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Thread Statistics | Show CCP posts - 0 post(s) |
Kane Fyea
DUST University Ivy League
229
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Posted - 2013.06.09 10:26:00 -
[1] - Quote
CCP doesn't want to get rid of running people over, just more risk vs. reward. |
Kane Fyea
DUST University Ivy League
229
|
Posted - 2013.06.09 10:30:00 -
[2] - Quote
RuckingFetard wrote:Mortedeamor wrote:RuckingFetard wrote:The only reason LLAVs appear OP is because they aren't used for their intended purpose, and also, the lack of logistic modules Then again, why would someone waste their time with reppers that take 5-6 seconds to lock onto someone, and are incidentally also a pain to use? i agree it should be automatic ..and if they wanna make a skill sink hey multiple beems longer range less pg cpu consumtion..log lavs should have log turrents it should be a whole class of turrent...also by nerfing the acceleration it would make it less a murder taxi more mobile healing as it should. itde be nice to actually switch to a scout lav and av and use it for movment and speed...and switch to logi suit and logi lav and not have to fear i may hit killing speed in 3 seconds and run over a teamate...yes logi lav hp is perfect sufficient to sustain substantial damage in close quarters. but it is more of an attack lav with a worthless logi gimmick ..there are not even wp rewards there should be wp rewards for shield transporter and armor repper of all kind on all kind tanks as well I personally want modules that when activated, buff certain statistics of soldiers within a certain radius( think Imperial Officers from Star Wars Battlefront 2) and webifiersthat slow down vehicles I want an area heal type of active module. Low repair rate but able to repair multiple friendlies. |
Kane Fyea
DUST University Ivy League
229
|
Posted - 2013.06.09 10:40:00 -
[3] - Quote
RuckingFetard wrote:Kane Fyea wrote:RuckingFetard wrote:Mortedeamor wrote:RuckingFetard wrote:The only reason LLAVs appear OP is because they aren't used for their intended purpose, and also, the lack of logistic modules Then again, why would someone waste their time with reppers that take 5-6 seconds to lock onto someone, and are incidentally also a pain to use? i agree it should be automatic ..and if they wanna make a skill sink hey multiple beems longer range less pg cpu consumtion..log lavs should have log turrents it should be a whole class of turrent...also by nerfing the acceleration it would make it less a murder taxi more mobile healing as it should. itde be nice to actually switch to a scout lav and av and use it for movment and speed...and switch to logi suit and logi lav and not have to fear i may hit killing speed in 3 seconds and run over a teamate...yes logi lav hp is perfect sufficient to sustain substantial damage in close quarters. but it is more of an attack lav with a worthless logi gimmick ..there are not even wp rewards there should be wp rewards for shield transporter and armor repper of all kind on all kind tanks as well I personally want modules that when activated, buff certain statistics of soldiers within a certain radius( think Imperial Officers from Star Wars Battlefront 2) and webifiersthat slow down vehicles I want an area heal type of active module. Low repair rate but able to repair multiple friendlies. This is what the current reppers should be like, along with providing a much higher repair rate than the Logi tool I was thinking more of one infantry can wield but oh well I can deal with LAVs having them. |
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