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Django Quik
R.I.f.t
620
|
Posted - 2013.06.07 08:49:00 -
[1] - Quote
I've been mentioning lately how desperately new gameplay is needed and then last night had a bit of a brainwave as to one way this could be done:
All districts have the option to become mining/manufacturing districts. You have to buy a new SI to do so but when you do your district now produces a daily amount of random aurum gear that goes directly into your corp armoury (yes, corp armouries would be needed for this too CCP!). The value of this aurum gear would obviously have to be reasonable and tweaked accordingly.
Since your corp is now gaining valuable gear, the value gained by producing clones should either be totally nullified or at least reduced. Initially, it could set that manufacturing districts only produce 40 clones per day instead of the 80 on other districts - future iterations could introduce an adjustable mechanism that allows you to reduce the clone output all the way to 0 in order to make more gear.
You could run PVE missions on these districts once an hour every day and success increases the amount of gear produced. My thoughts for this are that there are automated mining vehicles on the surface that randomly go around drilling for ore and minerals and stuff to take back to the refinery/manufacturing plant place. If you don't run the PVE mission, they just pick up the base amount but if you run a mission, your scanners (passive and active) now can detect where large ore/mineral deposits are and you can explore to find them and mark them for the harvester vehicles to locate. As well as slightly increasing the gear output for your corp, each player in the mission would gain some aurum loot and an isk reward.
These districts could be fought over in the typical PC fashion and only conquerable in the RT set corp battles. However, and this is where the real fun begins, if your district has a manufacturing SI, it can be raided by anyone at any time without warning (a notification could be sent out when the attackers load into the warbarge). This attack has no chance of conquering the district and does not affect clone count or clone production These raids also cost nothing to perform and do not require corps to have a district nor clones to attack with. In line with the PVE missions, a raid can only happen once an hour on each district.
In the raid 2 thing can happen: 1) The attackers can either work on hacking the storage areas to gain all of the gear that would have been produced in that hour (1/23rd of the daily total [manufacturing can't occur during the RT because of risk of attack]) or 2) The attackers can destroy the harvester vehicles and stop all manufacturing on the district until the harvesters can be reinforced at the next RT.
The really interesting bit of this comes when you say that a raid can be launched while players are doing the harvesting PVE mission and also that when a raid is launched, players from the defending corp can go down to defend against the raiders. In these situations the battles are winner takes all - if you don't win, you get nothing, like in PC battles.
Manufacturing districts would have really ramped up automated defenses - i.e. installations and hopefully drones; and the harvester vehicles would have an absolute tonne of eHP and decent automated anti infantry and anti vehicle turrets that only fire after being fired upon.
Further down the line we could have the ability for corps to purchase more and/or stronger defenses for their districts and more efficient or greater numbers of harvesters for better mining. In the distant future, when we have a full Eve link, the could even be mining only districts that produce ore/minerals to sell to Eve players.
The benefits of this system are numerous: - it gives us some PVE, both offensive and exploratory - smaller corps can get at least a little involved with PC - it sets a great foundation for future iterations - stealing stuff from the top corps while they aren't there would be really cool! |
True Adamance
Ametat Security Amarr Empire
92
|
Posted - 2013.06.07 08:57:00 -
[2] - Quote
In all honesty even if we set said districts to pump out a set amount of ISK gear over a set timer with PvE missions run every Hour that would honestly make being a PvE, Manufacturing corp worth while.
What I see here, and I love all you have said, is game modes where we get other corps sabotaging our manufacturing by dropping drones in our complexes to slow down our manufacturing timers, sending teams to destroy key structures and such, themed PvP game modes or meaningful PvE for manufacturing, salvage, Sleeper RnD so on so forth.
However there would need to be an ungodly amount of districts otherwise all we get is the top dog PvP corps dominating all aspects of the game which should not be the case.
However we probably would see more room for smaller corps to get into this because in all honesty the Big three cant be everywhere can they (not when they spend all their time making war on one another)
Not to mention we could see PvE corps supporting the larger PVP corps through arms supply, ISK loans etc, that would add a bad ass dynamic to PC where there is a niche crying out to be filled. |
Django Quik
R.I.f.t
621
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Posted - 2013.06.07 11:25:00 -
[3] - Quote
Ooh yeah hadn't thought about dropping offensive drones on districts.
But I don't think we'd need an ungodly number of districts for this to work. If you can do the PVE or a raid on every district every hour except the RT, that's 23 * 250 = 5,750 potential opportunities for even the most basic of corps to get involved in.
Ooh and another thing, district owning corps might like to contract out their PVE missions to other corps for when their own players aren't online. This thing really has limitless potential. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
4
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Posted - 2013.06.07 11:30:00 -
[4] - Quote
True Adamance wrote:In all honesty even if we set said districts to pump out a set amount of ISK gear over a set timer with PvE missions run every Hour that would honestly make being a PvE, Manufacturing corp worth while.
I'm all for ISK gear. But Aurum gear? No thank you. Not because I don't want it but because then Dust would make less money for CCP. And I want Dust to make money for them so we can continue playing it. |
Django Quik
R.I.f.t
621
|
Posted - 2013.06.07 11:34:00 -
[5] - Quote
Well, the reason I said aurum gear is that isk gear can be got just by getting the profits from selling clones on a district - aurum gear is more valuable and can't be gotten any other way without paying real money. It also wouldn't have a huge impact on CCPs aurum sales because you have no control over what you get, hence the random gear production. |
True Adamance
Ametat Security Amarr Empire
93
|
Posted - 2013.06.07 11:49:00 -
[6] - Quote
Django Quik wrote:Well, the reason I said aurum gear is that isk gear can be got just by getting the profits from selling clones on a district - aurum gear is more valuable and can't be gotten any other way without paying real money. It also wouldn't have a huge impact on CCPs aurum sales because you have no control over what you get, hence the random gear production.
You would essentially mean exlusive named sort of gear right? They kind you only get by participating in this kind of thing. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
37
|
Posted - 2013.06.07 12:28:00 -
[7] - Quote
What I'd love to see is station shootouts... In null sec I mean. Instead of having ships kill off the services, have Dusties run in and obliterate the opposing Alliance. Then if/when they win, station changes hands after battle automatically so no ransom crap happens lol. Same as POS shoots... I hate POS shooting in me carrier. Haven't got Dread skilled yet... |
steadyhand amarr
Amarr Immortal Volunteers
667
|
Posted - 2013.06.07 12:42:00 -
[8] - Quote
Once a pos goes into reinforcement Dust514 guys can rush in for the kill is whst I would like forcing both games to work together. While still allowing a fleet the option to come back the next day and finish the job :-P |
Mobius Wyvern
BetaMax. CRONOS.
1848
|
Posted - 2013.06.07 13:49:00 -
[9] - Quote
Django Quik wrote:I've been mentioning lately how desperately new gameplay is needed and then last night had a bit of a brainwave as to one way this could be done:
All districts have the option to become mining/manufacturing districts. You have to buy a new SI to do so but when you do your district now produces a daily amount of random aurum gear that goes directly into your corp armoury (yes, corp armouries would be needed for this too CCP!). The value of this aurum gear would obviously have to be reasonable and tweaked accordingly.
Since your corp is now gaining valuable gear, the value gained by producing clones should either be totally nullified or at least reduced. Initially, it could set that manufacturing districts only produce 40 clones per day instead of the 80 on other districts - future iterations could introduce an adjustable mechanism that allows you to reduce the clone output all the way to 0 in order to make more gear.
You could run PVE missions on these districts once an hour every day and success increases the amount of gear produced. My thoughts for this are that there are automated mining vehicles on the surface that randomly go around drilling for ore and minerals and stuff to take back to the refinery/manufacturing plant place. If you don't run the PVE mission, they just pick up the base amount but if you run a mission, your scanners (passive and active) now can detect where large ore/mineral deposits are and you can explore to find them and mark them for the harvester vehicles to locate. As well as slightly increasing the gear output for your corp, each player in the mission would gain some aurum loot and an isk reward.
These districts could be fought over in the typical PC fashion and only conquerable in the RT set corp battles. However, and this is where the real fun begins, if your district has a manufacturing SI, it can be raided by anyone at any time without warning (a notification could be sent out when the attackers load into the warbarge). This attack has no chance of conquering the district and does not affect clone count or clone production These raids also cost nothing to perform and do not require corps to have a district nor clones to attack with. In line with the PVE missions, a raid can only happen once an hour on each district.
In the raid 2 thing can happen: 1) The attackers can either work on hacking the storage areas to gain all of the gear that would have been produced in that hour (1/23rd of the daily total [manufacturing can't occur during the RT because of risk of attack]) or 2) The attackers can destroy the harvester vehicles and stop all manufacturing on the district until the harvesters can be reinforced at the next RT.
The really interesting bit of this comes when you say that a raid can be launched while players are doing the harvesting PVE mission and also that when a raid is launched, players from the defending corp can go down to defend against the raiders. In these situations the battles are winner takes all - if you don't win, you get nothing, like in PC battles.
Manufacturing districts would have really ramped up automated defenses - i.e. installations and hopefully drones; and the harvester vehicles would have an absolute tonne of eHP and decent automated anti infantry and anti vehicle turrets that only fire after being fired upon.
Further down the line we could have the ability for corps to purchase more and/or stronger defenses for their districts and more efficient or greater numbers of harvesters for better mining. In the distant future, when we have a full Eve link, the could even be mining only districts that produce ore/minerals to sell to Eve players.
The benefits of this system are numerous: - it gives us some PVE, both offensive and exploratory - smaller corps can get at least a little involved with PC - it sets a great foundation for future iterations - stealing stuff from the top corps while they aren't there would be really cool! All Industry needs to be done by EVE.
If people are worried about this game losing players now, try and consider what would happen if shooter players had to start worrying about producing the guns they use. |
Django Quik
R.I.f.t
622
|
Posted - 2013.06.07 13:59:00 -
[10] - Quote
Mobius Wyvern wrote:All Industry needs to be done by EVE.
If people are worried about this game losing players now, try and consider what would happen if shooter players had to start worrying about producing the guns they use. What I've put up there isn't industry. Industry implies you can choose what you make - this is just another SI which produces random gear. It wouldn't be the only way to get this gear, just an additional little bonus. No one would have to worry about "producing the guns they use".
And let's keep comments about losing players to the multiple nonsense threads already running please. |
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Beren Hurin
OMNI Endeavors Reverberation Project
522
|
Posted - 2013.06.07 14:17:00 -
[11] - Quote
Right now if you do the math, unless you are fighting less than once a week or something, the isk you make from clones doesn't compare to what a good corp can make from public matches. |
Abron Garr
Amarr Templars Amarr Empire
389
|
Posted - 2013.06.07 14:43:00 -
[12] - Quote
Mobius Wyvern wrote: All Industry needs to be done by EVE.
If people are worried about this game losing players now, try and consider what would happen if shooter players had to start worrying about producing the guns they use.
The manufacturing might need to be heavily EVE side, but I believe there should be mining in Dust for the resources to produce items. Also, there are players in EVE who have never manufactured an item and yet are never in want of ships or equipment. Some people enjoy logging in to create items and make money, I imagine Dust would have similar types of players. |
Django Quik
R.I.f.t
623
|
Posted - 2013.06.07 14:45:00 -
[13] - Quote
True Adamance wrote:Django Quik wrote:Well, the reason I said aurum gear is that isk gear can be got just by getting the profits from selling clones on a district - aurum gear is more valuable and can't be gotten any other way without paying real money. It also wouldn't have a huge impact on CCPs aurum sales because you have no control over what you get, hence the random gear production. You would essentially mean exlusive named sort of gear right? They kind you only get by participating in this kind of thing. Nah, I mean just normal aurum gear that you can buy with aurum on the market. If it was isk gear, there'd just be no point but aurum gear is more incentivising. Making it special stuff you can only get from this activity would mean that only a handful of corps would have access to it and that would be bad. |
Django Quik
R.I.f.t
623
|
Posted - 2013.06.07 14:48:00 -
[14] - Quote
Beren Hurin wrote:Right now if you do the math, unless you are fighting less than once a week or something, the isk you make from clones doesn't compare to what a good corp can make from public matches. A fully stocked district with a prod SI makes 10 million isk per day, other SIs make 8 million isk per day. Yes, a corp can easily make this money just as fast if not quicker by playing pub matches but they can also do both for twice the cash.
I'm not sure how this affects the PVE/raiding issue though |
Abron Garr
Amarr Templars Amarr Empire
389
|
Posted - 2013.06.07 14:49:00 -
[15] - Quote
Django Quik wrote:True Adamance wrote:Django Quik wrote:Well, the reason I said aurum gear is that isk gear can be got just by getting the profits from selling clones on a district - aurum gear is more valuable and can't be gotten any other way without paying real money. It also wouldn't have a huge impact on CCPs aurum sales because you have no control over what you get, hence the random gear production. You would essentially mean exlusive named sort of gear right? They kind you only get by participating in this kind of thing. Nah, I mean just normal aurum gear that you can buy with aurum on the market. If it was isk gear, there'd just be no point but aurum gear is more incentivising. Making it special stuff you can only get from this activity would mean that only a handful of corps would have access to it and that would be bad.
Aurum gear, no. Officer gear, yes. |
Django Quik
R.I.f.t
623
|
Posted - 2013.06.07 14:50:00 -
[16] - Quote
Abron Garr wrote:Mobius Wyvern wrote: All Industry needs to be done by EVE.
If people are worried about this game losing players now, try and consider what would happen if shooter players had to start worrying about producing the guns they use.
The manufacturing might need to be heavily EVE side, but I believe there should be mining in Dust for the resources to produce items. Also, there are players in EVE who have never manufactured an item and yet are never in want of ships or equipment. Some people enjoy logging in to create items and make money, I imagine Dust would have similar types of players. Yeah, even if there was manufacturing Dust side (which again is not what I'm suggesting in the OP), you'd still be able to buy your gear without having to make it yourself. The market would still exist, it would just be a player driven market instead of NPC controlled. |
Garth Mandra
The Southern Legion RISE of LEGION
17
|
Posted - 2013.06.07 15:06:00 -
[17] - Quote
Reefersmokintaz wrote:What I'd love to see is station shootouts... In null sec I mean. Instead of having ships kill off the services, have Dusties run in and obliterate the opposing Alliance. Then if/when they win, station changes hands after battle automatically so no ransom crap happens lol. Same as POS shoots... I hate POS shooting in me carrier. Haven't got Dread skilled yet...
Station warfare could be really cool. Stations are worth billions of isk and that could fuel a lot of combat for us bunnies.
CCP wants the games to be able to stand alone so I'd suggest make it so mercs are required to take stations but pilots have the option of blowing the station up if they can't get merc (and then building a replacement).
And we could easily have NPC contracts too.
+1 |
Driftward
Subdreddit Test Alliance Please Ignore
162
|
Posted - 2013.06.07 15:11:00 -
[18] - Quote
You would need to rethink the game mode where you can destroy the manufacturing gear for the entire day. Think of the fun the EU peeps and Australians would have crashing all of the USTZ districts manufacturing. Every. Single. Day. Or the opposite. Allowing that functionality would essentially make it untenable. Perhaps there could be a single daily timer for that mode to happen and it would start 1 hour after RT.
Also, would this mode require the use of clones? This is taking place on PC districts....kind of sounds like someplace to introduce different tiers of clones.
Finally, I doubt we will get any sort of PvE until probably the December patch at the earliest. Foxfour bashed some other game mode ideas mostly due to the amount of code time and development that needs to go into them. Not saying your idea isn't a good one. Just that it'll be a while. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4242
|
Posted - 2013.06.07 15:29:00 -
[19] - Quote
I don't like the idea of the SI churning up AUR items, it would be bad for CCP financially. I do love the idea of raiding other corps for their resources. |
Driftward
Subdreddit Test Alliance Please Ignore
162
|
Posted - 2013.06.07 16:25:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote:I don't like the idea of the SI churning up AUR items, it would be bad for CCP financially. I do love the idea of raiding other corps for their resources.
Exactly. Make it some unique items (rare) as in some officer gear, and just random ISK gear. Or just planetary resources, raw mineral and the like that can be sold for ISK. Incentive to get that is just fine. I always want more ISK. Keep the manufacturing on the EvE side but some of the resources could be generated by Dust.
For pure ISK profits it does need to be tenable (as in reducing PvP/E raiding to perhaps 4/day with a total take of about 10 mill and a 8v8 game mode so that player profits are ~300k per raider) Meh. getting to in depth again. |
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Django Quik
R.I.f.t
626
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Posted - 2013.06.07 16:58:00 -
[21] - Quote
Driftward wrote:You would need to rethink the game mode where you can destroy the manufacturing gear for the entire day. Think of the fun the EU peeps and Australians would have crashing all of the USTZ districts manufacturing. Every. Single. Day. Or the opposite. Allowing that functionality would essentially make it untenable. Perhaps there could be a single daily timer for that mode to happen and it would start 1 hour after RT.
Also, would this mode require the use of clones? This is taking place on PC districts....kind of sounds like someplace to introduce different tiers of clones.
Finally, I doubt we will get any sort of PvE until probably the December patch at the earliest. Foxfour bashed some other game mode ideas mostly due to the amount of code time and development that needs to go into them. Not saying your idea isn't a good one. Just that it'll be a while. You've got a point about the destroying manufacturing for a day and I was hesitant to include it at first but I like the idea that if you can't manage to complete the PVE enough to get the gear yourself, maybe you just go scorched earth on their asses.
I don't think it should require clones because that would mean you have to hold land in PC, again restricting it to only the top corps. Also, you can't gain clones or destroy the enemy's clones through this mode, so it doesn't seem fair to be able to lose clones by it.
As for Foxfour shooting down the other idea - POCOs are extremely complex and require a hell of a lot of work to get implemented. This mode can be done on current maps and the only extra work that would be needed is the AI and models for the harvesters (they've already been working on drones) and the mechanics for finding ore/minerals. |
Django Quik
R.I.f.t
626
|
Posted - 2013.06.07 17:06:00 -
[22] - Quote
Driftward wrote:KAGEHOSHI Horned Wolf wrote:I don't like the idea of the SI churning up AUR items, it would be bad for CCP financially. I do love the idea of raiding other corps for their resources. Exactly. Make it some unique items (rare) as in some officer gear, and just random ISK gear. Or just planetary resources, raw mineral and the like that can be sold for ISK. Incentive to get that is just fine. I always want more ISK. Keep the manufacturing on the EvE side but some of the resources could be generated by Dust. For pure ISK profits it does need to be tenable (as in reducing PvP/E raiding to perhaps 4/day with a total take of about 10 mill and a 8v8 game mode so that player profits are ~300k per raider) Meh. getting to in depth again. As I said earlier, there's no point in producing stuff that's already openly available to everyone on the market anyway. Not everyone has access to aurum gear, so it would be worth sacrificing clones to get it. If you just produced isk gear, it wouldn't be worth it because you'd get a random bunch of stuff you could have bought with the isk from clone sales.
Also, people would still buy aurum gear because you'd never be able to rely on the random aurum gear produced being the things you actually want. Besides, the majority of people actually spending money on this game are spending it on boosters rather than gear. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
38
|
Posted - 2013.06.07 22:39:00 -
[23] - Quote
Garth Mandra wrote:Reefersmokintaz wrote:What I'd love to see is station shootouts... In null sec I mean. Instead of having ships kill off the services, have Dusties run in and obliterate the opposing Alliance. Then if/when they win, station changes hands after battle automatically so no ransom crap happens lol. Same as POS shoots... I hate POS shooting in me carrier. Haven't got Dread skilled yet... Station warfare could be really cool. Stations are worth billions of isk and that could fuel a lot of combat for us bunnies. CCP wants the games to be able to stand alone so I'd suggest make it so mercs are required to take stations but pilots have the option of blowing the station up if they can't get merc (and then building a replacement). And we could easily have NPC contracts too. +1
Well it's not really blowing it up as just "flipping" it. Wish we could destroy them and replace with another. You just kill the station services such as Fitting, Medical bay, and a few others.
But yes, there is ALOT of null sec space that gets "flipped" every day and could fuel ALOT of null sec station contracts to where if a contract is assigned for Dusties to come and assume control of the station AFTER first reinforcement cycle, NO outside combat can occur to reinforce the station further. If no one is contracted to defend said station, the attacking Alliance in EVE automatically assumes control of station and Dust contract is paid in full in all fairness. But if the attacking team looses, outside combat can resume. If you added POS contracts in, it would be non stop action. All us EVE null/low sec members know how station/POS grinds are... |
Django Quik
R.I.f.t
634
|
Posted - 2013.06.08 11:15:00 -
[24] - Quote
Abron Garr wrote:Django Quik wrote:True Adamance wrote:Django Quik wrote:Well, the reason I said aurum gear is that isk gear can be got just by getting the profits from selling clones on a district - aurum gear is more valuable and can't be gotten any other way without paying real money. It also wouldn't have a huge impact on CCPs aurum sales because you have no control over what you get, hence the random gear production. You would essentially mean exlusive named sort of gear right? They kind you only get by participating in this kind of thing. Nah, I mean just normal aurum gear that you can buy with aurum on the market. If it was isk gear, there'd just be no point but aurum gear is more incentivising. Making it special stuff you can only get from this activity would mean that only a handful of corps would have access to it and that would be bad. Aurum gear, no. Officer gear, yes. The problem if you only made it officer gear is that there is a very small amount of officer gear available and it would be totally pointless for people at levels lower than the absolute top (prof 3 for every officer weapon). If it was aurum gear, it could be modules, equipment and even vehicles that lots of people can benefit from. |
iceyburnz
Crux Special Tasks Group Gallente Federation
613
|
Posted - 2013.06.08 11:41:00 -
[25] - Quote
If mining is in Dust I want it to be a proper industrial opertion requiring 16 players, utility vehicles and co-ordination.
having to set up a landing zone, moving the vehicles with the chance ofcourse another corp fins you on the planet and sends in thier own time to claim jump or simply kill you and steal your equipment.
I don:t want:
Not a guy running about on a battlefield with a hand held piece of equipment. Zapping randomly placed boulders inbetween sniper pot shots.
Thats kittening silly. |
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