Beren Hurin
K-A-O-S theory
823
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Posted - 2013.07.25 17:18:00 -
[1] - Quote
Re: Text Tutorials
Figure out a way to reward players for actually participating in these totorials. It could be simple and somewhat humorous multiple choice questions. You'd get SP/isk for each correct answer. Maybe a militia BPO if you get them all correct. There could be 4-5 questions for each big category, and all of the tutorials could give you up to an additional 200,000 SP or something.
Continued Learning
You can only give so much general advice in the game to help players. What has yet to be mentioned for players is how they must quickly learn to adapt to a role and find a niche as part of something bigger to see the real power of squad based play styles. To do this they need to be in a corp and/or joining squads.
Squad Finder Tool: In a squad finder tool, after a minimum amount of WP, you can start a squad and set parameters for who you want it to be filled by (or what your own stats are). Then other players could just go to their tool and say 'find a squad'. Squad leaders then 'run' the squad finder and wait a few minutes to fill their squad. They could run it again in between matches to pick up recruits as well. Parameters would include:
a) Squad Roles: (heavy, assault, logistics, scout, HAV, Dropship) ---Players would self select one category and be socially expected to play this role when joining the squad. Squad leaders choose who they would want in their squad, selecting some, one or all. It could be an all heavy squad that is set for training (see below).
b) Intensity: (Training, Casual, Recruitment, Moderate, Competitive) ---The intention here is that people wouldn't be expected to perform above their level of interest. There is nothing more disappointing than having different expectations than squad mates. It just leads to frustration. The training tag is a very casual tag where everyone is let known that they are welcome to ask questions. The 'recruitment' tag is something anyone could join if they are looking to join a corp. It would be like a 'tryout' squad. Ofc you couldn't pick the squad you are trying out with.
c) Skillpoint mimimum: (any, 2.5 mill, 5 mill, 10+ mill) ---This would effectively figure out what caliber of suits/weapons your team is bringing and their experience level...Is it all militia or can they bring proto?
Corp Finder Tool I think this would meet the need of players who don't necessarily come into the game with a network of other FPS players. It would also be a useful tool for connecting corps to each other. Like the Squad Finder tool, and the corp recruitment tool from Eve, corps could have a few basic traits that they could define themselves with including:
Main Time Zones---number of players---activity level---intensity level---needed classes (logi, heavy, etc.)---POCs---public stats (KDR/win rate)---corp tax (y/n/%)---PC oriented (y/n)---FW oriented (y/n).
Players could then search for what they are looking for with a finder tool and more quickly join a squad that matches their level of interest. |