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dday3six
Intrepidus XI Omega Commission
3
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Posted - 2013.06.14 01:39:00 -
[1] - Quote
Personally I think some sort of respec would be a good idea to help the game's meta to evolve at a faster reactive rate. However I think it should be limited by some combination of increasing cost per use, a timer similar to character termination and/or a limit on how many can be done per week. |
dday3six
Intrepidus XI Omega Commission
3
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Posted - 2013.06.14 06:18:00 -
[2] - Quote
Maken Tosch wrote:Sam Tektzby wrote:Maken Tosch wrote:Sam Tektzby wrote:dday3six wrote:Personally I think some sort of respec would be a good idea to help the game's meta to evolve at a faster reactive rate. However I think it should be limited by some combination of increasing cost per use, a timer similar to character termination and/or a limit on how many can be done per week. Exactly how i told, for some cost. But CCP dont listening, they-Śre deaf to us..they-Śre deaf to game. alpha to omega CCP doesn't listen to anything that has the potential to harm the economy. Maybe iam to "oldschool", but in days when games were original and awesome, doesnt mater on graphix etc. GAME WAS ABOUT GAMER not about PROFIT!! Not that economy. I'm talking about the New Eden economy. You know, the one that we will merge into in the coming months or maybe next year. Respecs have a negative effect on the New Eden economy. They create too much market shock as market traders won't have a clue on what suit or module to profit from or predict trends on. This alone can have a cascade effect that can hurt the player driven market.
By that same rationale balance changes, updates, patches etc are also bad for the proposed future economy. All it would do is allow players to profit from popular items and/or resources for a longer period of time while the playerbase adjusted and skilled toward the next big thing or balance changes, updates, patches etc changed the meta. Ability to respec would just need to be factored in as dominate strategies were formed and countered. Not having respecs just simplifies the system allowing market traders to be less informed and still turn a profit from slow skill tree progression.
It's honestly likely that CCP just doesn't want to deal with changes to infomation stored server side. |
dday3six
Intrepidus XI Omega Commission
5
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Posted - 2013.06.15 20:28:00 -
[3] - Quote
Maken Tosch wrote:@dday3six
Then explain how Eve Online has been doing just fine under this concept without suffering much if any market shock, genius.
How long has Eve been doing just fine with it's 10 year head start? It's also got people who are pouring massive amounts of whatever currency their country spends into it. People tend to be less apt to put something down if they've made an investment in it. However this is Dust, not Eve. While Eve and Dust exist in the same universe, they are not the same game, and they are not subject to "What works in Eve, therefore must work in Dust". The playerbase is different, the gameplay style is different. Players seriously need to stop hiding behind Eve as a shield from criticisms about Dust. |
dday3six
Intrepidus XI Omega Commission
11
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Posted - 2013.06.17 22:39:00 -
[4] - Quote
Maken Tosch wrote:dday3six wrote:Maken Tosch wrote:@dday3six
Then explain how Eve Online has been doing just fine under this concept without suffering much if any market shock, genius. How long has Eve been doing just fine with it's 10 year head start? It's also got people who are pouring massive amounts of whatever currency their country spends into it. People tend to be less apt to put something down if they've made an investment in it. However this is Dust, not Eve. While Eve and Dust exist in the same universe, they are not the same game, and they are not subject to "What works in Eve, therefore must work in Dust". The playerbase is different, the gameplay style is different. Players seriously need to stop hiding behind Eve as a shield from criticisms about Dust. There are a lot of things in Eve that don't work in Dust. However, there are three things that are absolute and are not subject to change regardless of what culture it is in. They are: 1. Adapt or die. 2. Don't use what you can't afford to lose. 3. Accept the permanent consequences of your choices. These are the rules of New Eden. Otherwise known as the core principles of New Eden. These rules are the supreme laws of the land and space. You can go ahead and advocate other changes for all I care, but don't expect to be able to change these three rules.
Number 1 and 2 I don't have a problem with, it's #3 that's my issue. Permanent consequences when the whole or at least most of the picture are visable is one thing. However we have placeholders for not only unreleased weapons but also the passive skills of specialized dropsuits besides lacking all racial and other dropsuits. Gear is horrendously balanced and subject to continual shifts until ironed out. We've sparse info released on what's even coming out, or updates as to when. A player's ability to judge what the consequences are is severely hindered by the unknown. And what's the answer, hoard SP for an undetermined length of time. Play longer, one day you'll be able to spec into the what really interests you.
Since the game's clearly unpolished, a respec option until it's at least Dust is more refined, so players would have a better imagine of what the consequences, would go a long way. |
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