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Thread Statistics | Show CCP posts - 0 post(s) |
Malkai Inos
Opus Arcana Orion Empire
284
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Posted - 2013.06.05 17:38:00 -
[1] - Quote
Changes to the tac were implented purely serverside, thus needed no confirmation from SONY. The MD changes involve client modifications wich require greenlighting from SONY to come live. |
Malkai Inos
Opus Arcana Orion Empire
284
|
Posted - 2013.06.05 17:47:00 -
[2] - Quote
Aquinarius Zoltanus wrote:Malkai Inos wrote:Changes to the tac were implented purely serverside, thus needed no confirmation from SONY. The MD changes involve client modifications wich require greenlighting from SONY to come live. Also, I believe that each time they patch through Sony, it costs them a significant amount of money. So it's understandable that they want to wait and lump it together with other updates/fixes. (and this is coming from a fellow Mass Driver user) This and they probably cannot just submit several modifications for testing. When the MD fix is not checked before the major patch is done everything gets delayed or they pay a hefty bonus for bothering twice the QA personell.
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Malkai Inos
Opus Arcana Orion Empire
286
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Posted - 2013.06.05 18:36:00 -
[3] - Quote
Iron Wolf Saber wrote:Felix Faraday wrote:Hoping this affects Dropship missles too. I swear I've hit right next to people, and no splash damage whatsoever. From what I understand the bug affects ALL projectile based weapons. So missiles, plasma cannon, mass drivers, grenades, flaylock. And yes the fix would require a Sony Approved deployed code. Any word on borderline random vehicle turret aiming i.e. shots beeing massively affected by vehicle movement?
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Malkai Inos
Opus Arcana Orion Empire
286
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Posted - 2013.06.05 18:44:00 -
[4] - Quote
Iron Wolf Saber wrote:Malkai Inos wrote:Iron Wolf Saber wrote:Felix Faraday wrote:Hoping this affects Dropship missles too. I swear I've hit right next to people, and no splash damage whatsoever. From what I understand the bug affects ALL projectile based weapons. So missiles, plasma cannon, mass drivers, grenades, flaylock. And yes the fix would require a Sony Approved deployed code. Any word on borderline random vehicle turret aiming i.e. shots beeing massively affected by vehicle movement? I wouldn't know if it affecting those too. I was rather generally asking if this issue is beeing looked at aswell.
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Malkai Inos
Opus Arcana Orion Empire
296
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Posted - 2013.06.05 20:43:00 -
[5] - Quote
Mike Poole wrote:Jin Robot wrote:Maybe if you cried louder or longer, it would enable CCP to fix this quicker... Or maybe you could just stop They have the fix. It's done. There's nothing to be quick about it. They're just too cheap/lazy/ignorant to bother implementing it. The circumstances have been explained to you. You can now choose to be an adult or not.
Your call... |
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