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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
81
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Posted - 2013.06.06 20:58:00 -
[1] - Quote
Targeting can be done in a similar method to Gears of War. That was actually really easy to use:
Gears Mortar |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
82
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Posted - 2013.06.07 04:10:00 -
[2] - Quote
Krasymptimo wrote: Fair points made, and a great idea for using L1 to switch to Mortar mode
Also, towards the gears of war method, I guess it will add in communication so team mates have to say whether he was short or too far
I've actually never needed anyone to tell me how to aim it, once you get used to it it's incredibly easy to judge the distances and how angled you need to make the shot (holding the fire button extends mortar distance, releasing launches the strike).
It also tells you how many meters the shot will travel, so if you can judge your approximate distance you ought to be okay.
That aside, friendly intel is never a bad thing!
I would push for the GoW style aiming over the map because having the game load up the map takes precious time away from you while firing, and it's kind of an "easy mode" mortar. Being skilled with the mortar is something you oughta be able to be proud of (and if you've never played GoW, trust me, the Mortar isn't that hard to shoot reliably) |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
83
|
Posted - 2013.06.07 14:40:00 -
[3] - Quote
Krasymptimo wrote:Quote: This is slightly larger than a Small Missle Turret and the same blast radius as a Breach Mass Driver and grenades, and let me tell you, this would hardly amount to anything. I know network latency, hit detection, and projectile trajectory and flight time all contribute to the poor quality of damage registration, but if this "Plasma Motor" should be implemented, then the radius needs to be MUCH larger. 9m at least
a 9m radius is an 18m diameter blast, that results in an 254 m^2 blast area, I think that's too huge An alternative idea would be to have the Plasma Mortar fire several rounds that deviate slightly from what you'd expect the target destination to be. Lower damage per projectile in accordance with the amount of projectiles fired (ie. 4 projectiles launched, damage per projectile = 1/4 total) and the weapon becomes more "supportive" rather than a WP Printing machine. It will cover a somewhat wider area with the same total applicable damage, but with less strength vs. a single dropsuit (power vs vehicles remains the same due to vehicle size)
One major reason to consider this is it puts the Mortar in a tactically advantageous spot. You may not be making a lot of kills with direct strikes (assuming you can get/are getting them) but you now have a slightly higher chance of at least hitting one target. And hitting one target out of a squad makes the fight easier for your squadmates currently engaged in combat. So if you can support them by knocking out the shields of 3 or 4 enemies, your squad's chances of winning the engagement increase by a large portion. You "soften" the opposition rather than completely eliminate it.
This makes the mortar a support weapon that will be highly desired when a squad needs to hit a highly defended area. For example, in Domination mode with the objective under enemy hands. Having one guy stay back raining mortars on the enemy location to weaken them is a FAR more useful asset than a guy who's mortar isn't hitting the enemy, or just another guy with an AR playing spray and pray. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
87
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Posted - 2013.06.07 21:21:00 -
[4] - Quote
Krasymptimo wrote:^ - What if this mode of fire is how a default mortar operates, and the Breach is a single shot round of pure devastation? Breach is Caldari, right? I think we'll have to flesh out what we would expect from the different variants first.
Obviously since it would be Gallente tech, it is already in "Assault" configuration and doesn't need to be thought up. So if we assume Standard (Assault) to fire 4 projectiles in rapid succession into a target area with limited spread, let's see (For number's sake we will assume total damage of the Assault variant to be 1,000 at 250 per round, only because it's a nice number, not suggesting it should be like this):
Burst (Minmatar): Burst variants typically fire in a "semi-auto" fashion as opposed to fully automatic. A 'Burst' Mortar could launch 6 rounds instead of 4, but in two bursts. So 2 sets of 3 mortar rounds launched, with each round doing 180 damage (1080 total). The rounds would keep the same spread as the Assault version, though due a lower projectile count the amount of area covered under fire is lower (per volley). Effective area of the weapon will be higher due to it firing two volleys per charge.
Tactical (Amarr): Tactical variants offer better zoom capabilities with high rates of fire for good medium-long range capabilities, but lose damage output as a result. For tactical superiority, the Tactical Mortar should offer increased range (capable of lower firing angles) by about 65-75m but decreased overall damage. 4 shots with 200 damage per round for 800 total applicable damage. Not as much shock and awe but requires less movement to get situated by the operator.
Breach (Caldari): Breach variants fire very slowly with high damage rounds, and usually offer tighter coverage. Increased charge time would apply to the Breach variant, but it could fire a single mortar round capable of 1,200 damage on a direct hit with an "okay" splash radius. This makes it the most effective variant against vehicles but leaves you the most vulnerable.
Feel free to share if you can come up with better ideas. These are in no way well thought out, haha. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
111
|
Posted - 2013.06.09 17:21:00 -
[5] - Quote
Kaughst wrote:According to the Feedback page about a couple of months ago.....
"[REQUEST] Mortar-like weapons Update: We have a design that will give the Mass Driver a secondary fire mode that is very similar to a mortar and other designs for "area of effect" weapons as well. For now we are focusing on imporving existing weapons first. "
Frankly, I would like the Mass Driver to stay as the mortar weapon and leave the Plasma Cannon as the 'RPG' of Dust, maybe just make the plasma cannon's secondary as a longer charge and therefore a lengthier and faster shot. Yeah but plasma mortars sound way more awesome. |
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