Zat Earthshatter
Ghosts Of Ourselves
311
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Posted - 2013.06.06 20:30:00 -
[1] - Quote
Krasymptimo wrote:By having it as a light weapon, the heavy can use it, but can also open up interesting tactics like scout mortar teams, that quickly rush into position, start their bombardment with burst mortars, then GTFO.. I believe that's the purpose of the mortar anyway: a light artillery that can bombard a location and then leave before a counterattack can reach them. The only issue I see is lore-wise, being that a trait of the current Plasma Cannon is, as a volatile ball of plasma, it loses effectiveness outside of short-medium range (there aren't many long-range weapons in DUST for some reason) This can be resolved by having a Mortar mode firing the entire charge in the form that it's loaded in the breech. This usage also falls in-line with EVE hybrid ammo, as well as allowing the PC to function as it does now outside of Mortar functionality. As for switching into and out of the mode, the PC is short-range enough that ironsights aren't needed - use L1 to switch to Mortar mode. |
Zat Earthshatter
Ghosts Of Ourselves
311
|
Posted - 2013.06.07 03:01:00 -
[2] - Quote
Krasymptimo wrote:Fair points made, and a great idea for using L1 to switch to Mortar mode
Also, towards the gears of war method, I guess it will add in communication so team mates have to say whether he was short or too far Although L1 would switch to Mortar mode, it wouldn't necessarily use a physical sight - it could use a "map-scope" to highlight a target area to fire at, but you can be effective with either one. I do think, however, that the choice should be taken into balancing - the map-scope is far easier to aim, so it needs a drawback in comparison to a physical artillery ironsight.
If both were used, I would make the ironsight version a single-shot-reload (as currently) that would deal very high damage to compensate for having to aim indirectly. The ironsight itself would be a leaf-sight, fitting into its Mortar designation. Useful for AV or highly-skilled users looking for challenging kills. Also, this would likely be a Breach version using DUST nomenclature.
The version that uses a map-scope to aim would carry multiple charges in its firing chamber, and fire semi-automatically. Obviously, the individual charges would do less damage. The end result of this version is a tight scattering of charges that would suppress enemies. I would assume this to be the Standard should these ideas be implemented.
Final notes: the design of a Leaf mortar sight is a vertical sight with notches representing distance, and a slider that moves as the weapon is tilted. You go to the notch that matches distance-to-target, then fire. Those who played Far Cry 2 would know that such a sight can be very accurate when the user is skilled - and equipped with a map or other method of identifying target range. |