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Mike Poole
Kirkinen Risk Control Caldari State
147
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Posted - 2013.06.05 17:32:00 -
[1] - Quote
CCP Wolfman wrote: My fellow wolf is correct, the mass drivers are suffering from a couple of technical issues. The first is a problem with how we check splash damage for partially occluded targets. The second is a client/server de-sync issue for the projectile which is exacerbated in poor network conditions.
We have made fixes for both of those issues internally and have been testing them over the last few days. So far weGÇÖve been getting good results. Unfortunately these fixes are on both the client and the server so they canGÇÖt be easily hotfixed in the same way as the TAC updates weGÇÖre putting out. They will be in the next full update.
CCP Wolfman
They know what the problems are. They know how to fix the problems. They HAVE the fixes made and tested. They refuse to release the fix.
The bugs effecting the Mass Driver are WEAPON BREAKING, rendering an entire series of weapons near useless outside of any situation where you're not firing at someone 5 feet away from you on perfectly flat ground with zero obstacles anywhere in sight.
In any other game fixing problems like this would have been a top priority, getting the fix out to the players as soon as possible would have been a top priority.
For CCP though? Well first they nerf the weapon, removing the splash range and damage that helped cover up the obvious flaws. Then they get around to actually fixing it when they're good and ready and everyone that wants to actually use a Mass Driver can sit and spin until they decide when the next full update happens.
Would people but up with this bull**** if it was happening with a more commonly used weapon? If all of a sudden after today's TAC patch all AR fire was registering 5 feet away from where you actually aimed would people accept "Oh, well we fixed this issue but golly it's too hard to fix right now so come back in a month or so." an an answer? |
Mike Poole
Kirkinen Risk Control Caldari State
147
|
Posted - 2013.06.05 17:41:00 -
[2] - Quote
Malkai Inos wrote:Changes to the tac were implented purely serverside, thus needed no confirmation from SONY. The MD changes involve client modifications wich require greenlighting from SONY to come live.
The MD changes are for a weapon breaking bug. Hell it goes even beyond weapon breaking since the effect actually extends to all explosive damage types and is simply the most obvious with the Mass Driver.
If something that critical isn't worth running past Sony for the sake of fixing the game then I don't know what is.
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Mike Poole
Kirkinen Risk Control Caldari State
147
|
Posted - 2013.06.05 17:49:00 -
[3] - Quote
If CCP wanted to save money they should have gotten it right the first time.
Who tests a game and says "well shucks it looks like the smallest incline in the terrain occludes any nearby explosive damage and if you fire at anything other than perfectly flat ground the explosion actually registers god knows where but nowhere you were actually pointing" and then schedules for a release?
Again, if this problem were applied to any popular weapon would you people be insisting that everyone just suck it up and wait a month or two for CCP to fix it? |
Mike Poole
Kirkinen Risk Control Caldari State
147
|
Posted - 2013.06.05 17:51:00 -
[4] - Quote
Aquinarius Zoltanus wrote: This is some pretty wild exaggeration. The Mass Driver is a bit weaker than it should be because of this, but it is by no means unplayable or 'weapon breaking'.
Seriously? You consider having a weapon's shots not actually registering anywhere near where you're aiming as "a bit weaker than it should be"?
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Mike Poole
Kirkinen Risk Control Caldari State
147
|
Posted - 2013.06.05 18:02:00 -
[5] - Quote
Fiddlestaxp wrote:Why can't we get a temporary increase to damage or splash radius to compensate for the broken mechanics? And then you switch the stats back when you fix it... If you can't have the correct fix, why not *A* fix? Is duct tape popular in Iceland?
That would have been the logical thing to do. Taking an already broken weapon, smashing it against the wall and then realizing "holy **** this thing is horrible now" should have been followed by an immediate reversal if not even a partial reversal to the previous specs to at least cover up the obvious bugs as much as possible.
They have the old specs, they could have been implemented in as easy a hotfix as the TAC changes but instead CCP has decided to screw over anyone that actually wanted to use the weapon because in their super private games people actually enjoyed using it.
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Mike Poole
Kirkinen Risk Control Caldari State
147
|
Posted - 2013.06.05 18:21:00 -
[6] - Quote
hooc order wrote:May i be the first to propose the following:
There will always be broken unusable weapons in Dust...simply because weapon design in dust is all about nerfs rather then making compelling skill based weapon designs.
This will never change. CCP has its hammer and the world is full of nails.
Anyway it is massdrivers turn to be the crap weapon. Enjoy it will you can...in a few months it will be some other weapon's turn.
Are you kidding?
This isn't a pure issue of CCP nerfing the damage or anything else because people were complaining about it being OP.
The very mechanics behind the weapon, behind all explosive damages, are broken. Explosions don't actually register where the animations pop up and any explosions that do register can be entirely blocked by minor terrain issues.
The Mass Driver could have it's current reduced stats and work perfectly fine if you could actually get its hits to register where you are aiming and slight inclines or rubble didn't protect people like blast proof bunkers. |
Mike Poole
Kirkinen Risk Control Caldari State
147
|
Posted - 2013.06.05 18:46:00 -
[7] - Quote
Iron Wolf Saber wrote:Felix Faraday wrote:Hoping this affects Dropship missles too. I swear I've hit right next to people, and no splash damage whatsoever. From what I understand the bug affects ALL projectile based weapons. So missiles, plasma cannon, mass drivers, grenades, flaylock. And yes the fix would require a Sony Approved deployed code.
People don't realize how wide spread these bugs actually are.
I've jumped onto the back of tanks with small missile turrets and it's horrible. Near point blank range with explosions bursting all around people and they walk away with zero damage.
People have just gotten used to believing "oh, I must have missed" when launching projectiles or tossing grenades when more often than not it's probably just the totally ****ed game mechanics that CCP is in no hurry to fix.
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Mike Poole
Kirkinen Risk Control Caldari State
147
|
Posted - 2013.06.05 18:52:00 -
[8] - Quote
hooc order wrote:Mike Poole wrote:[quote=hooc order]
This isn't a pure issue of CCP nerfing the damage or anything else because people were complaining about it being OP. . yes it is. before the uprising nerfs no one complained about how mass driver was broken....well i guess they complained it was OP and therefor needs to be nerfed. But they say that about every weapon that actually works.
People didn't complain about the MD bugs because the pre-nerf specs helped cover up the desync issues. The wider splash radius meant there was a larger chance that even if the round landed god knows where you had a chance of your target being within that range.
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Mike Poole
Kirkinen Risk Control Caldari State
147
|
Posted - 2013.06.05 19:06:00 -
[9] - Quote
Jin Robot wrote:Maybe if you cried louder or longer, it would enable CCP to fix this quicker... Or maybe you could just stop
They have the fix. It's done. There's nothing to be quick about it.
They're just too cheap/lazy/ignorant to bother implementing it.
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