Duran Lex
Silver Talon Corporation
9
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Posted - 2013.06.09 03:31:00 -
[1] - Quote
S Park Finner wrote:Our character is persistent, to some extent the changes to the EVE universe are persistent, but from battle to battle the terrain we fight over never changes. While there may be some deep existential message in that, in the long run it will be the biggest problem with DUST 514.
"You know that orbital cannon installation we fought over yesterday? I though we dropped an orbital strike on it. It's still there and it hasn't been damaged a bit. "
"Remember how you tripped over that silly little bump at the top of those back stairs? The maintenance guys never fixed it. And that blown out wall on the North side of the compound -- the combat engineers didn't do anything yesterday to shore it up. Enemy troops are still pouring in through it."
"Those empty crates outside that warehouse? Here it is two days later and those lazy stevedores haven't moved them an inch."
If the aiming issues are fixed, if the user interface issues are fixed, if the gun-game is fixed ...
For the average player it will be same-old same-old after a while because, except for a few players, what a mercenary in DUST 514 does doesn't change anything that shows up in their game.
That doesn't mean it can't be a good FPS.
It doesn't mean that players invested in EVE / DUST 514 interaction or the meta-game won't get a lot out of it.
What it does mean, in my opinion, is that without some way to show FPS oriented players that they make a difference in the world that resonates with them the bridge between FPS and MMO is fragile indeed. That fragility breeds a fundamental schizophrenia that will be harder to overcome and more damaging the to the game in the long run than any concerns about gun game or planetary conquest.
The problem with all that is we get people who don't understand that this is a metagame. They don't understand the rock/paper/scissors scenario.
They think because they can't shoot down an LAV or HAV with an AR that the game is unbalanced.
Getting sniped by a scout and not being able to determine his location is OP.
"I keep running directly at a Heavy with a HMG in CQC without strafing, i should be able to kill him!"
People who refuse to learn the game, and try to pass off deliberate game mechanics designed to encourage the rock/paper/scissors gameplay this entire FPS is based on, should not have their suggestions of how to turn this game into another "run and gun shooter" listened to.
I may sound like a ****, but if you can't figure out the concept of countering an opponent using his weakness...you should stop playing. |