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Kaze Eyrou
ROGUE SPADES EoN.
274
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Posted - 2013.06.09 17:40:00 -
[1] - Quote
Wait.
Let me clear something up. OP, just to let you know I believe meta 1 Active Scanner has a precision of 46 not 45.
This means that the level 1 Active Scanner will not scan Light Frames at all. Which makes later sense in the story posted below on page 1.
I'm assuming he might have had a Scout suit but even if he had a Light Frame suit, the meta 1 Active Scanner will not pick up even a Light Frame suit. |
Kaze Eyrou
ROGUE SPADES EoN.
275
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Posted - 2013.06.10 12:24:00 -
[2] - Quote
Chankk Saotome wrote:Kaze Eyrou wrote:Wait.
Let me clear something up. OP, just to let you know I believe meta 1 Active Scanner has a precision of 46 not 45.
This means that the level 1 Active Scanner will not scan Light Frames at all. Which makes later sense in the story posted below on page 1.
I'm assuming he might have had a Scout suit but even if he had a Light Frame suit, the meta 1 Active Scanner will not pick up even a Light Frame suit. CONFIRMED in game CCP's data dump is really a mess.... A LOT of bad data honestly. Ha ha... I know what you mean.
Plus great job to the guide. I was going to write one but you beat me to it. I hope you don't mind my giving some numbers and stats input every once in a while. (Currently level 3 in Active Scanning, planned on level 5).
+1 to all your guide posts btw. |
Kaze Eyrou
Turalyon 514
347
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Posted - 2013.09.03 08:15:00 -
[3] - Quote
Chankk Saotome wrote:HUGE delay before responding to any of this. CCP keeps tweaking and adjusting these "little" thing without our knowledge but I will state the following until I'm corrected, again:
Modules WORK but their benifit is minimal despite numbers because the actual real-world benefit is not something people generally notice, such as scan profile, scan precision, etc.
These are CQC skills. They work across Field of Vision, not circular radar.
Anyone thinking these will benefit their sniper is missing the point. These are skills for ninja scouts and CQC assaults who want to pick up enemies ahead of them whom they are sneaking up on and to likewise not be seen through walls by enemies checking their 6. Oh wow. Good to know. I had been wondering about if these modules would affect a sniper. Kinda depressing though because I'm finding more and more snipers are sitting at the optimal range of being rendered, meaning they can see us with their Tac Sniper rifles, but we can't see them due to bad render distance.
In any case, I'm starting to see a couple of people start to run scanners. One instance I've noted the message notification was changed:
"You have been scanned!" - This hasn't changed, however..
"Scan attempt prevented!" - I believe this one is the new changed notification.
In any case, shorter messages = better for us.
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