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Crimson Judgment
ROGUE SPADES EoN.
5
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Posted - 2013.06.08 18:47:00 -
[1] - Quote
many people are currently saying they need to be nerfed, and they're right something needs to happen in my opinion only the militia grade LAV's need to be nerfed
but only to the point of being OHKO'd by most/all forms of AV the LLAV is just as much of a problem as the militia but i think only the militia variant should be nerfed and here's why,
if you pay attention the inertia dampener doesn't slow down you're fall so it must be absorbing the "impact" of the fall so i would stand to reason that you would be able to absorb the "impact" of being hit by a car with it too, i think to activate the inertia dampener should be something like pressing X while crouching and make so the infantry is unscathed due to the inertia dampener but the LAV stops dead and suffers full impact as there was nothing to cushion it from the impact,
so you can still be run over but only if you're not paying attention and running people over entails great risk for the driver as well,
so people who skilled into LAV's get the benefit of more EHP but runs the same risk when attempting to run people over, |
plaplapla
Dogs of War Gaming DARKSTAR ARMY
5
|
Posted - 2013.06.08 18:51:00 -
[2] - Quote
+1 |
Scheneighnay McBob
Bojo's School of the Trades
1466
|
Posted - 2013.06.08 19:19:00 -
[3] - Quote
Support for the inertia dampener, but LAVs didn't need a buff in the first place
I could drive LLAVs last build, and they were already high-speed tanks. Stats should just be reverted. |
Crimson Judgment
ROGUE SPADES EoN.
6
|
Posted - 2013.06.08 19:21:00 -
[4] - Quote
Scheneighnay McBob wrote:Support for the inertia dampener, but LAVs didn't need a buff in the first place
I could drive LLAVs last build, and they were already high-speed tanks. Stats should just be reverted.
fair enough does that mean we can give their HP to dropships instead |
Crimson Judgment
ROGUE SPADES EoN.
7
|
Posted - 2013.06.08 20:02:00 -
[5] - Quote
oops i just realized i posted this in the wrong section of the forums, so i will be re posting this in the feedback/requests forums sorry, |
Salt2131
Storm Wind Strikeforce Caldari State
0
|
Posted - 2013.06.08 21:13:00 -
[6] - Quote
you seriously still gettin run over by lavs? how many skill points you noobs got? |
Henchmen21
Vherokior Combat Logistics Minmatar Republic
6
|
Posted - 2013.06.08 21:31:00 -
[7] - Quote
Rather than a BPO they should just give everyone like 150 of the militia LAV's. They get the early use of them but in the end they either have to buy a merc pack or skill in to them. Seems like a win/win to me. |
Salt2131
Storm Wind Strikeforce Caldari State
0
|
Posted - 2013.06.08 21:39:00 -
[8] - Quote
http://bit.ly/14ow9E0 |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
239
|
Posted - 2013.06.08 21:46:00 -
[9] - Quote
Salt2131 wrote:you seriously still gettin run over by lavs? how many skill points you noobs got?
you dont need much SP to kill vehicles. people are just lazy.
i get killed by lavs too. mostly when i do stupid things like stand in the open. i have never been killed by a lav while in cover or hacking an objective.
|
Kane Fyea
DUST University Ivy League
224
|
Posted - 2013.06.08 21:50:00 -
[10] - Quote
OMFG CCP gives you a 100% free AV fit. Use it. |
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Scheneighnay McBob
Bojo's School of the Trades
1474
|
Posted - 2013.06.08 22:06:00 -
[11] - Quote
Salt2131 wrote:http://bit.ly/14ow9E0 So, EKH0, what's with the alt? |
Salt2131
Storm Wind Strikeforce Caldari State
0
|
Posted - 2013.06.08 22:28:00 -
[12] - Quote
Scheneighnay McBob wrote:Salt2131 wrote:http://bit.ly/14ow9E0 So, EKH0, what's with the alt?
Ekh0 is no longer with us, hell be back SOONGäó |
XiBravo
TeamPlayers EoN.
111
|
Posted - 2013.06.08 22:32:00 -
[13] - Quote
LAV roadkills are why: *This gayme sux. |
Salt2131
Storm Wind Strikeforce Caldari State
0
|
Posted - 2013.06.08 22:42:00 -
[14] - Quote
any body below the skill level of 80/100 is why this game sux
The guys above 90 dont even know anything is OP until they read it on the forums |
Scheneighnay McBob
Bojo's School of the Trades
1482
|
Posted - 2013.06.08 22:52:00 -
[15] - Quote
Salt2131 wrote:Scheneighnay McBob wrote:Salt2131 wrote:http://bit.ly/14ow9E0 So, EKH0, what's with the alt? Ekh0 is no longer with us, hell be back SOONGäó So... tempban? |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
101
|
Posted - 2013.06.08 23:06:00 -
[16] - Quote
Crimson Judgment wrote:many people are currently saying they need to be nerfed, and they're right something needs to happen in my opinion only the militia grade LAV's need to be nerfed but only to the point of being OHKO'd by most/all forms of AV the LLAV is just as much of a problem as the militia but i think only the militia variant should be nerfed and here's why, if you pay attention the inertia dampener doesn't slow down you're fall so it must be absorbing the "impact" of the fall so it would stand to reason that you would be able to absorb the "impact" of being hit by a car with it too, i think to activate the inertia dampener should be something like pressing X while crouching and make so the infantry is unscathed due to the inertia dampener but the LAV stops dead and suffers full impact as there was nothing to cushion it from the impact, so you can still be run over but only if you're not paying attention and running people over entails great risk for the driver as well, so people who skilled into LAV's get the benefit of more EHP but runs the same risk when attempting to run people over,
........ so ok i'm gonna make a bit of fun about your idea sorry for that. Sooo you want me to crouch down and activate the inertia dampener while i'm in a gun battle so i won't get run over by a car ?? Instead you want me to become the easiest target in the world for the enemies ...... sorry dude no.
Kane Fyea wrote:OMFG CCP gives you a 100% free AV fit. Use it. I'm sorry your not playing this game get out. Have you ever played a round of skirmish ?? A shield LLAV can withstand a proto forge gun shoot and 2 hacked AV grenades and still drive into the morning sunset while hearing "another one bites the dust" in the F'ing radio. The militia LAV free of charge can withstand 2 hacked AV grenades or so and a SOMA can withstand 3 of same grenade ...... sooooo imbalance maybe ???
Revert LAVs back to chromosome level when it comes to EHP. As stated above LLAVs where already tanky in the patch so they didn't need change. To make LAVs more deadly give small turrets better range, make the LAV skill give 2% bonus to small turret damage and redo LAVs repping tool to work like a triage nanohive. Mercs will simply come close to the LLAV and it'll rep anyone within it's range. No stupid lock on needed nothing else than go near car and get armour back. (of course this should grant WP's to driver. And standard rules for WP gains should of course count for this ) |
Kane Fyea
DUST University Ivy League
226
|
Posted - 2013.06.08 23:50:00 -
[17] - Quote
Den-tredje Baron wrote:Crimson Judgment wrote:many people are currently saying they need to be nerfed, and they're right something needs to happen in my opinion only the militia grade LAV's need to be nerfed but only to the point of being OHKO'd by most/all forms of AV the LLAV is just as much of a problem as the militia but i think only the militia variant should be nerfed and here's why, if you pay attention the inertia dampener doesn't slow down you're fall so it must be absorbing the "impact" of the fall so it would stand to reason that you would be able to absorb the "impact" of being hit by a car with it too, i think to activate the inertia dampener should be something like pressing X while crouching and make so the infantry is unscathed due to the inertia dampener but the LAV stops dead and suffers full impact as there was nothing to cushion it from the impact, so you can still be run over but only if you're not paying attention and running people over entails great risk for the driver as well, so people who skilled into LAV's get the benefit of more EHP but runs the same risk when attempting to run people over, ........ so ok i'm gonna make a bit of fun about your idea sorry for that. Sooo you want me to crouch down and activate the inertia dampener while i'm in a gun battle so i won't get run over by a car ?? Instead you want me to become the easiest target in the world for the enemies ...... sorry dude no. Kane Fyea wrote:OMFG CCP gives you a 100% free AV fit. Use it. I'm sorry your not playing this game get out. Have you ever played a round of skirmish ?? A shield LLAV can withstand a proto forge gun shoot and 2 hacked AV grenades and still drive into the morning sunset while hearing "another one bites the dust" in the F'ing radio. The militia LAV free of charge can withstand 2 hacked AV grenades or so and a SOMA can withstand 3 of same grenade ...... sooooo imbalance maybe ??? Revert LAVs back to chromosome level when it comes to EHP. As stated above LLAVs where already tanky in the patch so they didn't need change. To make LAVs more deadly give small turrets better range, make the LAV skill give 2% bonus to small turret damage and redo LAVs repping tool to work like a triage nanohive. Mercs will simply come close to the LLAV and it'll rep anyone within it's range. No stupid lock on needed nothing else than go near car and get armour back. (of course this should grant WP's to driver. And standard rules for WP gains should of course count for this ) I'm dedicated AV and have no problem taking down LLAVs. Lrn2av
Also any militia LAV blows up from one of my swarms as long as 4/6 hit. |
Scheneighnay McBob
Bojo's School of the Trades
1486
|
Posted - 2013.06.08 23:59:00 -
[18] - Quote
LAV handling right now is a joke, if you're driving with a gunner. Acceleration is waaaaaay too fast, and makes driving jerky |
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