Azrael Aranis
The Unholy Legion Of DarkStar DARKSTAR ARMY
7
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Posted - 2013.06.08 07:17:00 -
[1] - Quote
D legendary hero wrote:Sloth9230 wrote:What do you mean "and scrambler rifles"? o.O scrambler rilfes and that bad, but the assault ones get pretty crazy. scrabler rifles are not too far behind ARs. but any nerfs to them IF any nerfs are done to them should be handed delicately, because SR are only slightly over powered.
I agree I would say the "regular" scrambler rifle is one of the most balanced weapons in the game at the moment; sure it does a ton of damage but trying to spray and pray (or having a modded controller, macro mouse, etc. To do it for you) means the gun overheats and you are left vulnerable. The only thing I would personally change about it is to increase the effectiveness vs shield, and reduce effectiveness vs armor by a similar percentage. So that it would become more effective against shield tankers, and make armor tanking a more viable option.
Now to me it does make sense that a majority of the players use AR's or AR equivelants like the scrambler rifle. After all it is currently the most widely used weapon with armed forces around the world; because it comparitively easy to maintain and operate, and is flexible enough to engage over multiple ranges.
Weapons like shotguns and grenade launchers are far more specialized, and part of the problem is that the situations they are designed for rarely occur in Dust at the moment.
Shotguns are ofcourse far more effective in close quarters, but thats only small parts of certain outposts at the moment. Maps that center around "urban" combat, trench warfare, or boarding actions would be the logical choice for a shotgun and would limit the effectiveness of the AR; but they don't exist yet.
The mass driver would be the weapon to use to clear enemies out of cover; small rooms with windows overlooking the street, bunkers, etc. The explosion would be contained within the confined space and inflict massive damage to its occupants, because most of the shockwave has no where to go and "folds" back in. And lets face it the MD is more effective in these situations; if it is shot at an enemy that can not jump to avoid the blast radius, and can not outrun the blast radius due to walls and obstacles you are likely to get the kill. But again these areas are limited; there's those little bunkers nobody really uses, patches of crates and containers that impede movement, hacking terminals within a null cannon, and some other small areas. Players that use the MD will agree that these are sweet spots for getting "easy" kills, and that killing people running around in an open field is far more difficult.
Currently terrain that favours shotguns covers maybe 5% of most maps, terrain that favours the MD is even less common. And there's the problem that the mechanics of both weapons are a bit dodgy.
So AR's en AR equivelants reign supreme not only due to weapon mechanics, but also because the maps we fight on favour AR's over more specialized weapons. |