Longshot Ravenwood
Algintal Core Gallente Federation
711
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Posted - 2013.06.09 16:02:00 -
[1] - Quote
If you want to try out new things first there are the militia variants. Militia can give you a taste of what its like to be a medium frame, heavy frame, or light frame combatant. They can let you figure out how to use nanohives, drop uplinks, nanite injectors, and repair tools, give you a taste for how percision, dampening, and range modifiers affect your ability to see the battlefield and how cardiac regulators can help you move around it. Show you how armor plates, shield extenders, armor repairers and shield regulators can help you survive combat situations, and give you a taste for a decent variety of weapons (scrambler pistor, forge gun, sniper rifle, shotgun, swarm launcher, sub machine gun, assault rifle). Oh and you can try out vehicle equipment like the afterburner & the scanner.
This means that the only things you don't get the immediate privilege to try are high sp specialties, right?
I just created a fresh alt. No passive SP gain, just the initial 500k sp. Oh, and the 250,000 sneezing at isk we start with (real feedback, since we don't start with any specalties we should probably increase that amount so that people can buy skill books right away, instead of having to fight to get money before being able to fully skill).
Dropsuit Command, Dropsuit Upgrades, Weaponry, Vehicle Command, Vehicle Upgrades, Turret Operation, and Corporations are the basic skills, each considered a x1 skill (upgrade costs are 6220 / 24870 / 68400 / 155460 / 310920)
That's enough to get into any size frame or any weapon class, even a x4 like heavy suits (24800 / 99,480 / 273,600) -- which have the prerequisite of 68400 sp for the dropsuit upgrades.
That said, the developers have missed an opportunity.
In EVE-Online officer class gear is comparable to tech 2 (or prototype) gear, but superior. Officer gear would have reduced pg/cpu need, boosted stats, and reduced skill requirements. What we're currently missing are real officer gear drops. The kind of drops that would get people interested in spending AUR to continue using a weapon class until they can afford to skill into it & that would help with the motility of the economy of the game once we're able to sell equipment directly. |