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undeadsoldier90
Hellstorm Inc League of Infamy
536
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Posted - 2013.06.09 22:11:00 -
[1] - Quote
Title says it all, we tankers need proto tanks. We need them not to suck, we need them to be what they are meant to be... a rolling death machine to be feared, not a laughable tonka toy to be smashed by 1 man av grenade swarm launching forge gunning tornado of imbalance.
Ccp give us our proto tanks, or nerf av to a lvl equally matched with our basic and basic racial tank.
All signatures are appreciated please keep trolling to a minimum.
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Breakin Stuff
Goonfeet
971
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Posted - 2013.06.09 22:16:00 -
[2] - Quote
You are hilarious.
When CCP makes it so I can two shot a well-tanked gunnlogi or madrugar with my Ishukone Assault Forge Gun we will talk.
But until I stop having to reload, or respawn to deal with good tank drivers then no.
None for you. |
BobThe843CakeMan
BurgezzE.T.F
406
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Posted - 2013.06.09 22:27:00 -
[3] - Quote
Breakin Stuff wrote:You are hilarious.
When CCP makes it so I can two shot a well-tanked gunnlogi or madrugar with my Ishukone Assault Forge Gun we will talk.
But until I stop having to reload, or respawn to deal with good tank drivers then no.
None for you. sry u can't solo my tank with a forge in 2 shots. last i checked u had four. and the damage is higher than my tank and a much higher rate of fire. and u can hide. |
undeadsoldier90
Hellstorm Inc League of Infamy
536
|
Posted - 2013.06.09 22:35:00 -
[4] - Quote
Breakin Stuff wrote:You are hilarious.
When CCP makes it so I can two shot a well-tanked gunnlogi or madrugar with my Ishukone Assault Forge Gun we will talk.
But until I stop having to reload, or respawn to deal with good tank drivers then no.
None for you.
Proto forge vs basic tank? And YOUR complaining?
You sir.....have no idea.... |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
1
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Posted - 2013.06.09 22:38:00 -
[5] - Quote
no reason there should be proto av gear on the market if the tankers who invest 10mil plus into their tanking skills cannot have their proto tanks. as it is now its like you running around in std or adv dropsuit with thousands of invested isk in proto weapons and mods that dont fit your cpu pg range. |
undeadsoldier90
Hellstorm Inc League of Infamy
536
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Posted - 2013.06.09 22:43:00 -
[6] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:no reason there should be proto av gear on the market if the tankers who invest 10mil plus into their tanking skills cannot have their proto tanks. as it is now its like you running around in std or adv dropsuit with thousands of invested isk in proto weapons and mods that dont fit your cpu pg range.
Agreed 100% |
Delta 749
Kestrel Reconnaissance
279
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Posted - 2013.06.09 23:03:00 -
[7] - Quote
Proto tanks fine but quit calling for all AV to be nerfed |
undeadsoldier90
Hellstorm Inc League of Infamy
536
|
Posted - 2013.06.09 23:12:00 -
[8] - Quote
Delta 749 wrote:Proto tanks fine but quit calling for all AV to be nerfed
If they bring in proto tanks and keep av as is it will still be imbalanced.
Proto tanks will not be much better than the tanks we have now unless ccp gives them a massive cpu/pgu or hp buff.
Av as it stands now IS imbalanced.
A proto swarm can do upwards of 3000 dmg to my 58% dmg res tank.
Forge does around 1800-2500 to armor and more to shields.
Av nades are the worst. Why should a weapon that does not hamper its user in any fitting capacity be able to solo my tank? Why does 1 grenade skill govern all grenades? Why can a player toss down a nano and spam 8 av nades that do upwards of 2000 dmg to literally solo my tank? Av nades are the go to av weapon, they require 0 skill, minimal isk and sp cost and yet they work just as good if not better than a forge or swarm.
Definition of Imbalanced. |
Eurydice Itzhak
Militaires Sans Jeux
63
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Posted - 2013.06.09 23:14:00 -
[9] - Quote
Delta 749 wrote:Proto tanks fine but quit calling for all AV to be nerfed
We call for AV to be nerfed because it's hilariously unbalanced right now.
But then again right now we don't have ADV or PRO vehicles.
When we do it might be balanced. |
BOZ MR
Internal Error. Negative-Feedback
241
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Posted - 2013.06.09 23:18:00 -
[10] - Quote
undeadsoldier90 wrote:Delta 749 wrote:Proto tanks fine but quit calling for all AV to be nerfed If they bring in proto tanks and keep av as is it will still be imbalanced. Proto tanks will not be much better than the tanks we have now unless ccp gives them a massive cpu/pgu or hp buff. Av as it stands now IS imbalanced. A proto swarm can do upwards of 3000 dmg to my 58% dmg res tank. Forge does around 1800-2500 to armor and more to shields. Av nades are the worst. Why should a weapon that does not hamper its user in any fitting capacity be able to solo my tank? Why does 1 grenade skill govern all grenades? Why can a player toss down a nano and spam 8 av nades that do upwards of 2000 dmg to literally solo my tank? Av nades are the go to av weapon, they require 0 skill, minimal isk and sp cost and yet they work just as good if not better than a forge or swarm. Definition of Imbalanced. Idk what CCP thinks but this is true and signed |
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undeadsoldier90
Hellstorm Inc League of Infamy
538
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Posted - 2013.06.09 23:22:00 -
[11] - Quote
BOZ MR wrote:undeadsoldier90 wrote:Delta 749 wrote:Proto tanks fine but quit calling for all AV to be nerfed If they bring in proto tanks and keep av as is it will still be imbalanced. Proto tanks will not be much better than the tanks we have now unless ccp gives them a massive cpu/pgu or hp buff. Av as it stands now IS imbalanced. A proto swarm can do upwards of 3000 dmg to my 58% dmg res tank. Forge does around 1800-2500 to armor and more to shields. Av nades are the worst. Why should a weapon that does not hamper its user in any fitting capacity be able to solo my tank? Why does 1 grenade skill govern all grenades? Why can a player toss down a nano and spam 8 av nades that do upwards of 2000 dmg to literally solo my tank? Av nades are the go to av weapon, they require 0 skill, minimal isk and sp cost and yet they work just as good if not better than a forge or swarm. Definition of Imbalanced. Idk what CCP thinks but this is true and signed
Thanks boz.knew I could count on you lol. |
Vethosis
Krullefor Organization Minmatar Republic
264
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Posted - 2013.06.09 23:22:00 -
[12] - Quote
reserved for self liking |
undeadsoldier90
Hellstorm Inc League of Infamy
542
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Posted - 2013.06.10 03:24:00 -
[13] - Quote
Vethosis wrote:reserved for self liking
You have received quite a few. |
supersayinb
Caitlin Stasey dooo
74
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Posted - 2013.06.10 04:07:00 -
[14] - Quote
Pffft, try flying a dropship. |
undeadsoldier90
Hellstorm Inc League of Infamy
542
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Posted - 2013.06.10 04:22:00 -
[15] - Quote
supersayinb wrote:Pffft, try flying a dropship.
Separate issue but I agree, also an av nerf would help DS a lot. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
562
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Posted - 2013.06.10 04:31:00 -
[16] - Quote
Try walking up behind a well fit tank and shooting it in the engine block - Tanks are in a sad state.
Honestly they're not TOO far off but they need something extra. Putting them back in line with what their stats were in the E3 build would be enough.
AV is fine - the tuning is easier on the tank side. The reality of how dropships were abused in earlier build basically led to the way they are now.
I think the best place for them is to be as a sort of heavily armored blimp - limit their turrets downward shooting angle so that they have to basically be perpendicular to their target.
LAV's need to be completely stripped of their small arms resistance - ASAP. They should at least require a module specifically for that resistance. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
262
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Posted - 2013.06.10 04:31:00 -
[17] - Quote
Quote:Why does 1 grenade skill govern all grenades?
I would guess it is because all grenades are........... grenades.
You throw em. How many skills should I have learn to do that? |
undeadsoldier90
Hellstorm Inc League of Infamy
542
|
Posted - 2013.06.10 04:33:00 -
[18] - Quote
2. 1 for locus 1 for av and flux. |
Vexen Krios
The Tritan Industries RISE of LEGION
36
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Posted - 2013.06.10 04:50:00 -
[19] - Quote
stopped reading half way through. AV is fine honestly, well, AV nades anwyays. There is actually some balance with nades vs tanks. And ive screamed this for forever now. AV grenades do not harm a good shield tank, but will totally decimate an armor tank. Why? AV grenades are vehicle grenades...I know right...duh...but they also have a damage bonus to Armor, so they are weak vs shields. One man with proto av nades can demolish a decent tank. but proto AV is a pretty costly skill to get IMO and the CPU PG that a proto nade costs isn't worth it in my opinion, especially when you'll be fighting more infantry than vehicles use proto mods and weapons and a lower lvl av for that.
But a shield tank is weak against Flux grenades, flux a shield tank once or twice, AV it once or twice and its done for. AV an armor tank 3 or 4 times, which is what it takes for the packed AV nades against a 5k armor tank and its dead if not close to it. Swarms IMO are a joke and have been for awhile. Plasma cannon? pfft might as well shoot at it with a flaylock. Tanks should stay on the move and would be fine that way until you get a couple of guys going hunting and even then a good tanker can take care of that.
If you wanna talk AV vs Vehicles, do something about these stupid lavs running around runnin ppl over. that's BS to have a 2000 shield lav with 900 armor |
Exmaple Core
Hellstorm Inc League of Infamy
402
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Posted - 2013.06.10 05:22:00 -
[20] - Quote
sighned |
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Ld Collins
Seraphim Auxiliaries CRONOS.
10
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Posted - 2013.06.10 05:32:00 -
[21] - Quote
Vexen Krios wrote:stopped reading half way through. AV is fine honestly, well, AV nades anwyays. There is actually some balance with nades vs tanks. And ive screamed this for forever now. AV grenades do not harm a good shield tank, but will totally decimate an armor tank. Why? AV grenades are vehicle grenades...I know right...duh...but they also have a damage bonus to Armor, so they are weak vs shields. One man with proto av nades can demolish a decent tank. but proto AV is a pretty costly skill to get IMO and the CPU PG that a proto nade costs isn't worth it in my opinion, especially when you'll be fighting more infantry than vehicles use proto mods and weapons and a lower lvl av for that.
But a shield tank is weak against Flux grenades, flux a shield tank once or twice, AV it once or twice and its done for. AV an armor tank 3 or 4 times, which is what it takes for the packed AV nades against a 5k armor tank and its dead if not close to it. Swarms IMO are a joke and have been for awhile. Plasma cannon? pfft might as well shoot at it with a flaylock. Tanks should stay on the move and would be fine that way until you get a couple of guys going hunting and even then a good tanker can take care of that.
If you wanna talk AV vs Vehicles, do something about these stupid lavs running around runnin ppl over. that's BS to have a 2000 shield lav with 900 armor to kill the lav flux nade it and use a swarm badda bing badda boom |
Che Cortez
Ostrakon Agency Gallente Federation
23
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Posted - 2013.06.10 05:32:00 -
[22] - Quote
Signed |
Breakin Stuff
Goonfeet
973
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Posted - 2013.06.10 07:13:00 -
[23] - Quote
I'm not complaining. I'm laughing.
I think gutting a gunnlogi in four shots with a proto cannon is perfectly reasonable. that's what it takes from my forge.
I'm rather happy that it does not take a mere two shots and would be in support of this ill-thought out and presented topic if it did take two hits. But I would be making caveats.
I do agree that Swarms need to have a look-at because stacking 5 complex damage mods and a proto shot doing more damage than two prototype forge shots (if your odd numbers are even in the ballpark of accurate) is a bit imbalanced, with a heavy emphasis on understatement.
However I believe that the assertion that one player should be able to force 4-6 other players to peel off to effectively deal with them ludicrous.
One tank? One AV gunner and either keep you off the field or destroy you if the AV gunner is good at what they do.
However, I'm perfectly comfortable with a well-fit and well-piloted tank to require two AV gunners to bring down, but that should be a skill question, rather akin to whether or not that imperfect over there can take you AND your buddy.
It should not require an entire team dropping what they are doing to stop you while allowing the rest of your team to run merrily unchecked without resistance, or allowing you to roll over them with impunity.
That's what AV gunners are supposed to be: Little obnoxious speedbumps there to remind you that you are not unstoppable.
Should a prototype swarm be able to hit for over 5000 damage? Hell no. I cannot even approach that number with a prototype forge gun on a heavy frame. Everyone gets to outgun the supposed AV class right now. Heavy is actually the challenging one because we can't fire a forge gun over a freaking hilltop. We have to ENGAGE you, rather than remote detonate you. We have to risk death.
I have lost duels with good tank drivers who were on the ball, and managing their tactics and cooldowns like pros.
Against a tank driver who is lazy, poorly fit or stupid enough to believe that sitting immobile is a good idea? You guys are barely a speedbump on my road to free warpoints.
the drivers who are mobile at all times, aware of chokepoints where they can get ambushed (and don't go there) and good at shooting don't die. Not unless they have multiple gunners hammer on them.
But AV guns are meant to be the rock to your scissors. AV should not ever be nerfed to the point where an anti vehicle weapon in play is not a significant threat.
Further, when marauders are released back into the game, they read as PRO in the crosshairs. That's the Prototype marker from Chromosome. I think CCP is moving away from the dropsuit tier type metric and into the vehicle class metric. Just like Logi LAVs don't say basic, advanced or prototype. they say "Logistics" when you hover the gunsight over them. |
WyrmHero1945
SyNergy Gaming EoN.
390
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Posted - 2013.06.10 07:55:00 -
[24] - Quote
It's easier to just buff HP on tanks and dropships than to release a new vehicle tier for every vehicle, at least for CCP since they love to take their time. If you nerf current AV, my LLAV will just be unstoppable. |
Breakin Stuff
Goonfeet
973
|
Posted - 2013.06.10 09:34:00 -
[25] - Quote
WyrmHero1945 wrote:It's easier to just buff HP on tanks and dropships than to release a new vehicle tier for every vehicle, at least for CCP since they love to take their time. If you nerf current AV, my LLAV will just be unstoppable.
this too.
little bastards are already almost impossible to kill even with a proto forge. |
Longshot Ravenwood
Algintal Core Gallente Federation
727
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Posted - 2013.06.10 09:47:00 -
[26] - Quote
Wake me up when tanks don't sit on a distant hill near the redline to rain fire down on enemies in the distance. I'll be napping behind the tank & wishing I'd fit AV Grenades onto my sniper while I wait for red dots to show up from the enemy MCC. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1280
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Posted - 2013.06.10 09:48:00 -
[27] - Quote
Breakin Stuff wrote:Further, when marauders are released back into the game, they read as PRO in the crosshairs. That's the Prototype marker from Chromosome. I think CCP is moving away from the dropsuit tier type metric and into the vehicle class metric. Just like Logi LAVs don't say basic, advanced or prototype. they say "Logistics" when you hover the gunsight over them. They'll probably be called Marauders then. |
kasumi978
Blauhelme Orion Empire
2
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Posted - 2013.06.10 11:18:00 -
[28] - Quote
Signed |
Forgotten Abyss
The Sound Of Freedom Renegade Alliance
0
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Posted - 2013.06.10 11:41:00 -
[29] - Quote
Signed. It would be nice to have my surya back. |
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