EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
92
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Posted - 2013.06.08 10:11:00 -
[1] - Quote
I both like and don't like the idea. On the one hand it seems very niche fit, but on the other hand, sometimes you just NEED that niche filled. At the very least it would allow for more interesting gameplay strategies to evolve instead of more of the same.
If you don't mind, I'm going to hijack your thread with some Grenade ideas I've been considering for a while.
1) Laser Grenade "Scatterburst" Grenade design is designed for clearing out/softening up targets huddled inside of closed areas such as rooms and hallways.
Operation:
- Grenade will bounce off of a surface a single time before detonation, and will detonate in mid-air.
- During detonation, grenade will "hover" in the air and spin about rapidly, launching small laser shots at various angles.
- Lasers will ricochet off of walls, ceilings, and other surfaces several times before dissipating, or will instantly dissipate if hitting a target.
- As per laser style, they will inflict heavy shield damage but only moderate armor damage. Targets that have already sustained armor damage may find themselves vulnerable to this weapon.
Pros:
- Very effective against shield tanked suits
- Capable of scoring kills, unlike Flux grenades
- Very effective at softening up multiple targets in rooms with lots of cover
- Can cause confusion amongst the enemy
Cons:
- Less likely to score kills as Locus Grenades
- Less effective against shield tanked vehicles or single targets, unlike Flux grenades
- Not useful in open areas
- Requires direct/accurate throw through doorway to function properly (the grenade mostly "detonates" on impact)
2) Kinetic Grenade "Bora" Grenade is manufactured by the Caldari, and is named after a winter wind, somewhat in keeping with their Avian themes. Used for direct area denial, remote explosive.
Operation:
- Charges for 1 second after activation, then detonates.
- Grenade deals 0 damage to any targets in the vicinity, instead creates a massive outburst of air pressure
- Air pressure will knock suits backwards at a distance relative to their mass. Armor tanked heavy suits would be pushed back the least, where shield tanked light suits would be pushed back the most, dropsuits will be picked up off of their feet slightly
- Air pressure AOE is 210 degrees, with the most force being applied in a 60 degree cone "forward"
- Approx. maximum push distance around 20 meters
Pros:
- Effective area denial weapon in narrow walkways and rooms
- Can be used to knock dropsuits down to lower levels
- Can break apart enemy formations
Cons:
- Does not deal damage, incapable of killing (unless by fall damage)
- Kind of gimmicky, very niche
3) Plasma Grenade "Purgatory" Grenade is used for anti-infantry combat and area denial. "The floor is lava"
Operation:
- Grenade operates like a standard locus grenade, able to bounce off of surfaces, around corners, etc. before detonating
- Grenade will erupt with plasma upon detonation, dealing damage to any targets in the area
- Plasma will stick to the floor like napalm and burn continuously for a set period of time
- Any units that walk through the plasma will catch on fire and take DoT
Pros:
- Capable of scoring kills on direct damage
- Splash radius is turned into AoE DoT plasma that can kill weakened enemies
- Can be used to force enemy infantry to take a different path to your location or suffer damage
- Gives players a unique choice in contrast to Locus Grenades
- Can be used without direct LoS due to rubberized nature
Cons:
- Does not cause significant splash damage upon detonation, unlike locus grenades
- Prone to "friendly fire"
- Overall applied damage takes longer than through Flux or Locus grenades (which are instant)
[*] Not useful vs Vehicles
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