Jathniel
G I A N T EoN.
451
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Posted - 2013.06.09 23:57:00 -
[1] - Quote
It's bad, and it's been getting worse over time.
We've been singing the tune for this for a while.
Granted, TQ came under DDoS attack the other day. Can't do anything about that of course... (Thanks to the hackers that pulled that off btw. Felt good to get away from this game's hold on me. If you can, an attack once per month is preferable.)
...but it is really bad now.
Every map pretty much has a City/Base structure in it. The ones that are the issue are the Ring Tower/Skyfire Cannon Base, the Gallente Base Map, and that last one that has 2 Tall Towers in it (someone help me out here).
Only Manus' Peak does not have this problem. It uses a set of simpler city layouts for it's center.
I highly recommend removing the 3 Problem City/Base Structures from the game until the optimization issues can be worked out. All too often, the FPS drops on these maps is what decides who wins the match, and it's very frustrating if the FPS decides it's your turn to lose.
On a number of occasions, I've also been dc'd from PSN, and totally kicked from the game. It's definitely Dust... Doesn't happen when I'm playing any other game, but it's not just me... Entire teams are getting kicked out of matches at a time. Half my squad and a few others were kicked out of match. I've also been on the other side, and have seen entire teams rip in half by disconnections mid-game. Then upon logging back in, you notice your chat channels didn't load, so you restart... Then when you log in your comms are bugged. These things aren't even scattered across the day; they are happening back-to-back. Wasn't like this when Uprising first started... it's getting worse.
It's really quite tiring.
TL;DR - The 3 City/Base Maps: The Ring Tower/Skyfire Cannon Base, The Gallente Base (Base with 2 seperate interiors), and the Twin Tower Base (Base with only 1 interior), are problem structures that lead to massive, game-breaking FPS loss. Take these out until improvements to optimization can be made, please, and consider replacing them with the simpler city structures being used on Manus' Peak to compensate.
Random disconnections are really game-breaking, and often cause domino-effect bugs: comms bug, chat channel loss, marketplace failing to load.
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