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SILVERBACK 02
BetaMax. CRONOS.
106
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Posted - 2013.06.06 21:25:00 -
[1] - Quote
#1Posted: 2013.06.06 19:34 | Report | Edited by: Sam Tektzby Like Through whole that nerfs etc. Iam DEFO for implementation of optional respec for some cost, like cca 10 000 000 ingame curency. I think its only fair way how playerbase can overcome whole that nerfs and "balancing" stuff.
COPY AND PAST THIS, LITTER THE FORUMS WITH THIS AND CCP MIGHT LISTEN.
if you dont want this to happen go throw yourself out of an airlock -_- |
True Adamance
Ametat Security Amarr Empire
80
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Posted - 2013.06.06 21:29:00 -
[2] - Quote
For this they better not use is an use AURUM. Its a great way for them to make money and discourage players from constantly respeccing all the time, other wise what is the point of CCP implementing a skill tree with roles that players should be specialising in.
I was more for the 6mthly Free Respec for players idea but.... |
MCEINSTEIN08
Defective by Design
4
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Posted - 2013.06.09 12:56:00 -
[3] - Quote
What about the option to RESPEC every 2-3 mil SP?
I think if you have the ability/option to RSPEC from times to times, it will be a good incentive for people to keep playing.
Average Joe will get to the RESPEC every 3-4 months. Lets saying you are getting 4-5k SP per game average, 10 games a day (2-3 hours of playing per day). playing 5-6 days a week... you see where I am going with this.
I know some people will get there much faster with augmentations, and log-in 23.5 hours a day.....
But for the average player it would take couple of months.
I am a Assault MERC. right now and with the actual configuration I will probably never RESPEC in any other Roles EVER!
I had an advantage over some of the newer players as I played the closed and open beta, and CCP let me keep all my SP points. Even though I just reached the 6 million SP, I will probably never play any other roles because of the competitive level of this game.
This would be an option for the players to explore the entire game, not just part of it!
Example: Right now I will never play with an heavy DROPSIT nor any guns that fits the heavy suit. Nor the Scout DROPSUIT, nor a shot gun.... and so on!
Thank you for your consideration. |
jenza aranda
BetaMax. CRONOS.
1797
|
Posted - 2013.06.09 13:01:00 -
[4] - Quote
sorry but no, its just not going to happen. |
Joseph Ridgeson
WarRavens League of Infamy
218
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Posted - 2013.06.09 13:02:00 -
[5] - Quote
This game is stuck between a Rock and a Hard Place. The Rock is the Arcade Style gameplay that FPS/FTP get a lot of steam on and the Hard Place is the EVE consequence/hardness. The Rock suggests that having some flexibility would be more fun while the Hard Place demands the game to be intense.
No one can really decide or agree on where the game should be; Rock or Hard Place.
Be well. |
Malkai Inos
Opus Arcana Orion Empire
363
|
Posted - 2013.06.09 13:03:00 -
[6] - Quote
There's already a thread on this subject that explains at lenght the issues with optional respecs. Please have a read through this if you are interested in this as to not force everybody repeat the same arguments all over again. |
ICECREAMK1NG
WARRIORS 1NC
532
|
Posted - 2013.06.09 13:10:00 -
[7] - Quote
Yeah, why on earth would you expect one of the most basic core attributes of every other FPS to be in DUST.
Get a grip.
Can't you see how well things are going with the PB, and how popular this AAA game is. |
MCEINSTEIN08
Defective by Design
4
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Posted - 2013.06.09 13:14:00 -
[8] - Quote
jenza aranda wrote:sorry but no, its just not going to happen.
Even though I do not understand, I appreciate the response.
Thank you. |
jenza aranda
BetaMax. CRONOS.
1799
|
Posted - 2013.06.09 13:24:00 -
[9] - Quote
MCEINSTEIN08 wrote:jenza aranda wrote:sorry but no, its just not going to happen. Even though I do not understand, I appreciate the response. Thank you.
The idea of this game is that your decisions and your actions have consequences. When you decide to do one thing, it could stop you from doing another. By spending skill points on one thing, it will take you a while to skill save up the points to skill into something else.
By adding the ability to change your mind, you are just trivialising what should be a very important choice. By making it a pay option, it just becomes a pay to win option where you can just pay X Aurum to spec into the flavour of the month. Things change in terms of ballence quite often, by skilling into what is considered the most powerful option, you should accept the risk that it may change instead of paying for the option of getting something new.
This is why CCP will not allow people to respec any time they want, thats why im majorly against anything like this. |
sammus420
Goonfeet
87
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Posted - 2013.06.09 13:28:00 -
[10] - Quote
jenza aranda wrote:MCEINSTEIN08 wrote:jenza aranda wrote:sorry but no, its just not going to happen. Even though I do not understand, I appreciate the response. Thank you. The idea of this game is that your decisions and your actions have consequences. When you decide to do one thing, it could stop you from doing another. By spending skill points on one thing, it will take you a while to skill save up the points to skill into something else. By adding the ability to change your mind, you are just trivialising what should be a very important choice. By making it a pay option, it just becomes a pay to win option where you can just pay X Aurum to spec into the flavour of the month. Things change in terms of ballence quite often, by skilling into what is considered the most powerful option, you should accept the risk that it may change instead of paying for the option of getting something new. This is why CCP will not allow people to respec any time they want, thats why im majorly against anything like this.
While skilling into stuff should be a very important choice, the nature of CCPs frequent nerfs and buffs turn making choices into a crapshoot. What might have been very good choices one day can be turned into really, really bad choices the next, due to no fault of the player.
That is why I support an expencive ($10 or so) Aurum option for a skill respec. |
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Tectonious Falcon
Phaze O n e
523
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Posted - 2013.06.09 13:29:00 -
[11] - Quote
My IQ drops every time I read one of your threads. |
Joseph Ridgeson
WarRavens League of Infamy
218
|
Posted - 2013.06.09 13:32:00 -
[12] - Quote
sammus420 wrote: While skilling into stuff should be a very important choice, the nature of CCPs frequent nerfs and buffs turn making choices into a crapshoot. What might have been very good choices one day can be turned into really, really bad choices the next, due to no fault of the player.
That is why I support an expencive ($10 or so) Aurum option for a skill respec.
That is the Pay to Win part. After a big change (say the addition of a Super Tank), the people that pay 10 bucks and say "I want this NOW" have a flat out advantage over those that will spend weeks getting them. If there is some kind of Respec, it should not have anything to do with real cash.
As I said previously: Rock and a Hard Place.
Be well. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1261
|
Posted - 2013.06.09 13:34:00 -
[13] - Quote
Normally, I would vote against respecs, but the way game mechanics have been changing on a whim and all the bugs with certain mechanics we to stop people from getting duped with things not working as intended. Look at the engineering skill for vehicles, that horrible iron sight on lasers, and mass drivers to get a good idea of what I'm talking about. Just for speccing to those 3 things you should be entitled for a respec until they're finally fixed and rebalanced. |
Malkai Inos
Opus Arcana Orion Empire
364
|
Posted - 2013.06.09 13:36:00 -
[14] - Quote
sammus420 wrote:jenza aranda wrote:MCEINSTEIN08 wrote:jenza aranda wrote:sorry but no, its just not going to happen. Even though I do not understand, I appreciate the response. Thank you. The idea of this game is that your decisions and your actions have consequences. When you decide to do one thing, it could stop you from doing another. By spending skill points on one thing, it will take you a while to skill save up the points to skill into something else. By adding the ability to change your mind, you are just trivialising what should be a very important choice. By making it a pay option, it just becomes a pay to win option where you can just pay X Aurum to spec into the flavour of the month. Things change in terms of ballence quite often, by skilling into what is considered the most powerful option, you should accept the risk that it may change instead of paying for the option of getting something new. This is why CCP will not allow people to respec any time they want, thats why im majorly against anything like this. While skilling into stuff should be a very important choice, the nature of CCPs frequent nerfs and buffs turn making choices into a crapshoot. What might have been very good choices one day can be turned into really, really bad choices the next, due to no fault of the player. That is why I support an expencive ($10 or so) Aurum option for a skill respec. The issue with balance making stuff useless is a balance and communication issue. It can and should be adressed directly by improving communication of upcoming changes and and a generally more carefull approach to balancing, not by changing an otherwise unrelated game mechanic, bringing a plethora of its very own problems while only curing the symptoms.
Let me stress that this has all been talked about earlier and that we are just repeating old arguments here. |
Richard Sebire
Osmon Surveillance Caldari State
27
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Posted - 2013.06.09 14:25:00 -
[15] - Quote
jenza aranda wrote:sorry but no, its just not going to happen. Is there a minimum age before you can post a forum topic The forums recently seem to be full of children boasting about what ever they can Thankfully there is a profanity filter employed. The age of reason seems to be at an end
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DUST Fiend
OSG Planetary Operations Covert Intervention
3566
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Posted - 2013.06.09 14:30:00 -
[16] - Quote
jenza aranda wrote:MCEINSTEIN08 wrote:jenza aranda wrote:sorry but no, its just not going to happen. Even though I do not understand, I appreciate the response. Thank you. The idea of this game is that your decisions and your actions have consequences. When you decide to do one thing, it could stop you from doing another. By spending skill points on one thing, it will take you a while to skill save up the points to skill into something else. By adding the ability to change your mind, you are just trivialising what should be a very important choice. By making it a pay option, it just becomes a pay to win option where you can just pay X Aurum to spec into the flavour of the month. Things change in terms of ballence quite often, by skilling into what is considered the most powerful option, you should accept the risk that it may change instead of paying for the option of getting something new. This is why CCP will not allow people to respec any time they want, thats why im majorly against anything like this.
Except that your actions DON'T have consequences, other than possibly RUINING any fun you can have with this game because you aren't a 1337 spreadsheet master and you screw up your build a little.
As much as you might want to believe that this game has any ties to EVE, they're minor and trivial at best. I used to be against respec's, but at least in EVE if you screw up your SP a bit, you still have a TON to do.
You know what you do in DUST if you screw up your SP?
You get bored, die, or both.
Great for the game, I know. I'm so happy that this is open for discussion and that we're hashing out ways to help new and old players alike properly spend their SP, or give them options to revert bad decisions made through a painful lack of information or guidance.
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sammus420
Goonfeet
87
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Posted - 2013.06.09 15:01:00 -
[17] - Quote
Joseph Ridgeson wrote: That is the Pay to Win part. After a big change (say the addition of a Super Tank), the people that pay 10 bucks and say "I want this NOW" have a flat out advantage over those that will spend weeks getting them. If there is some kind of Respec, it should not have anything to do with real cash.
As I said previously: Rock and a Hard Place.
Be well.
If it's not done with real cash then EVERYONE will do it, there is no amount of ISK that would be enough to prevent people from respecing as soon as a Super Tank comes out. |
Malkai Inos
Opus Arcana Orion Empire
364
|
Posted - 2013.06.09 15:03:00 -
[18] - Quote
sammus420 wrote:Joseph Ridgeson wrote: That is the Pay to Win part. After a big change (say the addition of a Super Tank), the people that pay 10 bucks and say "I want this NOW" have a flat out advantage over those that will spend weeks getting them. If there is some kind of Respec, it should not have anything to do with real cash.
As I said previously: Rock and a Hard Place.
Be well.
If it's not done with real cash then EVERYONE will do it, there is no amount of ISK that would be enough to prevent people from respecing as soon as a Super Tank comes out. That's why it shouldn't be, period. And it's just one of the many problems that respecs entail. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1264
|
Posted - 2013.06.09 15:13:00 -
[19] - Quote
For anyone arguing that players should live with the consequences of their actions, players investing their time/SP/ISK/AUR into specializing have only been getting rewarded with nerfs because of terrible balancing. It's like playing a game of Rock Paper Scissors where the the scissors wind up getting dulled because they can cut rock too and rock needs to be chipped away because it crushes scissors too hard and paper needs a buff because its too small to cover rock. |
Malkai Inos
Opus Arcana Orion Empire
364
|
Posted - 2013.06.09 15:21:00 -
[20] - Quote
Cosgar wrote:For anyone arguing that players should live with the consequences of their actions, players investing their time/SP/ISK/AUR into specializing have only been getting rewarded with nerfs because of terrible balancing. It's like playing a game of Rock Paper Scissors where the the scissors wind up getting dulled because they can cut rock too and rock needs to be chipped away because it crushes scissors too hard and paper needs a buff because its too small to cover rock. Again. Your motivation is perfectly understandable and i feel your pain but respecs are just masking the underlying issue and on top of that damage the SP system to the point of becoming obsolete.
You want to break something that i and many other players value highly to unbreak what you value highly. The difference is that your broken toy can (and should) be fixed by adressing it's actual issue (better balancing and communication thereof).
Mine will be broken beyond repair. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1267
|
Posted - 2013.06.09 15:35:00 -
[21] - Quote
Malkai Inos wrote:Cosgar wrote:For anyone arguing that players should live with the consequences of their actions, players investing their time/SP/ISK/AUR into specializing have only been getting rewarded with nerfs because of terrible balancing. It's like playing a game of Rock Paper Scissors where the the scissors wind up getting dulled because they can cut rock too and rock needs to be chipped away because it crushes scissors too hard and paper needs a buff because its too small to cover rock. Again. Your motivation is perfectly understandable and i feel your pain but respecs are just masking the underlying issue and on top of that damage the SP system to the point of becoming obsolete. You want to break something that i and many other players value highly to unbreak what you value highly. The difference is that your broken toy can (and should) be fixed by adressing it's actual issue (better balancing and communication thereof). Mine will be broken beyond repair. Don't get me wrong, I don't want this to happen but at the same time until they can figure out how to properly balance this game players shouldn't be forced to pay for their mistakes. This would only be a temporary solution until things are set right and would be easier than having to hand out optional respecs. Once everything is properly balanced and functional we can go back to the canonical rules of New Eden, but right now the 4th wall has long since broken. |
MCEINSTEIN08
Defective by Design
4
|
Posted - 2013.06.09 16:00:00 -
[22] - Quote
So this is what it boils down to:
Once you make your choice, you are stuck with it, good or bad!
So now the games are catching up with some reality, choices have "Definite" consequences!?! Really?!?! Yes, choices have consequences, just not "written in stone" type of consequences,
Come on people, the whole purpose of gaming is to escape reality! Become what you want to become! Good or bad!
Don't get me wrong, I like the game, just some of the features I dislike.
So just explain to me, how do I take advantage of the whole game? In the life time of this game very few if no-one will ever change role (once chosen) and go through all the option this game as to offer?
This game has so many options to choose from, so many Dropsuits, Guns, Vehicles, multiply all this by 4 for each race... And also male or female (have to say this is the first FPS with both) UNBELIEVABLE.... but also unattainable!
This is going to be the first time I play a game, where I cannot explore all my options (without unrealistic life expectations).
I understand there is a close connection to EVE, but after all it still only a game.
Thank you. |
Dysnomia Pandora
Third Rock From The Sun
2
|
Posted - 2013.06.09 17:12:00 -
[23] - Quote
Maby a good idea to get respec limit, for example once you past the 10mil sp mark you cant respec no more. Cus im sure lotsa new players dunno what they do at start and just screw up. Im not even talking about rebalancing or anything, altho i can save more then 1mil sp with the new alterations to thenskill tree.
I still suport the optional respec, it wont effect the gameplay for 1 bit. People are still gonna specialize in something once they understand how the game and everything in it works.
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hooc order
Deep Space Republic
278
|
Posted - 2013.06.09 17:22:00 -
[24] - Quote
jenza aranda wrote:sorry but no, its just not going to happen.
Petition calling for Jenza's resignation incoming. |
Scheneighnay McBob
Bojo's School of the Trades
1500
|
Posted - 2013.06.09 17:25:00 -
[25] - Quote
Broken logic is broken
All respecs do is allow people to play the FOTM, and take advantage of nerfs. If people would just play what they enjoyed, instead of what's OP, nobody would be crying for a respec. |
xjumpman23
Royal Uhlans Amarr Empire
288
|
Posted - 2013.06.09 17:30:00 -
[26] - Quote
DUST514 needs respecs (at least in the short term until CCP can hire competent people to properly balance the game, and CPM0 can establish a CPM actually voted on by the community)
Once we get rid of the know-nothings who have a position we might be able to actually properly balance this game.
#freexprotoman23 |
Django Quik
R.I.f.t
643
|
Posted - 2013.06.09 17:31:00 -
[27] - Quote
This is really only an issue while nerfs and buffs are happening so much with the 'new' release. They will gradually become less and less as the game progresses and the balance actually balances. I'm all for offering players a refund on the SP spend on stuff that is majorly changed but unlimited respecs of any kind (paid with isk or aurum or free) are a bad idea.
You shouldn't be able to just one day decide 'I'm bored with being a logi, I want to be a heavy now' and just suddenly have proto heavy stuff - if you decide to go another route, you should have to work through all the levels of that route before getting to the top. |
Creed 'Jigsaw' Vacarus
Kilrathi Knights DARKSTAR ARMY
0
|
Posted - 2013.06.09 17:34:00 -
[28] - Quote
A better idea would just for CCP to implement a once a month option to respec one of your characters. So you use this option, and it reset's your skill points, but it can only be used on one character, and only once every thirty days. This accounts for Nerfs/changes, as well as new gear that will be added so on and so forth. |
Malkai Inos
Opus Arcana Orion Empire
367
|
Posted - 2013.06.09 17:40:00 -
[29] - Quote
Creed 'Jigsaw' Vacarus wrote:A better idea would just for CCP to implement a once a month option to respec one of your characters. So you use this option, and it reset's your skill points, but it can only be used on one character, and only once every thirty days. This accounts for Nerfs/changes, as well as new gear that will be added so on and so forth. Or we just scrap the skillsystem because it's obviously of no worth at all for anyone and does not provide any gameplay value watsoever at that point.
The point of skills is beeing permanent. Remove the permanent part and all what's left is a 3month powergrind. I hate grinding for the sake of it. |
Kinmura Muramatsu
S.e.V.e.N.
1
|
Posted - 2013.06.09 17:40:00 -
[30] - Quote
jenza aranda wrote:sorry but no, its just not going to happen.
I fully agree and i dont think it should happen, why give us dust players a re spec when ever we want it and not the EVE players? Because it would ruin the game and tuns of people would be pissed off even more. this is why we are given alts and its not like you have to spec into one thing, weather its sniping or heavys ect if EVE players do not get rep specs the why should we be the lucky ones to? Does not make sense |
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