Jathniel
G I A N T EoN.
435
|
Posted - 2013.06.06 21:33:00 -
[1] - Quote
Pent'noir wrote:I find long drawn out tutorial modes a waste of time. The information presented within the normal game should be informative enough for anyone to understand. Most of the listed items below are just to allow a new player to test things on their own.
- Newly created character
- Take control of the user interface and narrate what each of the neocom items are. Make note of the militia gear.
- Able to exit at anytime by pushing start
- Info Windows
- Useful descriptions including glossary terms
- Selectable fitting window stats for more information on a specific stat
- Every stat needs to be displayed in the fitting window stat box
- Militia Weapons
- Let there be a militia weapon for every weapon in the game
- Starter Fits
- Give starter fits depending on the race they choose
- Training Area
- Let there be a menu for difficulty setting (Beginner, Advanced, Squad, OMFG)
- Enter a randomized PvE level with respawning drones to shoot at.
- Give objective to capture a point
- Player kills drones and captures point
- Player fits and player vehicles do not cost anything upon death
- no isk/sp awarded
- Corp Training Area
- Let there be a menu for Currently running, new random map area or select a real location from the star chart.
- Select what side you want to be on
- Match plays out as a normal pc battle except player fits and player vehicles do not cost anything upon death
- Academy
- limit to meta 0
- use matchmaking within the academy (separate them by sp)
- Always available, no wp/sp limit
- reduced sp gains
- massively reduced isk gains
- PvE
- Just having some would be nice...
This^ So much THIS^ man...
All I would add to this is making a movie that combines... this: http://www.youtube.com/watch?v=T84nrp08MWo with this: http://www.youtube.com/watch?v=Uc0Xx3MZ4I4
...and tailor it to Dust, so that new players know what the hell is going on, and won't ask questions like "What's an empyrean?" and "Where's Earth?"
Abbreviate EVE and DUST, and seamlessly sync it into that "Awakening as an Immortal" character creation moment.
(As an example, of integration I encourage Dust devs to play the opening and character creation AND tutorial level of DC Universe as an example of immersion + informative tutorial mechanics. By the time the player is out of that opening level. He knows how to play his character, and knows how to progress. Granted, DCU does not need to give people much background on its story, because everyone knows who Superman and Batman are. But CCP should do the same, and simply provide a cool EVE history lesson, in the process.) |