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mikegunnz
Zumari Force Projection Caldari State
609
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Posted - 2013.06.07 16:47:00 -
[1] - Quote
This a copy/paste of a suggestion I had in someone else's thread regarding PC.
Konohamaru Sarutobi wrote: mikegunnz wrote: I get your point Ydubbs, but as others have said... PC is cutthroat and not necessarily for everyone. Corps/Clans can still participate in Dust. They can group up and do pubs, or even FW.
I'm sure as the player population grows, CCP will add more planets/districts. Then maybe other corps will have a chance for a piece of the pie.
My one suggestion to CCP would be to change the timers to a range, not just a hard time.
As jump said: right now all you have to do is sequence your timers properly and you can hold a very large number of districts with just a small group of players. (assuming they're good enough to keep winning)
If you change the timers to a range. Maybe something like a 3-hour window. This leaves a district vulnerable for longer, meaning that it would take more players to defend the same number of districts, since players cant just log-in just in time for a scheduled match. They would be on-the-fly. Somebody decides to attack at any point during the window. Your corp gets a 10min warning. You have 10min to get a group together. This probably wouldn't be problem if you only have one or two districts. However if you have 10 districsts, all with a 3-hour window, it takes a lot of manpower to defend those.
"Corps/Clans can still participate in Dust. They can group up and do pubs"
Come on men, you're not talking serious.
"I'm sure as the player population grows, CCP will add more planets/districts"
They said the same about matchmaking since the first build of the closed beta. Do you see any kind of one? Because I don't.
The game is cool, very cool. But you can't say that participate in Dust as a corp, is play pub matches against some groups plus randoms. It's ok if people start to admit that Dust is a "MMO" just for a few of players, and the rest, just playing a monotone FPS trying to unblock some skill.
I get your argument... but I've never been a fan of just giving ppl stuff. (which is what you start to do if you add districts just so others can have space). They should EARN it.
That's why I also posted my suggestion to change how the timers work. It would spread corps thin, by forcing them to be ready for a range of time. This would mean that if they have 10 districts, a few of those might get attacked at the same time. (because of overlapping windows) Say 3 districts get attacked at the same time, this means that a corp/alliance would need 48 players to defend their stuff. No alliance in Dust has 48 "top-tier" players, this includes NF, EON, etc. They have many good players, but their defensive forces would have to have a number of "B-team" players to defend multiple districts at the same time. This would allow the smaller and "lesser-skilled" corps to potentially win a district in PC. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
84
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Posted - 2013.06.07 17:17:00 -
[2] - Quote
So you want to make PC more accessible, by making the system only work for big corps (who can have 16+ online every day (works out to about 160 corp member, 10% activity)) or hardcore corps who are online 12 hours a day 7 days a week?
I fail to see how this is better than the system we have now, in which small non hardcore corps can hold districts too, as long as you have either skills, or money to hire them.
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mikegunnz
Zumari Force Projection Caldari State
609
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Posted - 2013.06.07 17:31:00 -
[3] - Quote
This wouldn't make it any easier for large corps/alliances to hold a large number of districts. They'd be able to field many players to defend multiple concurrent battles, but only a small percentage of those players are "top-tier" players.
This means that it would be hard for them to defend the districts against a smaller corp that wants a piece of the pie.
PS. Not sure how familiar you are with PC. The way it is now, even a smallish/medium size corp can hold MANY districts. They just have to manage their timers properly. If they're good, and keep winning, one corp can control many districts and shut out MANY other corps from PC.
I just want a window of vulnerability. (maybe 3 hours, maybe less) This means, if you only want one district, a small group can hold that district, because they only need to be online for a couple hours a day.
My suggestion would make it easier for a corp to own a small number of districts, but difficult to own MANY districts. (unless they have the size AND talent to do it) This would result in more districts turning over, and potentially more of the smaller corps who currently have NO foothold in PC, to gain a district. |
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