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Mobius Wyvern
BetaMax. CRONOS.
1849
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Posted - 2013.06.09 20:21:00 -
[1] - Quote
Don't we already have enough Dropship variants? I mean, I understand giving people options, but I think it's about time to add another aerial vehicle rather than the Dropship being the everything-machine.
Personally, when I think of something that deploys bombs, I don't think of a helicopter. Yes, I realize that the Russian KA-50 Hokum can carry small bombs, but that's far more the exception than the rule.
To me, carrying and deploying bombs seems like more of a role for Fighters. That way you have to handle the mechanics of dropping the bomb properly at speed to hit the target, increasing the skill ceiling of such a weapon.
Imagine a Dropship pilot holding position over your HAV and just hammering the bomb button every time the cooldown finishes. Putting a high-damage unguided weapon onto an aircraft that can hover, and especially one that can hover at high altitude, will most likely result in even more complaint threads than the "towership" shenanigans from E3, and either bombs being nerfed to uselessness or another flight ceiling being put in.
I'm gonna say that bombs should probably wait until Fighters are implemented so we don't have hover-spawn-farming or other ridiculous nonsense. |
Mobius Wyvern
BetaMax. CRONOS.
1850
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Posted - 2013.06.09 20:38:00 -
[2] - Quote
Richard Krys wrote:Bomber dropships sound like the easy-mode route, and would be far too easy to troll with (spawn camping, destroying vehicles left and right, etc.). Exactly, far too easy to abuse. |
Mobius Wyvern
BetaMax. CRONOS.
1853
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Posted - 2013.06.09 21:14:00 -
[3] - Quote
Updated OP. |
Mobius Wyvern
BetaMax. CRONOS.
1855
|
Posted - 2013.06.09 22:51:00 -
[4] - Quote
Harpyja wrote:Seriously Blam!? You are taking a vehicle designed for troop transport and you're slowly turning it into a multi-purpose combat vehicle.
I think it's time to introduce new air vehicles if we're getting to the point where dropships are fulfilling future aircraft roles. ^This. |
Mobius Wyvern
BetaMax. CRONOS.
1857
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Posted - 2013.06.10 00:21:00 -
[5] - Quote
Patoman Radiant wrote:It may be just reusing models on part of ccp, but it does make sense for a bomber to be a larger aircraft then say a fighter. It allready has a large carrying capacity, just remove that (so no or just gunners for passangers) and instead have bomb launcher.
Who says it is a hellechoper. Also if it stands still droping bombs it can expect to get AVed real quick.
as to a no skil weapon, well it has a delay, and you are aiming while possiably moving or swaying in the wind, Personaly driving dropships is the hardest thing in the game. If you find the thread that one guy made of all the recent Dev posts in one thread, you'll notice that he also mentions an auto-hover function for Dropships. |
Mobius Wyvern
BetaMax. CRONOS.
1858
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Posted - 2013.06.10 04:02:00 -
[6] - Quote
Harpyja wrote:XXfootnoteXX wrote:Iron Wolf Saber wrote:Harpyja wrote:Iron Wolf Saber wrote:Cargo military vehicles have always been used as el-cheapo bombers especially against 'defenseless' targets unable to shoot back at them, there are plenty of countries that cannot afford to buy overly specialized vehicles from scratch to do everything they need so they retrofit other craft to fulfill the roles they need. Although this is true for our world, I don't find this realistic for DUST. I strongly doubt that the four factions are this cheap. The four factions we get to play with are undoubtedly the strongest in New Eden, with numerous smaller groups populating the entirety of New Eden with their own backstories (such as the Khanid and Ammatar). I know for sure that each race has the capital to and will design their own bomber, even the Minmatar, though it will be made mostly of rusting and re-purposed aircraft parts strapped together with duct-tape. Edit: I do support the two-seat idea, but not specifically for light aircraft (jets). I would believe that the computers on jets in the future will be able to take care of the responsibilities that the non-pilot receives that you mentioned. A two-seat configuration (if not more than just two seats) should come in to play for heavy aircraft: pilot flies the craft as well as operating small forward-facing turrets, and a gunner that can control perhaps a large turret that faces downwards with a 360 field of view and operation. A third seat could also be implemented with its own small turret for AA purposes (think of the Liberators and Galaxies in Planetside 2, or the B-17 bombers during WWII). I wouldn't put it past the minmatar to fill a fenrir full of isogen and ram it against a titan. :P End results > Means. Unfortunately shields make ships bump off each other gently. Even two titans pummeling toward each other won't do each other any harm. I've always wondered though, how did that Gallente Nyx manage to purposefully crash into a Caldari station? It's not a factor of shield, it's an effect of the dense fields of gravitons our warp drives generate, which is also why we have space friction.
CCP likes to explain EVERYTHING. |
Mobius Wyvern
BetaMax. CRONOS.
1858
|
Posted - 2013.06.10 05:05:00 -
[7] - Quote
PizztOleMan wrote:ok... im gonna say it... RETURN CHROMOSOME DS's (completely). STD, MLT, LOGI... (flight control settings as well)... REMOVE ADS... REMOVE "A" DS... save it for the OTHER aerial vehicles ... stop spamming DS, LDS, ADS, BDS, next itll be HDS, WDS, and 'im going to go play ACE COMBAT AH' Good to see someone else with a healthy hatred for that ****** ass game.
I really would prefer to see the Assault Dropship replaced with a dedicated two-seater VTOL Gunship similar to a proper attack helicopter. |
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