ZDub 303
TeamPlayers EoN.
290
|
Posted - 2013.06.06 16:21:00 -
[1] - Quote
I would consider making the starter dropsuits for new players a little better.
Like a standard level suit with standard level mods, maybe reach out to the community for suggestions on how to better build these loadouts.
Allow them to stay in the academy for a long while, I mean a LONG while... we're talking like 5 million SP. Then have an option to 'graduate' from the academy at any time after 10k WP, at which point the starter suits are all gone and the free LAV will be gone as well.
They can use the academy as a way to farm up millions and millions of isk if they so choose, and by 5 million SP they will just barely start to be effective in advanced level suits. This helps ease them into the current IB system, and they will have a much better platform to start from (50+ million isk and 5 million SP).
Also, I think new player experience would be greatly enhanced if you follow my suggestion I just posted here: https://forums.dust514.com/default.aspx?g=posts&t=85253&find=unread
At the very least, make advanced suits have the same module layout. This means that players with advanced suits, while not as powerful as proto suits, can still remain competitive to a degree by being able to fit the same module layout (just maybe not of the same quality) as prototype suits.
Also, bringing, even slightly higher rewards to FW will help incentivize veteran players to stay away from pubstomping in IB. It will still happen but not so badly as it is now. (im talking like double the isk and SP per match, to compensate for longer warbarge wait time and also to just bring a high risk high reward scenario into the game). Do it right though, to prevent afk farming. IB can be the 5 SP/s + 1 SP/WP, while FW can be 1 SP/s + 10 SP/WP.
These slightly minor changes would help new player experience a ton, without requiring a ton of programming and major infrastructure changes.
Also completely agree, that somewhere in the game, like maybe a screen that pops up when you first unlock dropsuit command, that states the design philosphy behind each racial variant. (i.e. high shields caldari vs high armor gallente vs etc)
Also consider, for new players.. to lock SP spending and dropsuit building until they've acquired that 10k WP. Limit them to starter suits (make more of them and make them better) to just get a feel for the game first, cause I know I dumped my SP into crap I had no idea about and regretted it immediately, if I had been forced to play a few games first I would've been in a much better position to spend my SP.
Also, increase starting SP to around 1 million or so to compensate for the drastically higher prices of skills in uprising. Give new players a 2 million SP bonus pool, and implement the SP rollover system (god i hope that is in 1.2). This will help new players get up to the 5-6 million SP they will need to begin to complete with us 11-15 million protobears.
thats all i've got for now. I know its not much about designing UIs and stuff like a lot of people posted here, but these are still easy changes that can really help new players. |
ZDub 303
TeamPlayers EoN.
472
|
Posted - 2013.06.25 03:50:00 -
[3] - Quote
Aikuchi Tomaru wrote:I strongly disagree. We have about 7000 players at max online at the same time. Making 3 different modes would split these 7000 players not only between 5 modes, but between 15 modes. This means you would have about 470 players on every mode. You should also consider that only a few players have prototype gear and most of the player base probably only uses militia or standard gear.
This ^
You can't create additional modes or the playerbase will fracture too much.
We would be better off remaking the existing matchmaking options.
Something Like:
[Academy] - Open to all players regardless of SP, militia gear only Queue Options: None - randomly selects match. (i.e. functions exactly like it does now)
[Instant Battle] - High Security Contracts, CONCORD bans the use of experimental prototype gear in High Security space. Queue Options: Ambush, Ambush OMS, Skirmish, Domination.
[Faction Warfare] - Low Security Space - no restrictions. Queue Options: Caldari, Gallente, Amarr, Minmatar. (this suggestion gets rid of the merc tab interface, which doesn't work very well imho. However, allowing team queue for this would be sweet!!
[Planetary Conquest] - Low Security/No Security Space - player driven content - no restrictions. Queue Options: player driven content... no queue options. |