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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
416
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Posted - 2013.06.07 17:21:00 -
[1] - Quote
(Clarification: Client Lag means low frame rate, jerky movement, it breaks ability to aim and makes the game slideshow)
The client lag causing law frame rates IS an issue, and it really is a threat to this game. Playing in low or jerky framerate takes away the feel that you are in control of your actions. Because of that, winning or losing matches doesn't matter: it's no fun, leaves bad taste into mouth either way. THAT is not good for the game.
In many cases the player count is the reason behind multiple cases of client lag. If not directly, it could be a backgound reason: - Many players mean more vehicles on field - Many players mean more people needing to be on same comms ( https://forums.dust514.com/default.aspx?g=posts&m=914072#post914072 ) - Many players mean more character models to be rendered - Many players mean more special effects going around + Many players also contribute to server lag as info needs to travel in a spiderweb fashion
[REQUEST:] Radical suggestion: REDUCE player count(!)
8 vs 8 For PC and FW. 12 vs 12 for pubs. As long as it needs to. If PS3/Dust can't handle more people, leave it like that. Forever. Rough, I know. But if the game is broken elsehow, then that's the way.
The reasons really don't matter whether it's bad coding or PS3 has reached it's limits. What matters is if Dust is a game which can be played in the first place, instead of many people being in a match which is slide show for everyone which can't be called a game at all. It may be different what Devs visioned, but sometimes visions and realities don't meet up.
PS: Note that I'm SO hoping it wouldn't have to go this way - I'm a fan of Dust and dreaming of HUGE battlefields. I'm a one year vet who've tried to help make dream game true. But hope rarely changes anything. Provocative? Maybe. But there is a point. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
417
|
Posted - 2013.06.07 17:30:00 -
[2] - Quote
Smoky The Bear wrote: It need not be radical.. Just open more servers.. simple
As I said straight from the beginning, I'm NOT talking about server lag.
I'm talking about client lag which is your PS3 and software. Internet connection or server capacity have nothing to do with it. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
421
|
Posted - 2013.06.08 01:10:00 -
[3] - Quote
Ecshon Autorez wrote: Ever heard of MAG? It's a game from 2010 that had 256 players per match and I never once experienced lag.
Once I heard the other guy in the pub bathroom taking a leak mention it. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
425
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Posted - 2013.06.09 15:03:00 -
[4] - Quote
I'd be willing to settle with the graphics dumbdown as well. No need for fancy graphics if it's a slideshow. |
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