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Caesarr Santiago
Kang Lo Directorate Gallente Federation
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Posted - 2013.06.07 00:13:00 -
[1] - Quote
(and not the PC, friendly fire kind) I couldn't find anything this specific while searching the forums so I thought it best to ask for help here(and here's hoping it's in the right section.) After spending about half a month or so getting familiar with Dust, I've been having trouble deciding what kind of job would suit me best.
I tried infiltration and front-line but didn't work too well a midst the chaos, I tried heavy support and defense but found it slow and dull, I tried Sniping to be the epitome of monotony if doing it well, and I felt like I was always fighting an uphill battle with Logistics. I found that the majority of the time I had the most fun and was the most helpful when I was out in field, hacking turrets and using them, planting Proximity Mines, blowing up enemy vehicles, stealth killing, and running a little murder taxi.
TL;DR: I seem to work best at sabotage and want to focus a build on doing that.
Problem is I'm having a bit of trouble deciding what the optimal build for this may be. I know for sure that I want to upgrade grenades for AV and Flux when in combat, as well as proximity mines for traps, equipment destruction, and MCC defense. But that's where what I'm sure of ends. For this build, versatility seems to be key so it's hard to want to focus on one skill too hard, but some things may require it.
The scout suit would be helpful in some ways, but dying from 3 bullets and low PG/CPU is a big turnoff. Assault seems to be the best choice so far, but I can be convinced other wise. I'm getting a feel the Flaylock Pistol/SMG sidearm combo but they may not be destructive enough. Actually, I'm pretty sure about going for light vehicles as well but I don't know what would be best for that either.
TL;DR,A: I'm just looking for build suggestions for a quick, destructive and annoying saboteur, and any advice would be much appreciated. |
Caesarr Santiago
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.06.07 04:44:00 -
[2] - Quote
Thanks for the reply Cyrius
Lots of good ideas, and some of that setup is very similar to what I was looking into. The main thing I can't decide on suit-wise is going Medium Minmatar or Medium Gallente. With the Minmatar, you get the speed enhancement and sidearm enhancement with tier 2 suits, as well as damage mods and shield tanking. With the Gallente, you are slower but naturally armor tank, and it has more LP equipment which seems a lot better for a saboteur's job (codebreaker, profile dampener, range amplifier, etc.) I'm leaning towards Gallente, but I'm still not sure. It will probably come down to the weapon I use.
The reason I wanted to go with dual sidearms was to save on SP, but to get a decent flaylock you have to spend as much as it would take to get a Light Weapon. So that's now left open. Whichever weapon it may be, I would prefer it to end encounters with minimal fire. I'm thinking the TAC or SR, and not because they're FOTM weapons, but because they're mid-long range weapons that deal high damage with good aim, and that seems like it would be crucial to this build.
Other than those two things, the build is starting to come together. |
Caesarr Santiago
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.06.07 07:57:00 -
[3] - Quote
dustwaffle wrote:Inanna Vishalli wrote:Good advice, going logistics would actually fix a few of the problems I was going to run into with this build. And, since I'm usually going to be out of the way of many direct firefights, having lower HP would still work out. That does raise the question however, should I focus on getting the logisuit first, or focus on getting my equipment, like the grenades and REs? At least for my first 500,000 SP.
EDIT: Just tried out ant fell in love, LOVE with the scramble rifle...where has this thing been the whole time >_> 500K SP isn't enough to be looking at the dropsuits, but I'd push towards them asap regardless. If you already have 500kSP free, save up and dump it into getting an advanced minnie logi suit which has 4 slots i believe, or is it the proto that has 4 slots, not sure so you'll have to check. At the very least I think the basic suit gives you 3 equip slots. Reason is, it doesn't take too long to save up SP for the explosives, less than 200k in total i think, whereas getting to your advanced logi suit will take quite a long time.
Right on then, I'm going to try out one more test build before going forward but I should be set. I'll give an update in a few days from now to see how it's going. Until then....I really hope I can get over the logi color scheme (it makes my eyes sad.)
Thanks again for the advice :) |
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