KING CHECKMATE
Seraphim Auxiliaries
430
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Posted - 2013.07.31 02:17:00 -
[1] - Quote
Taking in consideration i can go 3+ K-D ratio with milita gear i think its a lack of understanding of the game and the fact new players CANT really learn because they are getting stomped every single game.... Not directly a WP or SP problem here.:
1-New player starts playing Dust= Typical message making him feel important bla bla. After neo-com is explained the player will be taking a TRAINING mission. This training mission will cover Every basic action he can take and of course how to read the map.(Stuff like throwing grenades,repairing,planting R.Explosives,shooting an AR,taking objectives etc...).Obviously the controller gets explained here too. This grants an extra of 100.000 SP.
2-After the player is done with the Training mode 2 ADDITIONAL / OPTIONAL training modes options will appear,that will NEVER disappear:
-Weapon Classes: Where the player can test ALL the weapons. He can stay in this training for how long he may want testing all weapons,even proto class ones.You get to ''play'' a small course shooting at different ''holograms'' representing enemy mercenaries.After you are done , you can change weapon/Side weapon and test again. -Vehicle Classes: Where a player gets to drive a powerful shield/armor tanks with different mods, LAV's and learn how to use a drop ship.Same, unlimited time and a small course/map where you can shoot a stuff with your vehicle.
+These 2 modes are permanent and would be under ''Instant Battles'' or under a new TAB..... +These 2 modes Grant NO SP. And of course every single thing you use here , stays here, this way granting new players some stress free time to test and learn theways of dust. +This way experienced players also get the chance to test new weapons instead of having to invest their SP to ''try them out''.
3-The academy: Players will stay in the academy until they have 1 million SP (they already start with 500k + 100k fom the training mode).
After they leave the academy they receive 50k SP as ''graduation'' , some ISK and a RE SPEC. Allowing players to choose their path of what they have seen and practiced...
4-Harcore gamers / casual matchmaking Casual: -Make INSTANT Battles the area for casual players -Squads for instant battles SHOULD NOT be bigger then 5-6. -2 Squads of the same corp / alliance cannot be in the same team -Squads will get equally divided between ''sides'' of an instant battle. Say Red team has a 6 man squad , red team will not get another squad until blue team has at least 1 squad. (Avoiding the random match making that puts 3 squads in one side, all random blues on the other side) -Limit Ambush to infantry only.
Hardcore/serious gamers: Empower PC Battles and Merc battles to be the ''Hardcore gamer '' area. With more SP/ISK gain, bigger squads, easier deployment for people of the same corp/alliance,new chat options, etc....
My 2 cents.... |