Maken Tosch
DUST University Ivy League
2620
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Posted - 2013.06.08 16:05:00 -
[1] - Quote
Sorry. But I don't like it. This is pretty much asking for pay-to-win because you are then allowing players to no-life their way into reaching prototype level in just a week or two. Keep in mind that this idea was yours was tested during closed beta back during the replication build and when players only had 3 days of the 7-day week to log into the game before CCP made it open all week later on.
It was only to allow players to provide key metrics to CCP on the over all effectiveness of high-tier items compared to their low-tier equivalents. That job was done and after the game was allowed to remain on for 7 days of week instead of 3 days a week, CCP imposed the SP cap so that no-lifers can reach proto-everything inside of 2 months when the skill tree is intended to take 7-10 years to fully train and even then CCP will add more skill books and items into the market during those years even after commercial release just like Eve Online.
There is also another thing to consider. Any attempt to implement a mechanic that supposedly benefits new players will invariable benefit the veterans as well. The idea you suggest will then allow the veterans to increase the SP gap even further. Also, it doesn't matter about the SP cap anymore. No matter which game you play you will find players that have advanced so far ahead of you that you will never catch up with them. I'm at SR36 in Halo 4 and a friend of mine is already at SR90+ while his brother is way ahead at SR140+. Keep in mind that for every level I advance into, the XP requirement for the next level increases. So even when playing Spartan Ops and online multiplayer, I'm already feeling the grind at my current level. Call of Duty is hardly any different and there are still players that are ahead of me.
Again, you will never catch up anyways with the veterans who decided to join into the game months or years before you did. One clear example of this is Eve Online. The game we are now connected to and sharing the galaxy with. Even after ten years of training, there are still players who have well over 200 million SP and yet are not finished training. On top of that, the SP gained is all passive meaning there is not a snowball's chance in hell for a 1-year player to catch up with a 10-year vet in a skill tree that was never meant to be maxed out in a few months.
Let's assume for a moment that the idea you suggested is implemented. It will be Replication all over again. Let's look at the numbers. Let's say that every match earns you 6,000 SP and that's only of you're doing ok (but not excellent) in each of those matches. Then let's take into account the fact that humans need 6 hours of sleep a night. That leaves 18 hours of game time assuming you want to no-life it. And assuming each match lasts 20 minutes, that means that player will be able to do at least 54 matches a day. That will total to about 324,000 SP a day, 2,268,000 SP a week, 9,072,000 SP a month, 108,864,000 SP in a year.
Compare that to how long an Eve player has taken to reach that much, a Dust merc will be able to earn 200 million SP inside two years while it took an Eve player ten years to achieve the same thing. Capsuleers will not be happy and there will be protests of epic proportions with subscription numbers sinking faster than Leonardo DiCaprio in Titanic. Eve also happens to be CCP's primary source of income and the Eve players have protested before which forced CCP to lay off over 100 employees during 2011 in the summer of rage (Jita Riots).
Then there is the whole pay-to-win thing which your idea is crossing into. |