking themselves "whats the point" and if they are new "is it worth the grind?" At least subconsciously.
Content
This is tied into Depth but deserves it's own area. Right now, there isn't a lot of content. Sure, there are a lot of different skills and modules, but we are very aware of the lack of certain suits and vehicles that are not yet present in the game (though the game seems balanced around them). Also, the game modes are bland and repetitive, with the same small handful of maps per game mode (not to mention certain game modes being abused and therefor unplayable). Many players are left feeling like "is this it?" This leads me to another key issue.
Communication
We know the game has issues. You know the game has issues. Be we don't know that you know the game has issues and that you're actively working to fix these issues. Gamers view the world through a different lens than developers and so the time frames you work on when you are developing a game, things you consider "soonTM" are for us eternities. There are communiques coming out that you are indeed working on the issues that keep this game from shining, but 99% of players will never see these missives and mistakenly assume that no progress is being made. CCP, you're trying really hard and trying to let us know you're trying really hard, but... try harder.
Core Gameplay
This is actually the least of the issues. The core gameplay is kinda sloppy. Aim mechanics are sloppy, framerate drops constantly, there are a lot of bugs, balancing leaves something to be desired. But we had all these issues in Beta and people were still very hopeful about the game. People had fun.
?
Ok, I don't know where to put this, but another issue is the wide eyed promises you made before you released this game. This is a common flaw with game developers, they dream big, not practical. You infected us with these dreams of you're but the game is released and not only have we seen none of the awesome ideas you said would be in the game, but so much of the core content isn't here either. This hurts our collective feelings, in a subconscious way. A little voice in the back of our head keeps whispering "this isn't the game they promised us"
You know what the crazy thing is? It's the promise of what the game will become that is keeping most of us here when we could be so many other places (it's a competitive market). CCP, something in the dream you had for this game scratched an itch we didn't know we had. But no we know we have this itch and we need something more substantial than a dream to scratch it. Give us more meaning. Give us more impact. Persistence. Scale. Bigger battles. ISK on the line. Give us the game you dream of, and TELL US HOW LONG IT'S GOING TO TAKE!
*I realized my original thread title was not very descriptive so I added to it |