Shion Typhon
Intara Direct Action Caldari State
17
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Posted - 2013.06.06 06:09:00 -
[1] - Quote
Aero Yassavi wrote:THEDRiZZLE Aqua teen wrote:Aero Yassavi wrote:The way CCP is doing "maps" is simply having different terrain then using sockets to insert the same collection of various surface infrastructures. Problem is we only have 5 different terrain sets and only a handful of surface infrastructures (and no racial variants for surface infrastructure we have currently).
So yeah it doesn't appear like we have much now, but once they start adding even just a few things it will add a lot of different "map" variations.
EDIT: What ever happened to that procedural generated terrain tool CCP talked about a long time ago so they can make all the thousands of districts unique while using their socket approach to ensure good gameplay flow? Ive been building maps for almost a decade i understand how it works its aggravating because its not as hard as they make it seem CCP isn't trying to make a handful of maps though like in every other game, they are trying to make literally thousands of maps to cover all of New Eden. I mean, I believe New Eden has some 67,000 planets and that's not even including the multiple districts on each (granted they're not all temperate, but we're going to move on from temperate eventually). How aggravating does that sound? There's no way they can sit there and actually DESIGN all those maps, as such they are not taking the typical approach to building maps. The one thing I'm concerned of is that CCP may have been having trouble with the procedural terrain generator creating good enough landscapes for battles and perhaps scrapped it. I only say this because we are not fighting on one planet now, we are fighting on several. They all just have the same exact terrain.
Procedural generation of FPS maps is doomed to utter failure. They all end up total rubbish from an FPS viewpoint. Flow and cover and such are absolutely vital. The existing maps are already poor quality, we don't want them worse.
You can spice up the same map with tweaks, look at Mass Effect 3 multiplayer, they use acid rain, snow storms, night time, roving nanite swarms etc etc to make existing maps different. Though we probably shouldn't suggest high end environmental effects to CCP, I think that might be the last straw that causes the game to implode.
FPS maps need to be designed by hand, if this means maps need to be reused for multiple planets, too bad. |