Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
26
|
Posted - 2013.06.10 01:50:00 -
[1] - Quote
I am very much interested in what you guys could generate in equipment that would be more scout oriented.
Current equipment options for scout are limited considering the vast majority of the equipment is logistics oriented which benefits most by being part of the charging van and not the flank or behind enemy lines. Drop uplinks and the scanning tool are the two biggest scout friendly equipment items available, though a good drop uplink eats a little less than half of scouts entire cpu pool.
IGÇÖm aware that the cloaking device is coming out, so that one doesnGÇÖt need to be stated. Also active scanners are in of themselves scouting devices as mentioned before. Both of which IGÇÖm sure the logistics does/will get good use out of them too. So I was thinking of ideas with which other classes can use but wouldnGÇÖt benefit from them as much not due to gimmicks but due to logical deductions on suit physics and gameplay (though not all gimmick aspects can be avoided)
---Ambush/Flanking Oriented---
Time Link
As the same suggests it uses that same body harming radioactive technology that drop uplinks use but its function is entirely different. The time link when deployed would have some given time before it warps you back where it was dropped. Before being dropped the device could have some sort of 3 stage clicker to roughly give you more or less time before being warped back, this would serve as a great ambush tool as you charge into an enemy trench get a shotgun/pistol round off, then warp back. Obviously there would be effective ranges of this device and the environment might change to where you donGÇÖt want to be warped back. Essentially this device is predicated upon how accurate your predictions on how the battle field will transgress, which goes well with how scouts have to play due to the fact that scouts speed would allow them to do a little more before they get warped. (no sp points)
Jump Pack
Jump packs are pretty self-explanatory itGÇÖs also less lagy than jet packs and not as silly looking (I would also be surprised if this wasnGÇÖt mentioned before). They donGÇÖt have to even go that high to be useful, also having one on your pack should make you a walking bomb should you be shot as it would be an instant death. With the scouts weight, it should be able to go higher and due to the scouts low hp the death from being shot with a jump pack is less critical than the assault who died from being shot with this jump pack. Essentially the scouts light weight and flimsy hp make the negative aspects of this much less compared to the other suits. I would image that this would also give some extra oomph to knifers who want to play jihadist as well. (no sp points)
---Support Oriented---
Tracking Disruptor
When activated, turning and aiming speed are reduced for a given radius around the player, has to be channeled to maintain its effects. Meaning suit in question best tailored for this would be one that can get in the middle of an enemy encampment, remained unnoticed, and be able to escape quickly. This would allow scouts to be aggressive without having to be mini assaults. AR obviously outranges this equipmentGÇÖs range so a logi running with this assault buddies using this item wouldnGÇÖt be as useful because he wouldnGÇÖt catch that many of the enemy within the range, the logi would have to build himself up as a scout to really utilize this item. (would generate SP)
Jammers
This one is simple and straight forward, like the Disruptor it would be a circle radius but would activate like an active scanners but would turn off tac net entirely (meaning no warnings, no map, no vehicle drops, player OBs, by those under effect) and it would also cut off communication with mics for those effected. Once this game gets going, the real difference will be teamwork vs those who lack it, this would serve as a teamwork breaker of sorts, which plays to the scouts style. (would generate SP)
Decoy (needs a better name)
If functions entirely like an active scanner but if scanned on the ground it would produce false units on the enemy tac net and if scanned on an objective it would falsely claim that the enemy is hacking one of your objectives. The rolls here would be based on scan profile, since you are feeding the enemy tac net, the enemy tac net would be checking for accuracy, thus the lower your profile the longer and further your decoy plays out before the enemy tac net recognizes the fake (no sp points)
------------------------------------------------------------------------------------------------------------------------------------\
TL/DR
What ideas do you guys have to expand the scouts equipment options? I know scouts are not the most popular suit thus this topic won't be getting the most replies due to conflict of interest, but for those who are interested in the progress of the scout I would love to hear your thoughts and ideas. |