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True Adamance
Ametat Security Amarr Empire
52
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Posted - 2013.06.05 21:50:00 -
[1] - Quote
Im just looking at gameplay from Uprising and trying to compare it to other games that I have played to think about what I like and don't like about Dust and its become blaringly obvious that the reason I stick with this game has nothing to do with the actual game itself and more to do with interesting lore, mechanics, and so forth.
I mean the lore of EVE, and by extension Dust is incredible, so much player created content, a universe that has its own current events, ancient histories and races, item desciptions, etc.
More so than this the potential of the DUST/EVE link is nearly limitless when it can get implemented on a meaningful level, so that both sides of the divide can see what they are getting and what we can offer.
I looked into Planetside 2 today because I knew it was coming to the PS4 and while it is most definitely not my favourite shooter of all time (due to overly stylised character models) what I did notice was how it was played. Massive amounts of players working with massive amounts of vehicle support, using various tactics (squad based, platoon based, company based), as well as generally less laggy servers and relatively smooth movement and aim mechanics.
This is what I thought Dust would be. MMO (Massively Online Multiplayer) FSP but what we have not is 16 vs 16 which is not massive at all. MAG had up to 128 players working smoothly in a single massive battle map with rolling objectives that could change hands and become the centres of huge brutal fire fights, en masse charges, vehicular blockades and bombardments, etc. Planetside 2 had all of this. Massive number of players in close proximity, exterior objectives, cover, and utility structures as well as building for interior combat, bunkers, and much much more.
Basically what I feel like is that this game as entertaining and enjoyable as it can be sometimes doesn't quite live up to the hype that we probably imagined it would all those years ago. I remember being really excited when I saw Dust 514's trailers and closed beta release. While the initial few months were great, getting into corps, making allies and friends, building a character there isn't enough to keep long term players around.
I mean I just hit the 7m SP "competitive level" and all im doing is what Ive always done. I could pick this game up in 6 months time, re adjust myself to the controls and get back into it, however beyond that for long term players ISK means nothing, AURUM is just real world ISK, and PC is the massive **** waggling contest it was always meant to be.
For Planetside for those who don't know the server is divided up into territories held by the three factions which constantly are lost and gained and actually flow like a battlefield, in Dust we are transported from level to level, all of which are about the size of one Planetside combat zone. In comparison to a game with smoothed out aim and movement, larger maps, and more players what does Dust do that no other game does?
Corporations- That is what keeps me around (not to mention enslaving Minmatar scum). The chance that one day I'll be able to see my whole corp deploy to a single battlefield, or a company of each corporation in the alliance throwing down their best and brightest to fight over terrain in a multi hour match where we are utterly defeated or reign supreme, where the corp can develop players who don't want to enter straight up combat matches all the time and can PvE across half a dozen game modes.
Dust 514 is not ready to be played as a game, but its players are ready. |
RedRebelCork
Ahrendee Mercenaries
107
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Posted - 2013.06.05 21:55:00 -
[2] - Quote
I feel your feel.
I need moar. |
Jammeh McJam
NEW AGE EMPIRE The Family Syndicate
11
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Posted - 2013.06.05 21:56:00 -
[3] - Quote
1 word...
yes |
SVER Loyalist
Seykal Expeditionary Group Minmatar Republic
2
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Posted - 2013.06.05 22:02:00 -
[4] - Quote
Yeah PS2 will cripple dust, as all the ex-maggots will move on. |
True Adamance
Ametat Security Amarr Empire
53
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Posted - 2013.06.05 22:04:00 -
[5] - Quote
It's not even a complaint really is just me wondering where all of the MMO was? FPS is there and its okay, but where are the corp sized matches, the massive infantry and tank drops from the trailers?
If there were more people per game I wouldn't even give a damn about KDR and that crap (which I kind of do now since its the only way to measure how much Ive improved) and would go for the wins like a crazy man. |
Django Quik
R.I.f.t
616
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Posted - 2013.06.05 22:04:00 -
[6] - Quote
That's not QQ - that's valid comparison and analysis. The umbrella that Dust lives under is MMO - you have access to massive numbers of players from across the world - but the battles are not. Even when the battle counts go up to 24 vs 24, that's still not MMO worthy.
You might say that battles are kind of like instances or raids in other MMOs but the point is that those other MMOs have the other open world environments where you can have hundreds or even thousands of players doing stuff together. Dust will never truly be MMO until there are areas with no artificial player count caps. |
Skihids
The Tritan Industries RISE of LEGION
1530
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Posted - 2013.06.05 22:09:00 -
[7] - Quote
True Adamance wrote:It's not even a complaint really is just me wondering where all of the MMO was? FPS is there and its okay, but where are the corp sized matches, the massive infantry and tank drops from the trailers?
If there were more people per game I wouldn't even give a damn about KDR and that crap (which I kind of do now since its the only way to measure how much Ive improved) and would go for the wins like a crazy man.
The trailers feel like they were made by a completly different company for a completely different game. |
True Adamance
Ametat Security Amarr Empire
58
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Posted - 2013.06.05 22:10:00 -
[8] - Quote
Django Quik wrote:That's not QQ - that's valid comparison and analysis. The umbrella that Dust lives under is MMO - you have access to massive numbers of players from across the world - but the battles are not. Even when the battle counts go up to 24 vs 24, that's still not MMO worthy.
You might say that battles are kind of like instances or raids in other MMOs but the point is that those other MMOs have the other open world environments where you can have hundreds or even thousands of players doing stuff together. Dust will never truly be MMO until there are areas with no artificial player count caps.
Yeah so I understand that this would be classed as a "flashpoint" in the EVE universe but even flash points vary in size and scale from 10 men to 100 men to far far more.
Planetside 2 (which will be my fall back example) has a massive battlefield, huge each individual hex biome is the equivalent of 1 skirmish match with players able to move from one biome to another to keep driving towards enemy territory. As it stands these flash points have no meaning. There is not interactive planet map of FW matches where we can work of wearing down districts held by the faction until the flip.
It just feels like another shooter with nothing on the line. |
gbghg
L.O.T.I.S. RISE of LEGION
2025
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Posted - 2013.06.05 22:15:00 -
[9] - Quote
A love child between planetside 2's scale and dust's meta is what needs to happen. |
True Adamance
Ametat Security Amarr Empire
58
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Posted - 2013.06.05 22:17:00 -
[10] - Quote
gbghg wrote:A love child between planetside 2's scale and dust's meta is what needs to happen.
Make it happen. I'll go get Planetside 2 all you need to do is seduce Dust.
But seriously this should happen. PS2 got the scale of Sci Fi fighting down, what Dust got right was atmosphere, aesthetics, and the meta. |
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Mobias Wyvern
Crux Special Tasks Group Gallente Federation
73
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Posted - 2013.07.06 09:21:00 -
[11] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
148
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Posted - 2013.07.06 09:43:00 -
[12] - Quote
SoomTM
All I can think of. I mean, when the majority of Dust is played in instant battles which have no impact whatsoever and the only other options either give you nothing to care about or are limited to a very elite few thenit is safe to say Dust 514 is still in it's infancy. Heck, that may be giving it too much, Dust 514 hasn't even left the womb.
I accept it though. A lot of work has to be put into something as large scale as these ambitions in order to make it work. It has admittedly taken a lot longer than I have hoped, but strangely enough I feel compelled to believe that CCP will get there as they have with EVE. Though do to how long I'm expecting this to take (getting the core mechanics down and all) I'm not even worried about skill points or isk, I'm just playing the game as another typical FPS whenever I have time to spare and never too much at one time. I'm getting into the lore and role playing. I'm making friends who believe in the potential as well. Then when the day does come that Dust 514 begins to scratch it's potential, I will have loads of SP from passive alone as well as good understanding for the lore and connections within the community.
For what its worth, if Dust 514 were to be finished now and slated as simply another PSN shooter, I'd probably still play it from time to time since I do honestly find it enjoyable currently. However we all know Dust 514 is meant for more, and we are all eager for it. |
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