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Thread Statistics | Show CCP posts - 2 post(s) |
RoundEy3
Condotta Rouvenor Gallente Federation
27
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Posted - 2013.06.05 18:12:00 -
[1] - Quote
Ok, I'm going to say what I would have liked to walk into the first time I played this game. In this set of ideals I will try to present principles and points of view more than any actual #'s where they may apply, as the in game numbers and values are always changing anyhow. So here it goes.
--1. THE INTRO VIDEO-- a. The intro video should be changed. Launching the game one should meet a video that opens their view to New Eden and where DUST fits into it.
b. I imagine an outside in perspective. Meaning you open up with distant views: Solar systems, stars, suns, black holes consuming planetary bodies at a surreal distance. Then you begin to inform the player of the solar systems, how the known systems are divided up amongst the 4 empires. Talk about how this space and the planets in these regions are important to them. (Perhaps throw in a little EVE background here to add to "Why are they fighting"
(The first visual story point here being to start off from a vast perspective and begin to funnel down to what is happening.)
c. Then begin to show a few action scenes. I inagine a quick pacing range of images from the space conflicts of EVE down to the dirt where the metal meets the meat to a quick flash of death to a clone and the stripping force of it's conscience being spit into a new body.
(Here, mostly an action scene of the stuff that is going on around what you will be doing)
--2. CHARACTER CREATION-- a. After the intro you go to your character creation much like you do now. The character creation process currently does it's purpose well I believe.
--3.THE FACTION TERMINAL-- a. After your character is created you should be ported to a Faction Terminal. This would be a governmental recruitment center that your character would first appear in.
(my thinking here is since it is your character's first time doing anything, that before you are allowed to be cloned repetetively and be shipped off anywhere you get educated here at the Terminal.)
b. The point of the terminal is mostly for role play immersion efforts, but from here there could be learning terminals/videos/ exercises, and a port to the academy. Other applications of the Faction Merc terminal could be implemented as well.
c. After you do what you want to do there you are finally issued your first batch of equipment that you own, given access to your portable merc quarters, and given cloning rights and resources.
(I feel a character, story immersion part is needed between character creation and ending up in the merc quarters, and that's the point of the Faction terminal. Plus it has much unsaid potential for expansion I think. Also, the terminal part could be optional I suppose, but you would be issued better/more stuff if you go through it by your parent faction)
--4. MERC QUARTERS-- a. The Merc quarters is now yours. It is the habitat of your currently animated self. From here you should have access to news feeds all relevant and non relevant (immersion)
b. Within the merc quarters there should be 3 battle resources: - CORP hiring resource. where corps could put up advertisements, applications, info, whatever you make available to them. Once you join a corp this terminal would become your corp battle finder area. - Faction Battles. Since it was initially your chosen faction that sent you on your way there should be a division of battles so you can fight for them. I imagine loyaty points and faction discounts would work well with this idea. - Finally a Freelance Digest, a insta battle/ pick your highest bidder battle finder. Basically a battle finding resource that doesn't fit into Corp or faction battles.
That's my first go at this, thoughtful feedback appreciated. |
RoundEy3
Condotta Rouvenor Gallente Federation
29
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Posted - 2013.06.06 13:38:00 -
[2] - Quote
RoundEy3 wrote:--3.THE MILITIA OFFICE-- a. After your character is created you should be ported to a militia office. This would be a governmental recruitment center that your character would first appear in.
(my thinking here is since it is your character's first time doing anything, that before you are allowed to be cloned repetetively and be shipped off anywhere you get educated here at the Terminal.)
b. The point of the office is mostly for role play immersion efforts, but from here there could be learning terminals/videos/ exercises, and a port to the academy. Other applications of the Faction Merc terminal could be implemented as well.
c. After you do what you want to do there you are finally issued your first batch of equipment that you own, given access to your portable merc quarters, and given cloning rights and resources.
(I feel a character, story immersion part is needed between character creation and ending up in the merc quarters, and that's the point of the militia office. Plus it has much unsaid potential for expansion I think. Also, the terminal part could be optional I suppose, but you would be issued better/more stuff if you go through it by your parent faction)
This was a part out of my first idea outline. I changed my original idea of a Faction Terminal to the Militia Offices which are linked to Factional Warfare in Eve.
Many of the specific ideas of others about training tutorials, videos, resources could be implemented at the Militia office. I picture the offices providing a virtual mental uplink to these types of battle simulations and guides. Makes sense, since you can already transfer your mind around from clone to clone.
The Office should be a teched out recruitment center represented by the faction that owns the office. I am thinking very far into the future of the game where you can visit the representative milita offices for different corps within faction space for missions, both PvP and PvE.
Beyond the militia office when you move to your merc quarters you should have an implanted PDA for merc referencing. This should be the encyclopedia mentioned by others. It is a culmination of info you have acquired and links to the training and tutorial videos and explainations you would find in the militia offices.
I will continue to flesh out the militia offices idea.
I really like people's suggestions of having access to an informative chat channel, and an in game first time email checklist. These resources would help wrap all of the information together in an intuitive and immersive way. So much information overload has to be interesting in the very least.
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RoundEy3
Condotta Rouvenor Gallente Federation
33
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Posted - 2013.06.07 16:48:00 -
[3] - Quote
I have made a considerable amount of edits to my original post and wanted to put them out there. I'm not trying to spam or get likes, I just want the people taking ideas to read them. Thanks
--1. THE INTRO VIDEO-- a. The intro video should be changed. Launching the game one should meet a video that opens their view to New Eden and where DUST fits into it.
b. I imagine an outside in perspective. Meaning you open up with distant views: Solar systems, stars, suns, black holes consuming planetary bodies at a surreal distance. Then you begin to inform the player of the solar systems, how the known systems are divided up amongst the 4 empires. Talk about how this space and the planets in these regions are important to them. (Perhaps throw in a little EVE background here to add to "Why are they fighting")
c. Then begin to show a few action scenes. I inagine a quick pacing range of images from the space conflicts of EVE down to the dirt where the metal meets the meat to a quick flash of death to a clone and the stripping force of it's conscience being spit into a new body.
(The first visual story point here being to start off from a vast perspective and begin to funnel down to what is happening. I lightly tried to apply the idea of a cycle from the beginning to the end of what you see. The concept of suns and stars, to a blackhole twisting matter into the unknown. To the end, where the life and death cycle of merc clones in conflict is seen on the ground)
--2. CHARACTER CREATION-- a. After the intro you go to your character creation much like you do now. The character creation process currently does it's purpose well I believe.
--3.THE MILITIA OFFICE-- a. After your character is created you should be ported to a militia office. This would be a governmental recruitment center that your character would first appear in. This would be the ideal place to interact with your first NPC's. I figure, faction officers, other mercs, concerned civilians. There are many possibilities.
(my thinking here is since it is your character's first time doing anything, that before you are allowed to be cloned repetetively and be shipped off anywhere you get educated here at the MO. Also this would maintain the character detail that the character you made is/was a citizen, not some conjured entity.
b. The point of the terminal is mostly for role play immersion efforts, but from here there could be learning terminals/videos/ exercises like some tutorials described in detail by others, and a port to the academy. The tutorials and battle simulators would be accessed via some neural/ virtual uplink. Other applications of the Milita office could be implemented as well. It is a modular type of location that would provide expaination, involvement within locales of New Eden, and would help to make you feel like the game is bigger than you.
c. After you do what you want to do there you are finally issued your first batch of equipment that you own, given access to your portable merc quarters, and given cloning rights and resources. The milita office exploration and learning part could be optional with the choice upon arriving to go straight to your merc quarters, but you sould be issued better/more stuff if you go through it by your parent faction.)
(I feel a character, story immersion part is needed between character creation and ending up in the merc quarters, and that's the point of the Militia Office. Plus it has much unsaid potential for expansion I think.)
--4. MERC QUARTERS-- a. The Merc quarters is now yours. It is the habitat of your currently animated self. From here you should have access to news feeds all relevant and non relevant (immersion)
b. Within the merc quarters there should be 3 battle resources: - CORP hiring resource. where corps could put up advertisements, applications, info, whatever you make available to them. Once you join a corp this terminal would become your corp battle finder area. - Faction Battles. Since it was initially your chosen faction that sent you on your way there should be a division of battles so you can fight for them. I imagine loyaty points and faction discounts would work well with this idea. - Finally a Freelance Digest, a insta battle/ pick your highest bidder battle finder. Basically a battle finding resource that doesn't fit into Corp or faction battles.
c. Essentially once your in your MQ either by direct skipping of the Militia Office services or by training in all prior exercises you are free to battle and explore the items, strategies, and play options all on your own.
d. The player should have access to information, fit and equipment resources, training videos/ tutorials via a kind of in game encyclopedia. I imagine an implanted PDA that can be accessed by thought. (there could be a neat interface that pops up with this info as if you had it indexed in your mind.
EDIT: Within the outline I see the ideas of others, myself, and what is already present in the game coming togerther to feel like you are indeed stepping into a large and expansive universe. |
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