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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Breakin Stuff
Goonfeet
941
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Posted - 2013.06.06 08:39:00 -
[1] - Quote
Step 1: Corporate boot camp.
No mention of who you are working for, you should know. And it's largely irrelevant. This can be absolutely generic, a standardized basic program meant to familiarize new clone infantry with their new state.
Also I would double SP reward for everything (not stackable with boosters) until 2 million SP.
this is a cheap and dirty rundown of a basic scenario meant to familiarize a new player. All scenes are simply checkpoints in an overarching mission. Each one progressively Harder, going over basics of infantry weaponry, etc. and basic tactics. Once the player graduates off to the instant battle academy. As a tutorial mission it should be a new player's first opportunity to accrue some much-needed ISK and materiels as well as skills and SP before you throw them into the shark dens.
ACT 1: Scene 1:
Recruit stands in a stock militia suit, in an MCC, the drill instructor barks some quick orders and tells everyone to jump out of the MCC. everyone does. Player respawns in the MCC and the Drill Instructor yells at them for wasting a clone(They're expensive) and proceeds to tell them to activate the inertial dampener.
Scene 2:
Player lands and the Drill Instructor comes over the comms, and starts calling you "Boot," (Military newbie) and begins giving you instructions, telling you to get to a Null Cannon and hack it, it seems it's lightly defended. Player proceeds to the target. Drill Instructor says "Oh yeah, this is a live-fire exercize." Cue the fatsuit.
Scene 3:
"Alright if you're quite done sleeping on the damn job, Boot, try not to run at a goddamned heavy machinegun! How would you like to pay for that suit yourself?" Take the heavy. DI gives tactics on how to flank a heavy. two AI allies engage while player circles around and shoots the fatty in the back/side. Proceeds to hack.
Scene 4:
Aftermath. "You could have done worse, but what were you expecting, just because you're immortal you're the chosen one?" DI gives ten basic militia dropsuits and some militia modules (Access the fittings via the neocom, Boot) and goes over basic dropsuit/module functions. Gives an overview of how to inject skills and set up fits. Explains PG/CPU.
ACT 2:
Scene 1: "Alright you buncha bags of sh*t, we have a light rogue drone infestation. This should be fairly simple, hard for you Boot Bastards to f*ck up..." |
Breakin Stuff
Goonfeet
954
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Posted - 2013.06.06 22:21:00 -
[2] - Quote
In case my post was TL;DR
I want to make new players informed.
Information is king in any CCP game. it's more precious than ISK, or tears.
Giving new players INFORMATION, and showing them how to apply it is going to provide more enjoyment than any amount of randomized features.
Information dissemination FIRST
Features SECOND.
Encouraging vets to mentor new players even after they have the information is CRITICAL. So it needs incentives. |
Breakin Stuff
Goonfeet
970
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Posted - 2013.06.08 19:34:00 -
[3] - Quote
This is a useful thread dedicated to new players, and helping new players.
Calling the New-Player Experience unimportant is short-sighted and stupid. This game will be dependent upon new blood coming in constantly. If new players don't play, DUST dies, sometime.
Take your ragethreads ELSEWHERE and/or provide input based on the topic. No one cares about your weapon balance issues here. We care about your weapon balance threads in an appropriately marked thread.
As to your charge that the CPM is somehow incompetent I don't give a crap, about them, or your opinion of them. Move the hell along. What I care about is making DUST better so that I can recruit new goons and teach them how to terrorize new pubbies so that all can grow up enjoying hating each other properly in true New Eden style. I want to breed more conflicts for the future.
I cannot do this if there's no new Goons and no new pubbies because there's no new-player friendly content. This is the long and short of the topic. We need new blood or the game will stagnate with a buncha bitter jerks roaring at each other.
On-Topic:
I think adding a Web window like in EVE can be beneficial as well so new players can look up information when people mock them for not knowing.
All part of my Information campaign for Newbies. The more they know, the more they will get drawn in, and the less they will get driven away.
DUST University bluntly has the right idea, grab the newbies, take 'em, teach them, turn them loose and encourage them to do stupid sh*t and have fun doing it. prepare them for the fact that success and experience cost a large chunk of coin.
We need to somewhat standardize this. I think group training missions where new players can queue up four to six at a time for training missions would be vastly beneficial.
I believe incentivizing training squads is a good thing. Veteran players should get +5% ISK/SP per match per player with LESS THAN HALF of their own SP. New players should get a 25% bonus for having a trainer veteran leading them. This puts a lot of the control over the rewards in the hands of new players, because if their "trainer" is an ass they can drop squad and deprive him of the bonus at any time.
Getting corporations and veteran players involved at teaching new players can only enhance the game. Incentivizing squad participation from the beginning will result in less lost pubbies who don't realize that playing DUST alone sucks unless you're a rather thorough masochist.
Screw AWOXing concerns, with the new corporation roles CCP is making it'll allow corps to filter through the BS and make it harder to screw a PC match. Now the backstabbers will have to play the game with you to gain your trust to AWOX you.
PvE training and incentivizing veterans to get off their asses and shepherd the new players can only improve the player retention for DUST 514.
Both of these (in different forms) could benefit EVE as well. |
Breakin Stuff
Goonfeet
975
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Posted - 2013.06.10 10:59:00 -
[4] - Quote
I found this topic on the side of the road looking for a home.
It clearly needs more attention, since it's important. |
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