Jathniel
G I A N T EoN.
451
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Posted - 2013.06.10 05:34:00 -
[1] - Quote
I'll give you some feedback. I played sniper role from the Mordu's Private Trials build all the way to the very end of the Chromosome build. I went Tactical Assault in Uprising.
There's a misconception that a sniper HAS to run with his squad, and engage in mid-range combat. This is due to the hatred that snipers receive when they operate at ultra long-range, or at some position inaccessible to the enemy (like behind the red line, or up on a tower). People get frustrated, and start trying to insult the sniper. Snipers are not viewed as "honorable", because a sniper doesn't allow his opponent an "equal opportunity exchange of fire". So if he is a proficient sniper, and actually starts killing a lot of people, and those people can't reach him; they cry, *****, moan, throw tantrums, throw insults, and come to the forums to complain about how a sniper killed them... It's "the redzone", it's the damage, it's ALWAYS absolutely fkin EVERYTHING else except their OWN failure.
To make people feel better (or because they fall for insults on their tenacity as players), some snipers take it upon themselves to fight at mid-range, like their non-sniper rivals want them to. Before Uprising, this simply caused snipers to get chewed up by Assault Rifles and Laser Rifles. Today, snipers that do the "honorable" thing, simply get chewed up by Scrambler Rifles and Tactical Assault Rifles.
No. A sniper is NOT a run-and-gunner. Some snipers do this for the prestige, but that's not how the class was meant to be played... if it were, the sniper rifle would have the appropriate sway to fight at mid-range... namely, none.
The best snipers were and are of two types; the ones you COULDN'T find, and the ones you COULD find, but couldn't do a damn thing about. BOTH would be packing so much damage, they would wipe most or your shields and/or armor away with a single shot, and they would do this with ANY sniper rifle... Militia, Regular, Tactical, Charge, Officer... It made little difference; a good sniper was a good sniper. These snipers were of all shapes and sizes too (scout snipers, logi snipers, heavy snipers). They ALL knew what their purpose was. I had the privilege of playing with and against some of the best snipers in this game, and if I didn't play with them, I saw their forum posts. They KNEW their roles. This is what they told me in order of importance:
1. Control the map. - With a proper overwatch position, situational awareness, a proper fitting, and good quick aim; a sniper can support and push forward an entire line of blue berries. He can also cut the advance of up to half an entire enemy team. I've done it and I've seen it done.
2. Ally Support - You can do this for both your squad, and for random blueberries. So many players ***** about snipers on their team, yet they are in ignorance as to how many times that sniper may have saved their life. You can order a squadmate that's under attack to run and lure hostiles into your line of fire, or give him advance warning, or kill and weaken the enemies at an objective for him before he gets there. You're the best one to make squad lead, because you're the one that can fastest call down orbital strikes, etc.
3. Objective Coverage (camping) - This is tricky business, because if enough guys start hacking that objective all at once, you will not be able to down them all in time (unless you're using a Thale's). So mastering the first two is way more important, in order to prevent needing to do this.
4. Aggressive Sniping - This is when you start killing every hostile indiscriminately. A tactic used many times. KILLING a LOT of people. If you have all objectives captured, or your team is being red-lined, those are especially the times for you to start going predator. Because those kills can lead to a clone out. 25 kills? 30? 40? When the end of match screen comes out, the other side will KNOW who cloned them out. However, since the first three roles are more important, only do this last one if your squadmates request it.
Truth be told, even if a sniper running with his squad is adored, or makes a useful counter-sniper... He is still at the mercy of the ARs around him, and he cannot accomplish all these roles that he is intended for. These roles can be better accomplished from places like......... 1. Behind the red line (only on some maps). 2. High places like the MCC, towers, skyscrapers, rooftops, hillsides.
Counter-snipers are the least of your worries if you come prepared. You can go the route of invisibility; which requires sufficient profile dampening and being well hidden (shooting from just barely behind cover can actually prevent your orange chevron from popping up). OR you can go the route of armor; lots of enhanced plates on a logi suit, or heavy sniper. I've seen both methods used with great effect.
Sniping works with great effect in it's intended long-range role. But if you put yourself at mid-range you're going to suffer. Don't try to do a Rifleman's role with a sniper rifle; that's what the scrambler and tactical AR is for. There were two reasons why I didn't make sniping my primary in Uprising: First, I wanted to do the Rifleman role from the beginning, not the Sniper role, and I believe the tactical AR serves that role best. Second, the problem with long range rendering in Uprising is atrocious, so ultra long-range sniping is impossible... Great snipers were operating at 500m+ on a regular basis. So if I can't hit the ranges I prefer to be at... forget it. |
Jathniel
G I A N T EoN.
456
|
Posted - 2013.06.10 22:29:00 -
[2] - Quote
Raynedog Lightstar wrote:Jathniel wrote:I'll give you some feedback. I played sniper role from the Mordu's Private Trials build all the way to the very end of the Chromosome build. I went Tactical Assault in Uprising.
There's a misconception that a sniper HAS to run with his squad, and engage in mid-range combat. This is due to the hatred that snipers receive when they operate at ultra long-range, or at some position inaccessible to the enemy (like behind the red line, or up on a tower). People get frustrated, and start trying to insult the sniper. Snipers are not viewed as "honorable", because a sniper doesn't allow his opponent an "equal opportunity exchange of fire". So if he is a proficient sniper, and actually starts killing a lot of people, and those people can't reach him; they cry, *****, moan, throw tantrums, throw insults, and come to the forums to complain about how a sniper killed them... It's "the redzone", it's the damage, it's ALWAYS absolutely fkin EVERYTHING else except their OWN failure.
To make people feel better (or because they fall for insults on their tenacity as players), some snipers take it upon themselves to fight at mid-range, like their non-sniper rivals want them to. Before Uprising, this simply caused snipers to get chewed up by Assault Rifles and Laser Rifles. Today, snipers that do the "honorable" thing, simply get chewed up by Scrambler Rifles and Tactical Assault Rifles. . I cant tell you feel very passionately about the subject which I find to be a good trait! You definitely reinforced much of the general thought process from snipers. Thank you for bringing up the render distance thing, I totally forget to add that in.
Oh yeah. I waged war with feelings of wanting to quit the game, if Uprising didn't turn out to be satisfactory (which it did). CCP was going the wrong way for a LONG time when it came to the sniper's role.
At one point, they eliminated a lot of ladders that existed in game, because people complained that snipers had too many perches to camp from (even though they were still close to the action). With the loss of their regular perches, snipers moved away into the distant hills and mountains, and again people complained that "snipers were too far away to kill" ('you don't say...'). So at one point, CCP tightened the red zones overall, and this forced snipers closer to the action. This had many negative side-effects. Aerial red zone was also tightened, so dropships couldnt get out of AA range. Blaster tanks raped everything. There was no where you could spawn, without immediately being within Assault Rifle and Laser Rifle range (in Ambush). Trying to force snipers to play at closer ranges using the red zone resulted in a very very broken game for them, and many others... and it took months to undo these problems. That was the entire Chromosome build.
Sniping in Uprising is just 3 notches away from perfect though. First and foremost, the long-range player and object rendering is a BIG issue. Second is, the delay for damage to register when using the sniper rifles at times (though this isn't a consistent problem). Third, it would be very nice to have some ballistics for sniper rifles ala Battlefield 3 (but not necessary since our sniper "rifles" are railguns according to lore).
But overall, snipers have more freedom of movement and more vantage points available to them now, and I am happy to see them flourishing. They can go into distant hills and mountains like they could Pre-Chromosome. And now they can snipe from in and ON the MCC. I compare MCC sniping to be a cheap shot similar to using a contact grenade, but I don't knock them over it. Much of the hit detection issues at long range seem to have been remedied, so there's no place a sniper can go, that another sniper can't reach. :)
In the end though, I opted to go with an Assault Rifleman role. But I definitely feel a kinship with the snipers in this game. I know what their viewpoint is like. |