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![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
229
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Posted - 2013.06.09 10:26:00 -
[1] - Quote
CCP doesn't want to get rid of running people over, just more risk vs. reward. |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
229
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Posted - 2013.06.09 10:30:00 -
[2] - Quote
RuckingFetard wrote:Mortedeamor wrote:RuckingFetard wrote:The only reason LLAVs appear OP is because they aren't used for their intended purpose, and also, the lack of logistic modules ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) Then again, why would someone waste their time with reppers that take 5-6 seconds to lock onto someone, and are incidentally also a pain to use? ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) i agree it should be automatic ..and if they wanna make a skill sink hey multiple beems longer range less pg cpu consumtion..log lavs should have log turrents it should be a whole class of turrent...also by nerfing the acceleration it would make it less a murder taxi more mobile healing as it should. itde be nice to actually switch to a scout lav and av and use it for movment and speed...and switch to logi suit and logi lav and not have to fear i may hit killing speed in 3 seconds and run over a teamate...yes logi lav hp is perfect sufficient to sustain substantial damage in close quarters. but it is more of an attack lav with a worthless logi gimmick ..there are not even wp rewards there should be wp rewards for shield transporter and armor repper of all kind on all kind tanks as well I personally want modules that when activated, buff certain statistics of soldiers within a certain radius( think Imperial Officers from Star Wars Battlefront 2) and webifiersthat slow down vehicles ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) I want an area heal type of active module. Low repair rate but able to repair multiple friendlies. |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
229
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.09 10:40:00 -
[3] - Quote
RuckingFetard wrote:Kane Fyea wrote:RuckingFetard wrote:Mortedeamor wrote:RuckingFetard wrote:The only reason LLAVs appear OP is because they aren't used for their intended purpose, and also, the lack of logistic modules ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) Then again, why would someone waste their time with reppers that take 5-6 seconds to lock onto someone, and are incidentally also a pain to use? ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) i agree it should be automatic ..and if they wanna make a skill sink hey multiple beems longer range less pg cpu consumtion..log lavs should have log turrents it should be a whole class of turrent...also by nerfing the acceleration it would make it less a murder taxi more mobile healing as it should. itde be nice to actually switch to a scout lav and av and use it for movment and speed...and switch to logi suit and logi lav and not have to fear i may hit killing speed in 3 seconds and run over a teamate...yes logi lav hp is perfect sufficient to sustain substantial damage in close quarters. but it is more of an attack lav with a worthless logi gimmick ..there are not even wp rewards there should be wp rewards for shield transporter and armor repper of all kind on all kind tanks as well I personally want modules that when activated, buff certain statistics of soldiers within a certain radius( think Imperial Officers from Star Wars Battlefront 2) and webifiersthat slow down vehicles ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) I want an area heal type of active module. Low repair rate but able to repair multiple friendlies. This is what the current reppers should be like, along with providing a much higher repair rate than the Logi tool I was thinking more of one infantry can wield but oh well I can deal with LAVs having them. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
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