Regis Blackbird
DUST University Ivy League
1
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Posted - 2013.06.08 19:12:00 -
[1] - Quote
I have been around since the closed beta and know this topic have been discussed from time to time, and have even seen some recent treads about it. However I thought I bring it up again, as (in my opinion) it has introduced the false notion of a complete "grind" to get anywhere in the game. The reason?
You tend to forget that passive sp exists...
There is currently no real commitment required by the player to obtain passive sp, since technically you could create an account, activate the passive skill points, and leave the game for 6 months (or more), only to come back and blow all of it badly because you did not invest the time to find out what you actually placed points in... Just click away...Then beg for a respec
On top of this, you can easily see how much skill points is required to level up a skill to level 5, but you don't see how long this will take (with only passive sp). You think: OMFG, 1,450,000 sp, and I make 5000 per game..., then make a quick calculation and assume it will take forever...
With Skill Training (like EVE) you don't have this problem. You see exactly how long it will take (30d, 12h, 45m, 30s). This also force you to think before (activating) something, with the option to abort if you later change your mind, without blowing your entire pool. In addition, if you are invested in the game, you probably want to log in from time to time to check the progress, and fill up the skill queue. This is when you (hopefully) notice all the cool updates and fixes for bugs that caused you to rage quit the last time, making you play the games again.
My preferred solution: Introduce Skill Training with its associated skill queue (like EVE), but keep the Active SP as is (in a generic pot), that the player can spend to shorten the time of a training, or level up a "non" trained skill if you have enough.
All of the above is already in EVE in some form, and i believe the current Dust GUI can easily support it (just add blinking bar and a countdown clock)
Enough ranting, need to get in the action again... To the war barge... |
Regis Blackbird
DUST University Ivy League
8
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Posted - 2013.06.24 16:06:00 -
[3] - Quote
Gaelon Thrace wrote:Daedric Lothar wrote:I dont want to have to login to my PS3 every day or every other day to train. Its hard enough doing that for EVE. At least for EVE I got an app that tells me when to login when I don't have time. I doubt that will ever happen for this game. I haven't actually played EVE, so correct me if I'm wrong. The way skill training works in EVE, if you don't keep something in your skill queue at all times you're essentially losing skills because there aren't any Skill Points and you're losing time that you could have been training skills that you can't get back. I believe what the OP suggested is that you still have passive skill gain, so if you don't have any skills queued up you end up with a pool of unspent SP. The skill queue just allows you to make progress toward leveling up that skill as you gain SP, rather than having to check your SP in between each match to see if you have enough to buy up a skill. I personally think it's a great idea.
Yes this is what I implied, however clumsily ^ You would not loose any skill points after the "training" is complete, this will just be collected as before (in the generic pool).
I also like the ideas with mission specific SP as was mentioned earlier, but this is not really related to what I was speaking of.
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