Poplo Furuya
Crux Special Tasks Group Gallente Federation
3
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Posted - 2013.06.07 04:20:00 -
[1] - Quote
1. Nope, race determines avatar and free starter fits. Said fits are relatively uniform and usually left behind for greater things pretty early on anyway.
2. Dren are servicable but Advanced Dropsuits (the level 3 ones) will have the capacity to outperform them a fair margin while still being very affordable. As for advice on skills, a good part of that is what you find yourself wanting to do. As such I'll just cover the basic 'useful for everyone' stuff:-
- Armor Upgrade and Shield Upgrade - passive 5% boost to armour and shields with each rank, these skills make you permanently tougher.
- Dropsuit Core Upgrades, Dropsuit Electronics, Dropsuit Engineering - increase your maximum CPU and PG, lets you cram your dropsuits full of more and better toys.
- Shield Extenders - the real crown jewel of this skill comes right at the end, where it unlocks the final shield extender. The basic is +22 shields, the enhanced +33 and the complex... well, for some reason it's +65. Being able to slot these will grant you a great boost in survivability.
- Grenades - level 1 grants you basic Locus (frags), Flux (shield disrupting) and AV (anti-vehicular) grenades. All are cheap, the Locus and Flux drain less CPU/PG and they come in packs of three instead of two.
If you want to go support Logistics is the go-to suit. The Logistics thread in this forum should have a wealth of information. The brief primer on each race's different suit is as follows: Amarr if you want to be not particularly good at anything, Caldari if you don't want to die, ever, Gallente if you want the world's best utility belt and Minmatar is decent all-around with nothing really remarkable about it.
3. Specialisation is usually the way to go when you've found something you really want to do. Until then dabbling's fine. Some things perform pretty good at the basic level anyway, others less so.
4. The Dren ought to fare well enough. Branching into two weapons is fine, weaponry is actually not as much of an SP sink as Dropsuit Command and Dropsuit Upgrades in order to get to the important stuff, the cost of Operation skills ain't so bad. Level 3 typically unlocks the weapon variant that's the best middleground between effectiveness and cost. |