Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Stalken Pathfinder
Shadow Company HQ
1
|
Posted - 2013.06.07 12:40:00 -
[1] - Quote
At the risk of getting trolled on here, I would like to throw out a few questions:
1) Are Logistics LAV's supposed to rep passengers?
No part of the in-game description is clear on this point. It says that the vehicle is designed to rep multiple infantry at once. Yet the dropsuit repping tool only locks onto one character at a time (the fact that it is useless is a different issue). In the old build, the "logi" LAV's repped your passengers. When these "new models" came out I thought the targeted repper would be in addition to the in-seat reppers, thus giving a dedicated driver the ability to assist infantry once they leave the car. But after using the new Logi LAV's for quite a while now I have yet so see my passengers receive any kind of repping benefits. I understand the caldari reps shields and the gallente reps armor and that neither is designed for both. My point is neither car seems to rep either one at a discernible rate.
2) Any plans to fix the remote repping tool or in-seat reppers?
Both are broken right now if you ask me. Obviously if the answer to my first question is "no passengers aren't supposed to get repped" than tthe only issue is the remote repper but in my humble opinion that makes it even more of an issue. Trying to target someone with the remote repper (dropsuit version) is an annoying proposition at the very best... First of all the 3-second delay to establish a lock on your target is garbage. Not only because the target is often dead by then, but also because trying to lock on while either the LAV or the target is moving is stupidly difficult. Secondly the additional 1-2 second delay that is caused by requiring you to lock-on to your target THEN activate the repping beam is equally silly. Can we not have this function more similarly to the hand-held rep tool? And what gives about the fact you can only rep one person at a time? What use is it to have a car that carries 2 people but can only support 1? How is it a good use of the user's resources to invest in this if they cannot have the option of supporting multiple targets? These limitations discourage the use of the Logi LAV as a team support tool and encourage its use as a solo killing machine.
And before anyone cries about it being OP at that point, you are the same people that would probably nerf the repping tools we already have and take Logi's out of the game entirely if you had your way so take it easy. I agree that as a "murder taxi" the car is probably a little stronger than it should be, but I don't see how that can possibly be considered a problem whilst the car's primary functions (logistics) are a joke. Every item needs to have some strengths and some weaknesses, not all weaknesses.
3) Any plans to fix the description of the vehicle?
It clearly states that the car is for supporting multiple infantry. But it does not. What gives? Are you planning to make it support multiple infantry simultaneously or not?
Suggestions?
- I am willing to sacrifice some speed/mobility (which would decrease the effectiveness of this car as a "murder taxi") if I get the ability to support at least half a squad while driving it. But decreasing the effective HP in any way (HP nerf, hardener nerf, CPU/PG nerf, etc) will make this car nothing but a waste of money. Because if you are going to drive it in the middle of a battle at close range for a prolonged period of time (all of which is required to rep people with it) the car needs to be able to withstand the punishment it's going to take.
- I would like the remote rep tools (shield and armor) to function similar to the Six Kin Triage/Core Repair Tool; multiple beams with less than 1 second lock-on/activation time.
- Furthermore, if you gave me the ability to get out of my car and rep my team mates without risking getting my car jacked, you don't have to fix anything else honestly. I have no doubt that it is a complicated process for you developers to code who can drive which LAV under specific circumstances or conditions. I can understand things like LAV lo-jack and remote-recall being too complicated. Perhaps you could explore some kind of "locked" mode? Give players the ability to toggle it on or off. If it is off anyone can drive it and if it is on than nobody can drive it but the person who called it in.
Bottom line, please do not nerf this car unless you plan to fix it's primary logistics functions. |
Coleman Gray
GunFall Mobilization Covert Intervention
340
|
Posted - 2013.06.07 12:45:00 -
[2] - Quote
It locks onto all targets in the targeting box and heals around about 135 hp/s just saying |
Stalken Pathfinder
Shadow Company HQ
1
|
Posted - 2013.06.07 13:07:00 -
[3] - Quote
Coleman Gray wrote:It locks onto all targets in the targeting box and heals around about 135 hp/s just saying
I've never been able to get it to lock onto more than one target so I must be doing something wrong. Any tips? |
SoTa PoP
Internal Error. Negative-Feedback
2329
|
Posted - 2013.06.07 13:08:00 -
[4] - Quote
maybe your using the caldari logi-lav - it heals shields and only targets one at a time - for me anyways.
|
Stalken Pathfinder
Shadow Company HQ
1
|
Posted - 2013.06.07 13:13:00 -
[5] - Quote
SoTa PoP wrote:maybe your using the caldari logi-lav - it heals shields and only targets one at a time - for me anyways.
For the most part, yes I am using the caldari version. I have not explored the gallente version nearly as much as I have explored the caldari because I only have the caldari on my main. But I have tried the gallente version on my alt and I can't say it was much better or I'd have spec'd into it on my main.
And I do understand that caldari is shields and gallente is armor. I do not expect them both to do both. All I am looking for is some clarification on the mechanics. And it sounds like maybe the mechanics on the gallente version are working a bit better.
Do the passenger reppers work in the gallente version or do passenger reppers not exist anymore? |
Cappy Gorram
BetaMax Beta CRONOS.
13
|
Posted - 2013.06.07 13:48:00 -
[6] - Quote
For the Limbus' repper, once you activate the module, you can lock on to quite a few targets (I've heard that 10 is max, but unconfirmed)...you just hover the targeting reticule over each one until it locks, and when you're done adding targets, you activate the module.
However, I agree, it's wildly impractical in actual combat. When the rep tool was first fixed, some of our corp squads took the time to all stand there while the LLAV locked on, and then we'd have a full squad running around getting repped, but we never got a lot of use out of that, because you never find yourself in a situation, ingame, where you know you're going to have a big engagement in about 15 seconds, but you can just hang around and wait for it to happen while getting your repper set up. In practice, I heal one player every three or four matches in a solo/pub setting.
I've never heard of passenger reppers...guessing they were phased out before I started playing. Though, you can target passengers with the tool the same way as people outside the LAV. I believe you can run reps on your gunner while he's on your turret, which seems like something with decent tactical potential. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |